When copying linear textures, DMA should ignore region X/Y (#3121)
This commit is contained in:
parent
8cc2479825
commit
7bfb5f79b8
1 changed files with 21 additions and 9 deletions
|
@ -85,9 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
}
|
||||
|
||||
int alignWidth = Constants.StrideAlignment / bpp;
|
||||
return tex.RegionX == 0 &&
|
||||
tex.RegionY == 0 &&
|
||||
stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
|
||||
return stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -161,6 +159,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
|
||||
var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
|
||||
|
||||
int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0;
|
||||
|
||||
if (!srcLinear)
|
||||
{
|
||||
srcRegionX = src.RegionX;
|
||||
srcRegionY = src.RegionY;
|
||||
}
|
||||
|
||||
if (!dstLinear)
|
||||
{
|
||||
dstRegionX = dst.RegionX;
|
||||
dstRegionY = dst.RegionY;
|
||||
}
|
||||
|
||||
int srcStride = (int)_state.State.PitchIn;
|
||||
int dstStride = (int)_state.State.PitchOut;
|
||||
|
||||
|
@ -182,8 +194,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
dst.MemoryLayout.UnpackGobBlocksInZ(),
|
||||
dstBpp);
|
||||
|
||||
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
|
||||
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
|
||||
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(srcRegionX, srcRegionY, xCount, yCount);
|
||||
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dstRegionX, dstRegionY, xCount, yCount);
|
||||
|
||||
if (srcLinear && srcStride < 0)
|
||||
{
|
||||
|
@ -272,13 +284,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
|
||||
for (int y = 0; y < yCount; y++)
|
||||
{
|
||||
srcCalculator.SetY(src.RegionY + y);
|
||||
dstCalculator.SetY(dst.RegionY + y);
|
||||
srcCalculator.SetY(srcRegionY + y);
|
||||
dstCalculator.SetY(dstRegionY + y);
|
||||
|
||||
for (int x = 0; x < xCount; x++)
|
||||
{
|
||||
int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
|
||||
int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
|
||||
int srcOffset = srcCalculator.GetOffset(srcRegionX + x);
|
||||
int dstOffset = dstCalculator.GetOffset(dstRegionX + x);
|
||||
|
||||
*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
|
||||
}
|
||||
|
|
Reference in a new issue