Add R2P shader instruction
This commit is contained in:
parent
8eb773d81f
commit
6a8ba6d600
3 changed files with 36 additions and 1 deletions
|
@ -143,6 +143,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0011100x00001x", InstEmit.Popc, typeof(OpCodeAluImm));
|
||||
Set("0101110000001x", InstEmit.Popc, typeof(OpCodeAluReg));
|
||||
Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePsetp));
|
||||
Set("0100110011110x", InstEmit.R2p, typeof(OpCodeAluCbuf));
|
||||
Set("0011100x11110x", InstEmit.R2p, typeof(OpCodeAluImm));
|
||||
Set("0101110011110x", InstEmit.R2p, typeof(OpCodeAluReg));
|
||||
Set("1110101111111x", InstEmit.Red, typeof(OpCodeRed));
|
||||
Set("0100110010010x", InstEmit.Rro, typeof(OpCodeFArithCbuf));
|
||||
Set("0011100x10010x", InstEmit.Rro, typeof(OpCodeFArithImm));
|
||||
|
|
|
@ -213,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
Operand mem,
|
||||
Operand value)
|
||||
{
|
||||
Operand res = null;
|
||||
Operand res = Const(0);
|
||||
|
||||
switch (op)
|
||||
{
|
||||
|
|
|
@ -16,6 +16,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Copy(GetDest(context), GetSrcB(context));
|
||||
}
|
||||
|
||||
public static void R2p(EmitterContext context)
|
||||
{
|
||||
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
|
||||
|
||||
bool isCC = op.RawOpCode.Extract(40);
|
||||
int shift = op.RawOpCode.Extract(41, 2) * 8;
|
||||
|
||||
Operand value = GetSrcA(context);
|
||||
Operand mask = GetSrcB(context);
|
||||
|
||||
Operand Test(Operand value, int bit)
|
||||
{
|
||||
return context.ICompareNotEqual(context.BitwiseAnd(value, Const(1 << bit)), Const(0));
|
||||
}
|
||||
|
||||
if (isCC)
|
||||
{
|
||||
// TODO.
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int bit = 0; bit < 7; bit++)
|
||||
{
|
||||
Operand pred = Register(bit, RegisterType.Predicate);
|
||||
|
||||
Operand res = context.ConditionalSelect(Test(mask, bit), Test(value, bit + shift), pred);
|
||||
|
||||
context.Copy(pred, res);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void S2r(EmitterContext context)
|
||||
{
|
||||
// TODO: Better impl.
|
||||
|
|
Reference in a new issue