diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index f72b5e6c..b080a8bb 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Version of the codegen (to be changed when codegen or guest format change). /// - private const ulong ShaderCodeGenVersion = 2329; + private const ulong ShaderCodeGenVersion = 2367; // Progress reporting helpers private volatile int _shaderCount; @@ -955,4 +955,4 @@ namespace Ryujinx.Graphics.Gpu.Shader _cacheManager?.Dispose(); } } -} \ No newline at end of file +} diff --git a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs index 2d00f237..9ca58177 100644 --- a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs +++ b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs @@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.Shader.Decoders { static class Decoder { + public const ulong ShaderEndDelimiter = 0xe2400fffff87000f; + public static Block[][] Decode(IGpuAccessor gpuAccessor, ulong startAddress, out bool hasBindless) { hasBindless = false; @@ -190,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.Decoders ulong inst = gpuAccessor.MemoryRead(startAdddress + currBlock.EndAddress); - return inst != 0UL; + return inst != 0UL && inst != ShaderEndDelimiter; } private static bool BinarySearch(List blocks, ulong address, out int index)