Avalonia: Fix OpenGL crashing on Linux (#3902)
* ava: Fix OpenGL crashing on Linux Fixes a regression from #3901 * Fix formatting
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2 changed files with 22 additions and 11 deletions
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@ -15,12 +15,12 @@ using static Ryujinx.Ava.Ui.Controls.Win32NativeInterop;
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namespace Ryujinx.Ava.Ui.Controls
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{
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public unsafe class EmbeddedWindow : NativeControlHost
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public class EmbeddedWindow : NativeControlHost
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{
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private WindowProc _wndProcDelegate;
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private string _className;
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protected GLXWindow X11Window { get; private set; }
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protected GLXWindow X11Window { get; set; }
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protected IntPtr WindowHandle { get; set; }
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protected IntPtr X11Display { get; set; }
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@ -94,21 +94,17 @@ namespace Ryujinx.Ava.Ui.Controls
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}
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[SupportedOSPlatform("linux")]
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IPlatformHandle CreateLinux(IPlatformHandle parent)
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protected virtual IPlatformHandle CreateLinux(IPlatformHandle parent)
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{
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X11Window = new GLXWindow(new NativeHandle(X11.DefaultDisplay), new NativeHandle(parent.Handle));
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X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow;
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WindowHandle = X11Window.WindowHandle.RawHandle;
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X11Display = X11Window.DisplayHandle.RawHandle;
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X11Window.Hide();
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X11Display = X11Window.DisplayHandle.RawHandle;
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return new PlatformHandle(WindowHandle, "X11");
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}
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[SupportedOSPlatform("windows")]
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unsafe IPlatformHandle CreateWin32(IPlatformHandle parent)
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IPlatformHandle CreateWin32(IPlatformHandle parent)
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{
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_className = "NativeWindow-" + Guid.NewGuid();
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_wndProcDelegate = WndProc;
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@ -144,7 +140,7 @@ namespace Ryujinx.Ava.Ui.Controls
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}
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[SupportedOSPlatform("windows")]
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internal IntPtr WndProc(IntPtr hWnd, WindowsMessages msg, IntPtr wParam, IntPtr lParam)
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IntPtr WndProc(IntPtr hWnd, WindowsMessages msg, IntPtr wParam, IntPtr lParam)
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{
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var point = new Point((long)lParam & 0xFFFF, ((long)lParam >> 16) & 0xFFFF);
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var root = VisualRoot as Window;
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@ -1,10 +1,13 @@
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using Avalonia.Platform;
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using Ryujinx.Ava.Ui.Controls;
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using Silk.NET.Vulkan;
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using SPB.Graphics.Vulkan;
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using SPB.Platform.GLX;
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using SPB.Platform.Win32;
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using SPB.Platform.X11;
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using SPB.Windowing;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Ava.Ui
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{
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@ -12,6 +15,18 @@ namespace Ryujinx.Ava.Ui
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{
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private NativeWindowBase _window;
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[SupportedOSPlatform("linux")]
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protected override IPlatformHandle CreateLinux(IPlatformHandle parent)
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{
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X11Window = new GLXWindow(new NativeHandle(X11.DefaultDisplay), new NativeHandle(parent.Handle));
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WindowHandle = X11Window.WindowHandle.RawHandle;
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X11Display = X11Window.DisplayHandle.RawHandle;
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X11Window.Hide();
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return new PlatformHandle(WindowHandle, "X11");
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}
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public SurfaceKHR CreateSurface(Instance instance)
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{
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if (OperatingSystem.IsWindows())
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