Allow partially mapped textures with unmapped start (#4394)
This commit is contained in:
parent
5f38086f94
commit
61b1ce252f
2 changed files with 39 additions and 0 deletions
|
@ -474,6 +474,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
address = memoryManager.Translate(info.GpuAddress);
|
||||
|
||||
// If the start address is unmapped, let's try to find a page of memory that is mapped.
|
||||
if (address == MemoryManager.PteUnmapped)
|
||||
{
|
||||
address = memoryManager.TranslateFirstMapped(info.GpuAddress, (ulong)info.CalculateSizeInfo(layerSize).TotalSize);
|
||||
}
|
||||
|
||||
// If address is still invalid, the texture is fully unmapped, so it has no data, just return null.
|
||||
if (address == MemoryManager.PteUnmapped)
|
||||
{
|
||||
return null;
|
||||
|
|
|
@ -583,6 +583,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
return UnpackPaFromPte(pte) + (va & PageMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates a GPU virtual address to a CPU virtual address on the first mapped page of memory
|
||||
/// on the specified region.
|
||||
/// If no page is mapped on the specified region, <see cref="PteUnmapped"/> is returned.
|
||||
/// </summary>
|
||||
/// <param name="va">GPU virtual address to be translated</param>
|
||||
/// <param name="size">Size of the range to be translated</param>
|
||||
/// <returns>CPU virtual address, or <see cref="PteUnmapped"/> if unmapped</returns>
|
||||
public ulong TranslateFirstMapped(ulong va, ulong size)
|
||||
{
|
||||
if (!ValidateAddress(va))
|
||||
{
|
||||
return PteUnmapped;
|
||||
}
|
||||
|
||||
ulong endVa = va + size;
|
||||
|
||||
ulong pte = GetPte(va);
|
||||
|
||||
for (; va < endVa && pte == PteUnmapped; va += PageSize - (va & PageMask))
|
||||
{
|
||||
pte = GetPte(va);
|
||||
}
|
||||
|
||||
if (pte == PteUnmapped)
|
||||
{
|
||||
return PteUnmapped;
|
||||
}
|
||||
|
||||
return UnpackPaFromPte(pte) + (va & PageMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the kind of a given memory page.
|
||||
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
|
||||
|
|
Reference in a new issue