salieri: Support read-only mode if archive is already opened (#1807)
This improves shader cache resilience when people opens another program that touch the cache.zip.
This commit is contained in:
parent
19d18662ea
commit
6bc2733c17
5 changed files with 124 additions and 25 deletions
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@ -116,6 +116,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// </summary>
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private ZipArchive _cacheArchive;
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public bool IsReadOnly { get; }
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/// <summary>
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/// Immutable copy of the hash table.
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/// </summary>
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@ -167,6 +169,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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_hashType = hashType;
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_version = version;
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_hashTable = new HashSet<Hash128>();
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IsReadOnly = CacheHelper.IsArchiveReadOnly(GetArchivePath());
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Load();
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@ -230,6 +233,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// <param name="entries">Entries to remove from the manifest</param>
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public void RemoveManifestEntriesAsync(HashSet<Hash128> entries)
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{
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if (IsReadOnly)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Trying to remove manifest entries on a read-only cache, ignoring.");
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return;
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}
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_fileWriterWorkerQueue.Add(new CacheFileOperationTask
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{
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Type = CacheFileOperation.RemoveManifestEntries,
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@ -308,6 +318,20 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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string archivePath = GetArchivePath();
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if (IsReadOnly)
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in read-only, archiving task skipped.");
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return;
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}
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if (CacheHelper.IsArchiveReadOnly(archivePath))
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in use, archiving task skipped.");
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return;
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}
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// Open the zip in read/write.
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_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
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@ -446,6 +470,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// <param name="value">The value to cache</param>
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public void AddValue(ref Hash128 keyHash, byte[] value)
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{
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if (IsReadOnly)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Trying to add {keyHash} on a read-only cache, ignoring.");
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return;
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}
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Debug.Assert(value != null);
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bool isAlreadyPresent;
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@ -488,6 +519,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// <param name="value">The value to cache</param>
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public void ReplaceValue(ref Hash128 keyHash, byte[] value)
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{
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if (IsReadOnly)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Trying to replace {keyHash} on a read-only cache, ignoring.");
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return;
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}
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Debug.Assert(value != null);
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// Only queue file change operations
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@ -496,5 +496,27 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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}
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}
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}
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public static bool IsArchiveReadOnly(string archivePath)
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{
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FileInfo info = new FileInfo(archivePath);
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if (!info.Exists)
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{
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return false;
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}
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try
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{
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using (FileStream stream = info.Open(FileMode.Open, FileAccess.Read, FileShare.None))
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{
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return false;
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}
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}
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catch (IOException)
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{
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return true;
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}
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}
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}
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}
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@ -1,9 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache
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{
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@ -31,6 +29,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// </summary>
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private const ulong GuestCacheVersion = 1759;
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public bool IsReadOnly => _guestProgramCache.IsReadOnly || _hostProgramCache.IsReadOnly;
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/// <summary>
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/// Create a new cache manager instance
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/// </summary>
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@ -146,7 +146,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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string guestBaseCacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, CacheGraphicsApi.Guest, "", "program");
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string hostBaseCacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, "host");
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if (CacheHelper.TryReadManifestHeader(CacheHelper.GetManifestPath(guestBaseCacheDirectory), out CacheManifestHeader header))
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string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory);
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string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory);
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bool isReadOnly = CacheHelper.IsArchiveReadOnly(guestArchivePath) || CacheHelper.IsArchiveReadOnly(hostArchivePath);
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if (!isReadOnly && CacheHelper.TryReadManifestHeader(CacheHelper.GetManifestPath(guestBaseCacheDirectory), out CacheManifestHeader header))
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{
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if (NeedHashRecompute(header.Version, out ulong newVersion))
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{
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@ -61,7 +61,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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_cacheManager = new CacheManager(CacheGraphicsApi.OpenGL, CacheHashType.XxHash128, "glsl", GraphicsConfig.TitleId, ShaderCodeGenVersion);
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HashSet<Hash128> invalidEntries = new HashSet<Hash128>();
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bool isReadOnly = _cacheManager.IsReadOnly;
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HashSet<Hash128> invalidEntries = null;
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if (isReadOnly)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Loading shader cache in read-only mode (cache in use by another program!)");
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}
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else
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{
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invalidEntries = new HashSet<Hash128>();
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}
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ReadOnlySpan<Hash128> guestProgramList = _cacheManager.GetGuestProgramList();
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@ -84,7 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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Logger.Error?.Print(LogClass.Gpu, $"Ignoring orphan shader hash {key} in cache (is the cache incomplete?)");
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// Should not happen, but if someone messed with the cache it's better to catch it.
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invalidEntries.Add(key);
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invalidEntries?.Add(key);
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continue;
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}
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@ -141,15 +152,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
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// As the host program was invalidated, save the new entry in the cache.
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hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), new ShaderCodeHolder[] { shader });
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if (hasHostCache)
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if (!isReadOnly)
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{
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_cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
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}
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else
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
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if (hasHostCache)
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{
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_cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
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}
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else
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
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_cacheManager.AddHostProgram(ref key, hostProgramBinary);
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_cacheManager.AddHostProgram(ref key, hostProgramBinary);
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}
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}
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}
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@ -270,15 +284,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
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// As the host program was invalidated, save the new entry in the cache.
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hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), shaders);
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if (hasHostCache)
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if (!isReadOnly)
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{
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_cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
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}
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else
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
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if (hasHostCache)
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{
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_cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
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}
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else
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
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_cacheManager.AddHostProgram(ref key, hostProgramBinary);
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_cacheManager.AddHostProgram(ref key, hostProgramBinary);
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}
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}
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}
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@ -286,10 +303,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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// Remove entries that are broken in the cache
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_cacheManager.RemoveManifestEntries(invalidEntries);
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_cacheManager.FlushToArchive();
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_cacheManager.Synchronize();
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if (!isReadOnly)
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{
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// Remove entries that are broken in the cache
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_cacheManager.RemoveManifestEntries(invalidEntries);
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_cacheManager.FlushToArchive();
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_cacheManager.Synchronize();
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}
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Logger.Info?.Print(LogClass.Gpu, "Shader cache loaded.");
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}
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@ -343,12 +363,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
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sharedMemorySize);
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bool isShaderCacheEnabled = _cacheManager != null;
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bool isShaderCacheReadOnly = false;
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Hash128 programCodeHash = default;
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GuestShaderCacheEntry[] shaderCacheEntries = null;
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if (isShaderCacheEnabled)
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{
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isShaderCacheReadOnly = _cacheManager.IsReadOnly;
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// Compute hash and prepare data for shader disk cache comparison.
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shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
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programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
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@ -378,7 +401,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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if (isShaderCacheEnabled)
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{
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_cpProgramsDiskCache.Add(programCodeHash, cpShader);
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_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
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if (!isShaderCacheReadOnly)
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{
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_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
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}
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}
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}
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@ -447,12 +474,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
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shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
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bool isShaderCacheEnabled = _cacheManager != null;
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bool isShaderCacheReadOnly = false;
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Hash128 programCodeHash = default;
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GuestShaderCacheEntry[] shaderCacheEntries = null;
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if (isShaderCacheEnabled)
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{
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isShaderCacheReadOnly = _cacheManager.IsReadOnly;
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// Compute hash and prepare data for shader disk cache comparison.
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shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
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programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries, tfd);
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@ -504,7 +534,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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if (isShaderCacheEnabled)
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{
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_gpProgramsDiskCache.Add(programCodeHash, gpShaders);
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_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
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if (!isShaderCacheReadOnly)
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{
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_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
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}
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}
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}
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