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Initial conditional rendering support (#1012)

* Initial conditional rendering support

* Properly reset state

* Support conditional modes and skeleton a counter cache for future host conditional rendering

* Address PR feedback
This commit is contained in:
gdkchan 2020-04-22 03:00:11 -03:00 committed by GitHub
parent c46edfab85
commit 6bfe4715f0
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 269 additions and 2 deletions

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@ -13,6 +13,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param> /// <param name="argument">Method call argument</param>
private void Clear(GpuState state, int argument) private void Clear(GpuState state, int argument)
{ {
if (!GetRenderEnable(state))
{
return;
}
// Scissor affects clears aswell. // Scissor affects clears aswell.
if (state.QueryModified(MethodOffset.ScissorState)) if (state.QueryModified(MethodOffset.ScissorState))
{ {

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@ -0,0 +1,82 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
/// <summary>
/// Checks if draws and clears should be performed, according
/// to currently set conditional rendering conditions.
/// </summary>
/// <param name="state">GPU state</param>
/// <returns>True if rendering is enabled, false otherwise</returns>
private bool GetRenderEnable(GpuState state)
{
ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
switch (condState.Condition)
{
case Condition.Always:
return true;
case Condition.Never:
return false;
case Condition.ResultNonZero:
return CounterNonZero(condState.Address.Pack());
case Condition.Equal:
return CounterCompare(condState.Address.Pack(), true);
case Condition.NotEqual:
return CounterCompare(condState.Address.Pack(), false);
}
Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
return true;
}
/// <summary>
/// Checks if the counter value at a given GPU memory address is non-zero.
/// </summary>
/// <param name="gpuVa">GPU virtual address of the counter value</param>
/// <returns>True if the value is not zero, false otherwise</returns>
private bool CounterNonZero(ulong gpuVa)
{
if (!FindAndFlush(gpuVa))
{
return false;
}
return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
}
/// <summary>
/// Checks if the counter at a given GPU memory address passes a specified equality comparison.
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
/// <returns>True if the condition is met, false otherwise</returns>
private bool CounterCompare(ulong gpuVa, bool isEqual)
{
if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
{
return false;
}
ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
return isEqual ? x == y : x != y;
}
/// <summary>
/// Tries to find a counter that is supposed to be written at the specified address,
/// flushing if necessary.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
/// <returns>True if a counter value is found at the specified address, false otherwise</returns>
private bool FindAndFlush(ulong gpuVa)
{
return _counterCache.Contains(gpuVa);
}
}
}

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@ -35,8 +35,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param> /// <param name="argument">Method call argument</param>
private void DrawEnd(GpuState state, int argument) private void DrawEnd(GpuState state, int argument)
{ {
if (_instancedDrawPending) bool renderEnable = GetRenderEnable(state);
if (!renderEnable || _instancedDrawPending)
{ {
if (!renderEnable)
{
PerformDeferredDraws();
}
_drawIndexed = false; _drawIndexed = false;
return; return;

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@ -1,5 +1,6 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Gpu.State;
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -11,6 +12,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
private const int NsToTicksFractionNumerator = 384; private const int NsToTicksFractionNumerator = 384;
private const int NsToTicksFractionDenominator = 625; private const int NsToTicksFractionDenominator = 625;
private ulong _runningCounter;
private readonly CounterCache _counterCache = new CounterCache();
/// <summary> /// <summary>
/// Writes a GPU counter to guest memory. /// Writes a GPU counter to guest memory.
/// </summary> /// </summary>
@ -98,6 +103,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
var rs = state.Get<ReportState>(MethodOffset.ReportState); var rs = state.Get<ReportState>(MethodOffset.ReportState);
_context.MemoryAccessor.Write(rs.Address.Pack(), data); _context.MemoryAccessor.Write(rs.Address.Pack(), data);
_counterCache.AddOrUpdate(rs.Address.Pack());
} }
/// <summary> /// <summary>

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@ -52,6 +52,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
BufferManager = new BufferManager(context); BufferManager = new BufferManager(context);
TextureManager = new TextureManager(context); TextureManager = new TextureManager(context);
context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler;
} }
/// <summary> /// <summary>

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@ -0,0 +1,140 @@
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Represents the GPU counter cache.
/// </summary>
class CounterCache
{
private struct CounterEntry
{
public ulong Address { get; }
public CounterEntry(ulong address)
{
Address = address;
}
}
private readonly List<CounterEntry> _items;
/// <summary>
/// Creates a new instance of the GPU counter cache.
/// </summary>
public CounterCache()
{
_items = new List<CounterEntry>();
}
/// <summary>
/// Adds a new counter to the counter cache, or updates a existing one.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
public void AddOrUpdate(ulong gpuVa)
{
int index = BinarySearch(gpuVa);
CounterEntry entry = new CounterEntry(gpuVa);
if (index < 0)
{
_items.Insert(~index, entry);
}
else
{
_items[index] = entry;
}
}
/// <summary>
/// Handles removal of counters written to a memory region being unmapped.
/// </summary>
/// <param name="sender">Sender object</param>
/// <param name="e">Event arguments</param>
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e) => RemoveRange(e.Address, e.Size);
private void RemoveRange(ulong gpuVa, ulong size)
{
int index = BinarySearch(gpuVa + size - 1);
if (index < 0)
{
index = ~index;
}
if (index >= _items.Count || !InRange(gpuVa, size, _items[index].Address))
{
return;
}
int count = 1;
while (index > 0 && InRange(gpuVa, size, _items[index - 1].Address))
{
index--;
count++;
}
_items.RemoveRange(index, count);
}
/// <summary>
/// Checks whenever an address falls inside a given range.
/// </summary>
/// <param name="startVa">Range start address</param>
/// <param name="size">Range size</param>
/// <param name="gpuVa">Address being checked</param>
/// <returns>True if the address falls inside the range, false otherwise</returns>
private static bool InRange(ulong startVa, ulong size, ulong gpuVa)
{
return gpuVa >= startVa && gpuVa < startVa + size;
}
/// <summary>
/// Check if any counter value was written to the specified GPU virtual memory address.
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
public bool Contains(ulong gpuVa)
{
return BinarySearch(gpuVa) >= 0;
}
/// <summary>
/// Performs binary search of an address on the list.
/// </summary>
/// <param name="address">Address to search</param>
/// <returns>Index of the item, or complement of the index of the nearest item with lower value</returns>
private int BinarySearch(ulong address)
{
int left = 0;
int right = _items.Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
CounterEntry item = _items[middle];
if (item.Address == address)
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
}
}

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@ -1,3 +1,5 @@
using System;
namespace Ryujinx.Graphics.Gpu.Memory namespace Ryujinx.Graphics.Gpu.Memory
{ {
/// <summary> /// <summary>
@ -27,7 +29,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
private const ulong PteUnmapped = 0xffffffff_ffffffff; private const ulong PteUnmapped = 0xffffffff_ffffffff;
private const ulong PteReserved = 0xffffffff_fffffffe; private const ulong PteReserved = 0xffffffff_fffffffe;
private ulong[][] _pageTable; private readonly ulong[][] _pageTable;
public event EventHandler<UnmapEventArgs> MemoryUnmapped;
/// <summary> /// <summary>
/// Creates a new instance of the GPU memory manager. /// Creates a new instance of the GPU memory manager.
@ -181,6 +185,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
SetPte(va + offset, PteUnmapped); SetPte(va + offset, PteUnmapped);
} }
// Event handlers are not expected to be thread safe.
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
} }
} }

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@ -0,0 +1,14 @@
namespace Ryujinx.Graphics.Gpu.Memory
{
public class UnmapEventArgs
{
public ulong Address { get; }
public ulong Size { get; }
public UnmapEventArgs(ulong address, ulong size)
{
Address = address;
Size = size;
}
}
}

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@ -133,6 +133,9 @@ namespace Ryujinx.Graphics.Gpu.State
// Default front stencil mask. // Default front stencil mask.
_backingMemory[0x4e7] = 0xff; _backingMemory[0x4e7] = 0xff;
// Conditional rendering condition.
_backingMemory[0x556] = (int)Condition.Always;
// Default color mask. // Default color mask.
for (int index = 0; index < Constants.TotalRenderTargets; index++) for (int index = 0; index < Constants.TotalRenderTargets; index++)
{ {