Fix separate bindless sampler at offset 0 (#2360)
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2 changed files with 2 additions and 2 deletions
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@ -473,7 +473,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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? bufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
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? bufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
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: bufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
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: bufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
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handle |= _context.PhysicalMemory.Read<int>(samplerBufferAddress + (ulong)((uint)wordOffset >> HandleHigh) * 4);
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handle |= _context.PhysicalMemory.Read<int>(samplerBufferAddress + (ulong)((wordOffset >> HandleHigh) - 1) * 4);
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}
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}
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return handle;
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return handle;
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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SetHandle(
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SetHandle(
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config,
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config,
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texOp,
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texOp,
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src0.GetCbufOffset() | (src1.GetCbufOffset() << 16),
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src0.GetCbufOffset() | ((src1.GetCbufOffset() + 1) << 16),
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src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
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src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
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}
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}
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else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
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else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
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