From 73aed239c356c4c573819eb6ee1e2d414d2d5579 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 4 Dec 2022 15:07:11 -0300 Subject: [PATCH] Implement non-MS to MS copies with draws (#3958) * Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count * Remove unused program --- Ryujinx.Graphics.Vulkan/FramebufferParams.cs | 3 +- .../HardwareCapabilities.cs | 5 +- Ryujinx.Graphics.Vulkan/HelperShader.cs | 207 ++++-- Ryujinx.Graphics.Vulkan/PipelineBase.cs | 4 +- Ryujinx.Graphics.Vulkan/PipelineConverter.cs | 2 +- .../PipelineHelperShader.cs | 11 +- Ryujinx.Graphics.Vulkan/PipelineState.cs | 2 +- .../Shaders/ColorCopyBetweenMsNonMs.comp | 89 --- .../ColorCopyToNonMsComputeShaderSource.comp | 37 ++ .../ColorDrawToMsFragmentShaderSource.frag | 27 + .../ColorDrawToMsVertexShaderSource.vert | 11 + .../Shaders/ShaderBinaries.cs | 611 +++++++++--------- Ryujinx.Graphics.Vulkan/TextureCopy.cs | 4 +- Ryujinx.Graphics.Vulkan/TextureStorage.cs | 14 +- Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 12 +- 15 files changed, 577 insertions(+), 462 deletions(-) delete mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorCopyBetweenMsNonMs.comp create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorCopyToNonMsComputeShaderSource.comp create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsFragmentShaderSource.frag create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsVertexShaderSource.vert diff --git a/Ryujinx.Graphics.Vulkan/FramebufferParams.cs b/Ryujinx.Graphics.Vulkan/FramebufferParams.cs index 43ee6f5c..1b99a609 100644 --- a/Ryujinx.Graphics.Vulkan/FramebufferParams.cs +++ b/Ryujinx.Graphics.Vulkan/FramebufferParams.cs @@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.Vulkan Auto view, uint width, uint height, + uint samples, bool isDepthStencil, VkFormat format) { @@ -43,7 +44,7 @@ namespace Ryujinx.Graphics.Vulkan Height = height; Layers = 1; - AttachmentSamples = new[] { 1u }; + AttachmentSamples = new[] { samples }; AttachmentFormats = new[] { format }; AttachmentIndices = new[] { 0 }; diff --git a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs index 0c40aa71..7b1beb5f 100644 --- a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs +++ b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs @@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Vulkan public readonly uint MinSubgroupSize; public readonly uint MaxSubgroupSize; public readonly ShaderStageFlags RequiredSubgroupSizeStages; + public readonly SampleCountFlags SupportedSampleCounts; public HardwareCapabilities( bool supportsIndexTypeUint8, @@ -41,7 +42,8 @@ namespace Ryujinx.Graphics.Vulkan bool supportsGeometryShader, uint minSubgroupSize, uint maxSubgroupSize, - ShaderStageFlags requiredSubgroupSizeStages) + ShaderStageFlags requiredSubgroupSizeStages, + SampleCountFlags supportedSampleCounts) { SupportsIndexTypeUint8 = supportsIndexTypeUint8; SupportsCustomBorderColor = supportsCustomBorderColor; @@ -61,6 +63,7 @@ namespace Ryujinx.Graphics.Vulkan MinSubgroupSize = minSubgroupSize; MaxSubgroupSize = maxSubgroupSize; RequiredSubgroupSizeStages = requiredSubgroupSizeStages; + SupportedSampleCounts = supportedSampleCounts; } } } diff --git a/Ryujinx.Graphics.Vulkan/HelperShader.cs b/Ryujinx.Graphics.Vulkan/HelperShader.cs index ce373409..8b20dd1a 100644 --- a/Ryujinx.Graphics.Vulkan/HelperShader.cs +++ b/Ryujinx.Graphics.Vulkan/HelperShader.cs @@ -20,9 +20,10 @@ namespace Ryujinx.Graphics.Vulkan private readonly IProgram _programColorBlitClearAlpha; private readonly IProgram _programColorClear; private readonly IProgram _programStrideChange; - private readonly IProgram _programColorCopyBetweenMsNonMs; private readonly IProgram _programConvertIndexBuffer; private readonly IProgram _programConvertIndirectData; + private readonly IProgram _programColorCopyToNonMs; + private readonly IProgram _programColorDrawToMs; public HelperShader(VulkanRenderer gd, Device device) { @@ -32,13 +33,13 @@ namespace Ryujinx.Graphics.Vulkan _samplerLinear = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear)); _samplerNearest = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest)); - var vertexBindings = new ShaderBindings( + var colorBlitVertexBindings = new ShaderBindings( new[] { 1 }, Array.Empty(), Array.Empty(), Array.Empty()); - var fragmentBindings = new ShaderBindings( + var colorBlitFragmentBindings = new ShaderBindings( Array.Empty(), Array.Empty(), new[] { 0 }, @@ -46,17 +47,17 @@ namespace Ryujinx.Graphics.Vulkan _programColorBlit = gd.CreateProgramWithMinimalLayout(new[] { - new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv), - new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv), + new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv), + new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv), }); _programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[] { - new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv), - new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv), + new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv), + new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv), }); - var fragmentBindings2 = new ShaderBindings( + var colorClearFragmentBindings = new ShaderBindings( Array.Empty(), Array.Empty(), Array.Empty(), @@ -64,8 +65,8 @@ namespace Ryujinx.Graphics.Vulkan _programColorClear = gd.CreateProgramWithMinimalLayout(new[] { - new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv), - new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, fragmentBindings2, ShaderStage.Fragment, TargetLanguage.Spirv), + new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv), + new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv), }); var strideChangeBindings = new ShaderBindings( @@ -79,18 +80,33 @@ namespace Ryujinx.Graphics.Vulkan new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, strideChangeBindings, ShaderStage.Compute, TargetLanguage.Spirv), }); - var colorCopyMSBindings = new ShaderBindings( + var colorCopyToNonMsBindings = new ShaderBindings( new[] { 0 }, Array.Empty(), new[] { 0 }, new[] { 0 }); - _programColorCopyBetweenMsNonMs = gd.CreateProgramWithMinimalLayout(new[] + _programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[] { - new ShaderSource(ShaderBinaries.ColorCopyBetweenMsNonMs, colorCopyMSBindings, ShaderStage.Compute, TargetLanguage.Spirv), - }, new[] + new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyToNonMsBindings, ShaderStage.Compute, TargetLanguage.Spirv), + }); + + var colorDrawToMsVertexBindings = new ShaderBindings( + Array.Empty(), + Array.Empty(), + Array.Empty(), + Array.Empty()); + + var colorDrawToMsFragmentBindings = new ShaderBindings( + new[] { 0 }, + Array.Empty(), + new[] { 0 }, + Array.Empty()); + + _programColorDrawToMs = gd.CreateProgramWithMinimalLayout(new[] { - new SpecDescription((0, SpecConstType.Int32)) + new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv), + new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv), }); var convertIndexBufferBindings = new ShaderBindings( @@ -508,36 +524,18 @@ namespace Ryujinx.Graphics.Vulkan } public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth) - { - CopyMS(gd, cbs, src, dst, srcLayer, dstLayer, depth, src.Info.Samples, dst.Info.Width, dst.Info.Height); - } - - public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth) - { - CopyMS(gd, cbs, src, dst, srcLayer, dstLayer, depth, dst.Info.Samples, src.Info.Width, src.Info.Height); - } - - private void CopyMS( - VulkanRenderer gd, - CommandBufferScoped cbs, - TextureView src, - TextureView dst, - int srcLayer, - int dstLayer, - int depth, - int samples, - int nonMSWidth, - int nonMSHeight) { const int ParamsBufferSize = 16; Span shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)]; + int samples = src.Info.Samples; + // X and Y are the expected texture samples. // Z and W are the actual texture samples used. // They may differ if the GPU does not support the samples count requested and we had to use a lower amount. (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples); - (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags((uint)samples)); + (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples)); var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false); @@ -559,17 +557,12 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetCommandBuffer(cbs); - _pipeline.SetProgram(_programColorCopyBetweenMsNonMs); + _pipeline.SetProgram(_programColorCopyToNonMs); var format = GetFormat(src.Info.BytesPerPixel); - int dispatchX = (nonMSWidth + 31) / 32; - int dispatchY = (nonMSHeight + 31) / 32; - - // Specialize shader. - bool srcIsMs = src.Info.Target.IsMultisample(); - int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel; - _pipeline.Specialize(conversionType); + int dispatchX = (dst.Info.Width + 31) / 32; + int dispatchY = (dst.Info.Height + 31) / 32; _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) }); @@ -621,6 +614,129 @@ namespace Ryujinx.Graphics.Vulkan 1); } + public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth) + { + const int ParamsBufferSize = 16; + + Span shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)]; + + int samples = dst.Info.Samples; + + // X and Y are the expected texture samples. + // Z and W are the actual texture samples used. + // They may differ if the GPU does not support the samples count requested and we had to use a lower amount. + (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples); + (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples)); + + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false); + + gd.BufferManager.SetData(bufferHandle, 0, shaderParams); + + TextureView.InsertImageBarrier( + gd.Api, + cbs.CommandBuffer, + src.GetImage().Get(cbs).Value, + TextureStorage.DefaultAccessMask, + AccessFlags.AccessShaderReadBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageFragmentShaderBit, + ImageAspectFlags.ImageAspectColorBit, + src.FirstLayer + srcLayer, + src.FirstLevel, + depth, + 1); + + _pipeline.SetCommandBuffer(cbs); + + _pipeline.SetProgram(_programColorDrawToMs); + + Span viewports = stackalloc GAL.Viewport[1]; + + var rect = new Rectangle(0, 0, dst.Width, dst.Height); + + viewports[0] = new GAL.Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + Span> scissors = stackalloc Rectangle[1]; + + scissors[0] = new Rectangle(0, 0, dst.Width, dst.Height); + + _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf }); + _pipeline.SetScissors(scissors); + _pipeline.SetViewports(viewports, false); + _pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip); + + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) }); + + var format = GetFormat(src.Info.BytesPerPixel); + var vkFormat = FormatTable.GetFormat(format); + + if (src.Info.Target == Target.Texture2DMultisampleArray || + dst.Info.Target == Target.Texture2DMultisampleArray) + { + for (int z = 0; z < depth; z++) + { + var srcView = Create2DLayerView(src, srcLayer + z, format); + var dstView = Create2DLayerView(dst, dstLayer + z); + + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null); + _pipeline.SetRenderTarget( + ((TextureView)dstView).GetView(format).GetImageViewForAttachment(), + (uint)dst.Width, + (uint)dst.Height, + (uint)samples, + false, + vkFormat); + + _pipeline.Draw(4, 1, 0, 0); + + srcView.Release(); + dstView.Release(); + } + } + else + { + var srcView = Create2DLayerView(src, srcLayer, format); + + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null); + _pipeline.SetRenderTarget( + dst.GetView(format).GetImageViewForAttachment(), + (uint)dst.Width, + (uint)dst.Height, + (uint)samples, + false, + vkFormat); + + _pipeline.Draw(4, 1, 0, 0); + + srcView.Release(); + } + + gd.BufferManager.Delete(bufferHandle); + + _pipeline.Finish(gd, cbs); + + TextureView.InsertImageBarrier( + gd.Api, + cbs.CommandBuffer, + dst.GetImage().Get(cbs).Value, + AccessFlags.AccessColorAttachmentWriteBit, + TextureStorage.DefaultAccessMask, + PipelineStageFlags.PipelineStageFragmentShaderBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + ImageAspectFlags.ImageAspectColorBit, + dst.FirstLayer + dstLayer, + dst.FirstLevel, + depth, + 1); + } + private static (int, int) GetSampleCountXYLog2(int samples) { int samplesInXLog2 = 0; @@ -834,9 +950,10 @@ namespace Ryujinx.Graphics.Vulkan _programColorBlit.Dispose(); _programColorClear.Dispose(); _programStrideChange.Dispose(); - _programColorCopyBetweenMsNonMs.Dispose(); _programConvertIndexBuffer.Dispose(); _programConvertIndirectData.Dispose(); + _programColorCopyToNonMs.Dispose(); + _programColorDrawToMs.Dispose(); _samplerNearest.Dispose(); _samplerLinear.Dispose(); _pipeline.Dispose(); diff --git a/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/Ryujinx.Graphics.Vulkan/PipelineBase.cs index 8679bc84..dfcb32d4 100644 --- a/Ryujinx.Graphics.Vulkan/PipelineBase.cs +++ b/Ryujinx.Graphics.Vulkan/PipelineBase.cs @@ -1263,7 +1263,6 @@ namespace Ryujinx.Graphics.Vulkan { FramebufferParams = new FramebufferParams(Device, colors, depthStencil); UpdatePipelineAttachmentFormats(); - _newState.SamplesCount = FramebufferParams.AttachmentSamples.Length != 0 ? FramebufferParams.AttachmentSamples[0] : 1; } protected void UpdatePipelineAttachmentFormats() @@ -1279,6 +1278,7 @@ namespace Ryujinx.Graphics.Vulkan _newState.ColorBlendAttachmentStateCount = (uint)(FramebufferParams.MaxColorAttachmentIndex + 1); _newState.HasDepthStencil = FramebufferParams.HasDepthStencil; + _newState.SamplesCount = FramebufferParams.AttachmentSamples.Length != 0 ? FramebufferParams.AttachmentSamples[0] : 1; } protected unsafe void CreateRenderPass() @@ -1307,7 +1307,7 @@ namespace Ryujinx.Graphics.Vulkan attachmentDescs[i] = new AttachmentDescription( 0, FramebufferParams.AttachmentFormats[i], - TextureStorage.ConvertToSampleCountFlags(FramebufferParams.AttachmentSamples[i]), + TextureStorage.ConvertToSampleCountFlags(Gd.Capabilities.SupportedSampleCounts, FramebufferParams.AttachmentSamples[i]), AttachmentLoadOp.Load, AttachmentStoreOp.Store, AttachmentLoadOp.Load, diff --git a/Ryujinx.Graphics.Vulkan/PipelineConverter.cs b/Ryujinx.Graphics.Vulkan/PipelineConverter.cs index 0f7dfe9b..3e85ec36 100644 --- a/Ryujinx.Graphics.Vulkan/PipelineConverter.cs +++ b/Ryujinx.Graphics.Vulkan/PipelineConverter.cs @@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Vulkan attachmentDescs[i] = new AttachmentDescription( 0, attachmentFormats[i], - TextureStorage.ConvertToSampleCountFlags((uint)state.SamplesCount), + TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)state.SamplesCount), AttachmentLoadOp.Load, AttachmentStoreOp.Store, AttachmentLoadOp.Load, diff --git a/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs b/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs index b2ee145d..b31b72a1 100644 --- a/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs +++ b/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs @@ -11,14 +11,19 @@ namespace Ryujinx.Graphics.Vulkan public void SetRenderTarget(Auto view, uint width, uint height, bool isDepthStencil, VkFormat format) { - CreateFramebuffer(view, width, height, isDepthStencil, format); + SetRenderTarget(view, width, height, 1u, isDepthStencil, format); + } + + public void SetRenderTarget(Auto view, uint width, uint height, uint samples, bool isDepthStencil, VkFormat format) + { + CreateFramebuffer(view, width, height, samples, isDepthStencil, format); CreateRenderPass(); SignalStateChange(); } - private void CreateFramebuffer(Auto view, uint width, uint height, bool isDepthStencil, VkFormat format) + private void CreateFramebuffer(Auto view, uint width, uint height, uint samples, bool isDepthStencil, VkFormat format) { - FramebufferParams = new FramebufferParams(Device, view, width, height, isDepthStencil, format); + FramebufferParams = new FramebufferParams(Device, view, width, height, samples, isDepthStencil, format); UpdatePipelineAttachmentFormats(); } diff --git a/Ryujinx.Graphics.Vulkan/PipelineState.cs b/Ryujinx.Graphics.Vulkan/PipelineState.cs index e20a6649..00b154a0 100644 --- a/Ryujinx.Graphics.Vulkan/PipelineState.cs +++ b/Ryujinx.Graphics.Vulkan/PipelineState.cs @@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Vulkan { SType = StructureType.PipelineMultisampleStateCreateInfo, SampleShadingEnable = false, - RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(SamplesCount), + RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, SamplesCount), MinSampleShading = 1, AlphaToCoverageEnable = AlphaToCoverageEnable, AlphaToOneEnable = AlphaToOneEnable diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyBetweenMsNonMs.comp b/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyBetweenMsNonMs.comp deleted file mode 100644 index c1ae2444..00000000 --- a/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyBetweenMsNonMs.comp +++ /dev/null @@ -1,89 +0,0 @@ -#version 450 core - -// +ve for MsToNonMs, -ve for reverse -layout (constant_id = 0) const int convType = 0; - -layout (std140, binding = 0) uniform sample_counts_log2_in -{ - ivec4 sample_counts_log2; -}; - -#define R8_ID 1 -#define R16_ID 2 -#define R32_ID 4 -#define RG32_ID 8 -#define RGBA32_ID 16 - -#define R8_TYPE r8ui -#define R16_TYPE r16ui -#define R32_TYPE r32ui -#define RG32_TYPE rg32ui -#define RGBA32_TYPE rgba32ui - -#define DECLARE_BINDINGS(type) layout (set = 3, binding = 0, type##_TYPE) uniform uimage2DMS dstMS ## type; \ - layout (set = 3, binding = 0, type##_TYPE) uniform uimage2D dst ## type; - -#define CASE_SIZE(type) case type##_ID: imageSz = imageSize(dst ## type); break; - -#define CASE_CONVERT(type) case type##_ID: imageStore(dst ## type, ivec2(coords), texelFetch(srcMS, shiftedCoords, sampleIdx)); break; \ - case -type##_ID: imageStore(dstMS ## type, shiftedCoords, sampleIdx, texelFetch(src, ivec2(coords), 0)); break; - -// src tex -layout (set = 2, binding = 0) uniform usampler2DMS srcMS; -layout (set = 2, binding = 0) uniform usampler2D src; - -// dst img -DECLARE_BINDINGS(R8) -DECLARE_BINDINGS(R16) -DECLARE_BINDINGS(R32) -DECLARE_BINDINGS(RG32) -DECLARE_BINDINGS(RGBA32) - -layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in; - -void main() -{ - uvec2 coords = gl_GlobalInvocationID.xy; - - ivec2 imageSz = ivec2(0, 0); - - switch (convType) - { - case 0: break; - CASE_SIZE(R8 ) - CASE_SIZE(R16 ) - CASE_SIZE(R32 ) - CASE_SIZE(RG32 ) - CASE_SIZE(RGBA32) - default: - imageSz = textureSize(src, 0); - break; - } - - if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y) - { - return; - } - - int deltaX = sample_counts_log2.x - sample_counts_log2.z; - int deltaY = sample_counts_log2.y - sample_counts_log2.w; - int samplesInXLog2 = sample_counts_log2.z; - int samplesInYLog2 = sample_counts_log2.w; - int samplesInX = 1 << samplesInXLog2; - int samplesInY = 1 << samplesInYLog2; - int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2); - - samplesInXLog2 = sample_counts_log2.x; - samplesInYLog2 = sample_counts_log2.y; - - ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2); - - switch (convType) - { - CASE_CONVERT(R8 ) - CASE_CONVERT(R16 ) - CASE_CONVERT(R32 ) - CASE_CONVERT(RG32 ) - CASE_CONVERT(RGBA32) - } -} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyToNonMsComputeShaderSource.comp b/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyToNonMsComputeShaderSource.comp new file mode 100644 index 00000000..a3fe02ca --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyToNonMsComputeShaderSource.comp @@ -0,0 +1,37 @@ +#version 450 core + +layout (std140, binding = 0) uniform sample_counts_log2_in +{ + ivec4 sample_counts_log2; +}; + +layout (set = 2, binding = 0) uniform usampler2DMS srcMS; +layout (set = 3, binding = 0) writeonly uniform uimage2D dst; + +layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in; + +void main() +{ + uvec2 coords = gl_GlobalInvocationID.xy; + ivec2 imageSz = imageSize(dst); + + if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y) + { + return; + } + + int deltaX = sample_counts_log2.x - sample_counts_log2.z; + int deltaY = sample_counts_log2.y - sample_counts_log2.w; + int samplesInXLog2 = sample_counts_log2.z; + int samplesInYLog2 = sample_counts_log2.w; + int samplesInX = 1 << samplesInXLog2; + int samplesInY = 1 << samplesInYLog2; + int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2); + + samplesInXLog2 = sample_counts_log2.x; + samplesInYLog2 = sample_counts_log2.y; + + ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2); + + imageStore(dst, ivec2(coords), texelFetch(srcMS, shiftedCoords, sampleIdx)); +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsFragmentShaderSource.frag new file mode 100644 index 00000000..e9151c44 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsFragmentShaderSource.frag @@ -0,0 +1,27 @@ +#version 450 core + +layout (std140, binding = 0) uniform sample_counts_log2_in +{ + ivec4 sample_counts_log2; +}; + +layout (set = 2, binding = 0) uniform usampler2D src; + +layout (location = 0) out uvec4 colour; + +void main() +{ + int deltaX = sample_counts_log2.x - sample_counts_log2.z; + int deltaY = sample_counts_log2.y - sample_counts_log2.w; + int samplesInXLog2 = sample_counts_log2.z; + int samplesInYLog2 = sample_counts_log2.w; + int samplesInX = 1 << samplesInXLog2; + int samplesInY = 1 << samplesInYLog2; + + int sampleIndex = gl_SampleID; + + int inX = (int(gl_FragCoord.x) << sample_counts_log2.x) | ((sampleIndex & (samplesInX - 1)) << deltaX); + int inY = (int(gl_FragCoord.y) << sample_counts_log2.y) | ((sampleIndex >> samplesInXLog2) << deltaY); + + colour = texelFetch(src, ivec2(inX, inY), 0); +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsVertexShaderSource.vert b/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsVertexShaderSource.vert new file mode 100644 index 00000000..558792cc --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsVertexShaderSource.vert @@ -0,0 +1,11 @@ +#version 450 core + +void main() +{ + int low = gl_VertexIndex & 1; + int high = gl_VertexIndex >> 1; + gl_Position.x = (float(low) - 0.5f) * 2.0f; + gl_Position.y = (float(high) - 0.5f) * 2.0f; + gl_Position.z = 0.0f; + gl_Position.w = 1.0f; +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs b/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs index f05f04a8..992f1e69 100644 --- a/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs +++ b/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs @@ -552,322 +552,311 @@ namespace Ryujinx.Graphics.Vulkan.Shaders 0x35, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, }; - public static readonly byte[] ColorCopyBetweenMsNonMs = new byte[] + public static readonly byte[] ColorCopyToNonMsComputeShaderSource = new byte[] { - 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x2D, 0x01, 0x00, 0x00, + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 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0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, + 0x14, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x27, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, + 0x41, 0x00, 0x06, 0x00, 0x21, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, + 0x19, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x2A, 0x00, 0x00, 0x00, + 0x28, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x21, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, + 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, + 0x2D, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, + }; + + public static readonly byte[] ColorDrawToMsFragmentShaderSource = new byte[] + { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x5E, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, + 0x23, 0x00, 0x00, 0x00, 0x0B, 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0x00, 0x05, 0x00, + 0x35, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, + 0x3D, 0x00, 0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, + 0x6E, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, + 0xC4, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, + 0x1A, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x4C, 0x00, 0x00, 0x00, + 0x2F, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, + 0x4E, 0x00, 0x00, 0x00, 0x4C, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00, + 0x06, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x4E, 0x00, 0x00, 0x00, + 0x3D, 0x00, 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, + 0x50, 0x00, 0x05, 0x00, 0x5A, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, + 0x4F, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x53, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, + 0x57, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0x50, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, + 0x5C, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, + 0x3E, 0x00, 0x03, 0x00, 0x52, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, }; diff --git a/Ryujinx.Graphics.Vulkan/TextureCopy.cs b/Ryujinx.Graphics.Vulkan/TextureCopy.cs index 4403df15..c7ce2d99 100644 --- a/Ryujinx.Graphics.Vulkan/TextureCopy.cs +++ b/Ryujinx.Graphics.Vulkan/TextureCopy.cs @@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Vulkan null, 0, src.VkFormat, - TextureStorage.ConvertToSampleCountFlags((uint)src.Info.Samples), + TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)src.Info.Samples), AttachmentLoadOp.Load, AttachmentStoreOp.Store, AttachmentLoadOp.Load, @@ -402,7 +402,7 @@ namespace Ryujinx.Graphics.Vulkan null, 0, dst.VkFormat, - TextureStorage.ConvertToSampleCountFlags((uint)dst.Info.Samples), + TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)dst.Info.Samples), AttachmentLoadOp.Load, AttachmentStoreOp.Store, AttachmentLoadOp.Load, diff --git a/Ryujinx.Graphics.Vulkan/TextureStorage.cs b/Ryujinx.Graphics.Vulkan/TextureStorage.cs index 16a49048..591a0c28 100644 --- a/Ryujinx.Graphics.Vulkan/TextureStorage.cs +++ b/Ryujinx.Graphics.Vulkan/TextureStorage.cs @@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Vulkan var extent = new Extent3D((uint)info.Width, (uint)info.Height, depth); - var sampleCountFlags = ConvertToSampleCountFlags((uint)info.Samples); + var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples); var usage = DefaultUsageFlags; @@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Vulkan } } - public static SampleCountFlags ConvertToSampleCountFlags(uint samples) + public static SampleCountFlags ConvertToSampleCountFlags(SampleCountFlags supportedSampleCounts, uint samples) { if (samples == 0 || samples > (uint)SampleCountFlags.Count64Bit) { @@ -314,7 +314,15 @@ namespace Ryujinx.Graphics.Vulkan } // Round up to the nearest power of two. - return (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples))); + SampleCountFlags converted = (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples))); + + // Pick nearest sample count that the host actually supports. + while (converted != SampleCountFlags.SampleCount1Bit && (converted & supportedSampleCounts) == 0) + { + converted = (SampleCountFlags)((uint)converted >> 1); + } + + return converted; } public TextureView CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 5370335d..45e614e2 100644 --- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -190,6 +190,13 @@ namespace Ryujinx.Graphics.Vulkan Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2); + ref var properties = ref properties2.Properties; + + SampleCountFlags supportedSampleCounts = + properties.Limits.FramebufferColorSampleCounts & + properties.Limits.FramebufferDepthSampleCounts & + properties.Limits.FramebufferStencilSampleCounts; + Capabilities = new HardwareCapabilities( supportedExtensions.Contains("VK_EXT_index_type_uint8"), supportedExtensions.Contains("VK_EXT_custom_border_color"), @@ -208,9 +215,8 @@ namespace Ryujinx.Graphics.Vulkan supportedFeatures.GeometryShader, propertiesSubgroupSizeControl.MinSubgroupSize, propertiesSubgroupSizeControl.MaxSubgroupSize, - propertiesSubgroupSizeControl.RequiredSubgroupSizeStages); - - ref var properties = ref properties2.Properties; + propertiesSubgroupSizeControl.RequiredSubgroupSizeStages, + supportedSampleCounts); MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);