From 72e543e946610dc80e3d52290e4bea837097a070 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 17 Feb 2022 22:44:46 -0300 Subject: [PATCH] Prefer texture over textureSize for sampler type (#3132) * Prefer texture over textureSize for sampler type * Shader cache version bump --- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 +- Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index bf76d592..a0b3a326 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Version of the codegen (to be changed when codegen or guest format change). /// - private const ulong ShaderCodeGenVersion = 3063; + private const ulong ShaderCodeGenVersion = 3132; // Progress reporting helpers private volatile int _shaderCount; diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 996c2814..3b10ab21 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Shader.Translation inst &= Instruction.Mask; bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; - bool accurateType = inst != Instruction.Lod; + bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize; bool coherent = flags.HasFlag(TextureFlags.Coherent); if (isImage)