diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
index 76b1290d..0d3e74dd 100644
--- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
@@ -32,7 +32,66 @@ namespace Ryujinx.Audio
///
/// True if SoundIO is supported on the device.
///
- public static bool IsSupported => true;
+ public static bool IsSupported
+ {
+ get
+ {
+ SoundIO context = null;
+ SoundIODevice device = null;
+ SoundIOOutStream stream = null;
+
+ bool backendDisconnected = false;
+
+ try
+ {
+ context = new SoundIO();
+
+ context.OnBackendDisconnect = (i) => {
+ backendDisconnected = true;
+ };
+
+ context.Connect();
+ context.FlushEvents();
+
+ if(backendDisconnected)
+ {
+ return false;
+ }
+
+ device = context.GetOutputDevice(context.DefaultOutputDeviceIndex);
+
+ if(device == null || backendDisconnected)
+ {
+ return false;
+ }
+
+ stream = device.CreateOutStream();
+
+ if(stream == null || backendDisconnected)
+ {
+ return false;
+ }
+
+ return true;
+ }
+ catch
+ {
+ return false;
+ }
+ finally
+ {
+ if(stream != null)
+ {
+ stream.Dispose();
+ }
+
+ if(context != null)
+ {
+ context.Dispose();
+ }
+ }
+ }
+ }
///
/// Constructs a new instance of a