replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
This commit is contained in:
parent
83fda10f6e
commit
59ddb26628
13 changed files with 73 additions and 80 deletions
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@ -1,7 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Memory;
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using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -145,9 +144,9 @@ namespace Ryujinx.Graphics.Device
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}
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else
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{
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IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
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GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
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ReadImpl(va, memoryOwner.Span);
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return new WritableRegion(this, va, memoryOwner, tracked: true);
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}
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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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if (target != null)
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{
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target.SynchronizeMemory();
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var dataCopy = ByteMemoryPool.RentCopy(data);
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var dataCopy = MemoryOwner<byte>.RentCopy(data);
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target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
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target.SignalModified();
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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@ -805,7 +806,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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sliceDepth,
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levels,
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layers,
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out IMemoryOwner<byte> decoded))
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out MemoryOwner<byte> decoded))
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{
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string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
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@ -2,7 +2,6 @@ using Ryujinx.Common.Memory;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -242,9 +241,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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else
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{
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IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
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GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
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ReadImpl(va, memoryOwner.Span, tracked);
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return new WritableRegion(this, va, memoryOwner, tracked);
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}
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@ -192,9 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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else
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{
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IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
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MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(checked((int)range.GetSize()));
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Memory<byte> memory = memoryOwner.Memory;
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Span<byte> memorySpan = memoryOwner.Span;
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int size = (int)currentRange.Size;
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
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GetSpan(currentRange.Address, size).CopyTo(memorySpan.Slice(offset, size));
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}
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offset += size;
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}
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@ -1,6 +1,5 @@
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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@ -10,11 +9,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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static class FormatConverter
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{
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public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
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public unsafe static MemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
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{
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IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
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MemoryOwner<byte> outputMemory = MemoryOwner<byte>.Rent(data.Length);
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Span<byte> output = outputMemory.Memory.Span;
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Span<byte> output = outputMemory.Span;
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int start = 0;
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@ -1,7 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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@ -293,9 +292,9 @@ namespace Ryujinx.Graphics.Texture.Astc
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int depth,
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int levels,
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int layers,
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out IMemoryOwner<byte> decoded)
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out MemoryOwner<byte> decoded)
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{
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decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
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decoded = MemoryOwner<byte>.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
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AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
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@ -1,7 +1,6 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Texture
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -23,12 +22,12 @@ namespace Ryujinx.Graphics.Texture
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
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Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
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@ -102,7 +101,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
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Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
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Span<byte> rPal = stackalloc byte[8];
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Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
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int alignedWidth = BitUtils.AlignUp(width, 4);
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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Span<byte> outputSpan = output.Memory.Span;
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> outputSpan = output.Span;
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
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int alignedWidth = BitUtils.AlignUp(width, 2);
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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Span<byte> rPal = stackalloc byte[8];
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Span<byte> gPal = stackalloc byte[8];
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Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
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Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Span);
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Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
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Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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Span<byte> outputSpan = output.Memory.Span;
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> outputSpan = output.Span;
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int inputOffset = 0;
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int outputOffset = 0;
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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Span<byte> outputSpan = output.Memory.Span;
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> outputSpan = output.Span;
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int inputOffset = 0;
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int outputOffset = 0;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Texture.Encoders;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.Texture
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{
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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size += w * h * 16 * Math.Max(1, depth >> l) * layers;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Memory<byte> outputMemory = output.Memory;
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int imageBaseIOffs = 0;
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Runtime.InteropServices;
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new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
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};
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public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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return output;
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}
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public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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return output;
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}
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public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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@ -1,7 +1,6 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Runtime.Intrinsics;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@ -95,7 +94,7 @@ namespace Ryujinx.Graphics.Texture
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};
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}
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public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||
public static MemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
|
@ -121,8 +120,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
blockHeight,
|
||||
bytesPerPixel);
|
||||
|
||||
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
|
||||
Span<byte> output = outputOwner.Memory.Span;
|
||||
MemoryOwner<byte> outputOwner = MemoryOwner<byte>.Rent(outSize);
|
||||
Span<byte> output = outputOwner.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
|
||||
|
@ -249,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return outputOwner;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||
public static MemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int blockWidth,
|
||||
|
@ -265,8 +264,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
lineSize = Math.Min(lineSize, outStride);
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
|
||||
Span<byte> outSpan = output.Memory.Span;
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(h * outStride);
|
||||
Span<byte> outSpan = output.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
int inOffs = 0;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
@ -21,13 +20,14 @@ namespace Ryujinx.Graphics.Texture
|
|||
return (remainder, outRemainder, length / stride);
|
||||
}
|
||||
|
||||
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static MemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
Span<byte> outputSpan = output.Span;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
|
||||
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
Span<ushort> outputSpanUInt16 = MemoryMarshal.Cast<byte, ushort>(outputSpan);
|
||||
|
||||
if (remainder == 0)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int sizeTrunc = data.Length & ~7;
|
||||
start = sizeTrunc;
|
||||
|
||||
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
|
||||
fixed (byte* inputPtr = data, outputPtr = outputSpan)
|
||||
{
|
||||
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
for (int i = start; i < data.Length; i++)
|
||||
{
|
||||
outputSpan[i] = data[i];
|
||||
outputSpanUInt16[i] = data[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
outputSpan[outOffset++] = data[offset++];
|
||||
outputSpanUInt16[outOffset++] = data[offset++];
|
||||
}
|
||||
|
||||
offset += remainder;
|
||||
|
@ -72,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static MemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -109,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
public static MemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -146,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static MemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -183,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static MemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
|
|
@ -211,7 +211,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void Initialize()
|
||||
{
|
||||
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
|
||||
MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
|
||||
_dummyTexture.SetData(dummyTextureData);
|
||||
}
|
||||
|
||||
|
|
Reference in a new issue