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replace ByteMemoryPool use with MemoryOwner<byte> and SpanOwner<byte> (#6911)

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jhorv 2024-06-15 17:00:13 -04:00 committed by GitHub
parent 1828bc949e
commit 5a878ae9af
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GPG key ID: B5690EEEBB952194
3 changed files with 7 additions and 7 deletions

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@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
return; return;
} }
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame); using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span; Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length); _ringBuffer.Read(samples, 0, samples.Length);

View file

@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
int channelCount = areas.Length; int channelCount = areas.Length;
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame); using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span; Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length); _ringBuffer.Read(samples, 0, samples.Length);

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
private readonly object _lock = new(); private readonly object _lock = new();
private IMemoryOwner<byte> _bufferOwner; private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer; private Memory<byte> _buffer;
private int _size; private int _size;
private int _headOffset; private int _headOffset;
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment) public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
{ {
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity); _bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
_buffer = _bufferOwner.Memory; _buffer = _bufferOwner.Memory;
} }
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
private void SetCapacityLocked(int capacity) private void SetCapacityLocked(int capacity)
{ {
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity); MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
Memory<byte> newBuffer = newBufferOwner.Memory; Memory<byte> newBuffer = newBufferOwner.Memory;
if (_size > 0) if (_size > 0)