nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
* nvservice: add a lock to NvHostEvent * Disable surface flinger release fence and readd infinite timeout * FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway * surfaceflinger: remove leftovers from the release fence * Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
This commit is contained in:
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0a3b75ae2b
commit
764891e670
4 changed files with 237 additions and 211 deletions
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@ -112,14 +112,10 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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throw new ArgumentOutOfRangeException(nameof(id));
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}
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bool warnAboutTimeout = false;
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// TODO: Remove this when GPU channel scheduling will be implemented.
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if (timeout == Timeout.InfiniteTimeSpan)
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{
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timeout = TimeSpan.FromSeconds(1);
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warnAboutTimeout = true;
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}
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using (ManualResetEvent waitEvent = new ManualResetEvent(false))
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@ -134,11 +130,8 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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bool signaled = waitEvent.WaitOne(timeout);
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if (!signaled && info != null)
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{
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if (warnAboutTimeout)
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{
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Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
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}
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_syncpoints[id].UnregisterCallback(info);
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}
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@ -94,6 +94,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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}
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private KEvent QueryEvent(uint eventId)
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{
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lock (_events)
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{
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uint eventSlot;
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uint syncpointId;
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@ -116,6 +118,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return _events[eventSlot].Event;
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}
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}
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public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
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{
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@ -225,6 +228,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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}
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private NvInternalResult EventRegister(ref uint userEventId)
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{
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lock (_events)
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{
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NvInternalResult result = EventUnregister(ref userEventId);
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@ -236,7 +241,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return result;
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}
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}
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private NvInternalResult EventUnregister(ref uint userEventId)
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{
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lock (_events)
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{
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if (userEventId >= EventsCount)
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{
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@ -262,8 +271,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return NvInternalResult.Busy;
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}
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}
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private NvInternalResult EventKill(ref ulong eventMask)
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{
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lock (_events)
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{
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NvInternalResult result = NvInternalResult.Success;
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@ -282,6 +294,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return result;
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}
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}
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private NvInternalResult EventSignal(ref uint userEventId)
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{
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@ -292,6 +305,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return NvInternalResult.InvalidInput;
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}
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lock (_events)
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{
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NvHostEvent hostEvent = _events[eventId];
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if (hostEvent == null)
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@ -299,6 +314,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return NvInternalResult.InvalidInput;
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}
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lock (hostEvent.Lock)
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{
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NvHostEventState oldState = hostEvent.State;
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if (oldState == NvHostEventState.Waiting)
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@ -314,6 +332,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return NvInternalResult.Success;
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}
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}
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}
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private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
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{
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@ -379,6 +399,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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uint eventIndex;
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lock (_events)
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{
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if (isWaitEventAsyncCmd)
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{
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eventIndex = value;
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@ -392,13 +414,16 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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}
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else
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{
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hostEvent = GetFreeEvent(fence.Id, out eventIndex);
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hostEvent = GetFreeEventLocked(fence.Id, out eventIndex);
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}
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if (hostEvent != null &&
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(hostEvent.State == NvHostEventState.Available ||
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if (hostEvent != null)
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{
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lock (hostEvent.Lock)
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{
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if (hostEvent.State == NvHostEventState.Available ||
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hostEvent.State == NvHostEventState.Signaled ||
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hostEvent.State == NvHostEventState.Cancelled))
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hostEvent.State == NvHostEventState.Cancelled)
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{
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bool timedOut = hostEvent.Wait(_device.Gpu, fence);
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@ -435,11 +460,20 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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result = NvInternalResult.InvalidInput;
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}
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}
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}
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else
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{
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Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
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result = NvInternalResult.InvalidInput;
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}
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}
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return result;
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}
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public NvHostEvent GetFreeEvent(uint id, out uint eventIndex)
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private NvHostEvent GetFreeEventLocked(uint id, out uint eventIndex)
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{
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eventIndex = EventsCount;
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@ -490,12 +524,16 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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{
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Logger.PrintWarning(LogClass.ServiceNv, "Closing channel");
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lock (_events)
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{
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// If the device file need to be closed, cancel all user events and dispose events.
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for (int i = 0; i < _events.Length; i++)
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{
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NvHostEvent evnt = _events[i];
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if (evnt != null)
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{
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lock (evnt.Lock)
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{
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if (evnt.State == NvHostEventState.Waiting)
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{
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@ -527,3 +565,5 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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}
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}
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}
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}
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}
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@ -21,6 +21,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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private NvFence _previousFailingFence;
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private uint _failingCount;
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public object Lock = new object();
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/// <summary>
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/// Max failing count until waiting on CPU.
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/// FIXME: This seems enough for most of the cases, reduce if needed.
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@ -49,14 +51,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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_failingCount = 0;
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}
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public void Reset()
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{
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Fence.Id = 0;
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Fence.Value = 0;
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State = NvHostEventState.Available;
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}
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private void Signal()
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{
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lock (Lock)
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{
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NvHostEventState oldState = State;
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@ -69,15 +66,21 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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State = NvHostEventState.Signaled;
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}
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}
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private void GpuSignaled()
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{
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lock (Lock)
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{
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ResetFailingState();
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Signal();
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}
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}
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public void Cancel(GpuContext gpuContext)
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{
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lock (Lock)
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{
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if (_waiterInformation != null)
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{
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@ -99,8 +102,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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Event.WritableEvent.Clear();
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}
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}
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public bool Wait(GpuContext gpuContext, NvFence fence)
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{
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lock (Lock)
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{
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Fence = fence;
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State = NvHostEventState.Waiting;
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@ -128,6 +134,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return true;
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}
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}
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}
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public string DumpState(GpuContext gpuContext)
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{
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@ -26,8 +26,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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private Stopwatch _chrono;
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private AndroidFence _vblankFence;
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private long _ticks;
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private long _ticksPerFrame;
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@ -49,7 +47,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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public Layer Layer;
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public BufferItem Item;
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public AndroidFence Fence;
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}
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public SurfaceFlinger(Switch device)
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UpdateSwapInterval(1);
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_vblankFence = AndroidFence.NoFence;
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_vblankFence.AddFence(new NvFence
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{
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Id = NvHostSyncpt.VBlank0SyncpointId,
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Value = 0
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});
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_composerThread.Start();
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}
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@ -222,8 +212,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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lock (Lock)
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{
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_vblankFence.NvFences[0].Increment(_device.Gpu);
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// TODO: support multilayers (& multidisplay ?)
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if (_layers.Count == 0)
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{
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@ -298,14 +286,10 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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flipX,
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flipY);
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// Enforce that dequeueBuffer wait for the next vblank
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_vblankFence.NvFences[0].Value++;
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TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
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{
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Layer = layer,
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Item = item,
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Fence = _vblankFence
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};
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_device.Gpu.Window.EnqueueFrameThreadSafe(
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@ -330,7 +314,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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private void ReleaseBuffer(TextureCallbackInformation information)
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{
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information.Layer.Consumer.ReleaseBuffer(information.Item, ref information.Fence);
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AndroidFence fence = AndroidFence.NoFence;
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information.Layer.Consumer.ReleaseBuffer(information.Item, ref fence);
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}
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private void AcquireBuffer(GpuContext ignored, object obj)
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