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Allow Surface Flinger frame enqueue after process has exited (#3733)

This commit is contained in:
gdkchan 2022-10-02 18:50:03 -03:00 committed by GitHub
parent 358a781639
commit 81f848e54f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 21 additions and 13 deletions

View file

@ -123,7 +123,8 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="releaseCallback">Texture release callback</param>
/// <param name="userObj">User defined object passed to the release callback</param>
/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
public void EnqueueFrameThreadSafe(
/// <returns>True if the frame was added to the queue, false otherwise</returns>
public bool EnqueueFrameThreadSafe(
ulong pid,
ulong address,
int width,
@ -140,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu
{
if (!_context.PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
{
throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
return false;
}
FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel, 4);
@ -184,6 +185,8 @@ namespace Ryujinx.Graphics.Gpu
acquireCallback,
releaseCallback,
userObj));
return true;
}
/// <summary>

View file

@ -453,7 +453,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
Item = item
};
_device.Gpu.Window.EnqueueFrameThreadSafe(
if (_device.Gpu.Window.EnqueueFrameThreadSafe(
layer.Owner,
frameBufferAddress,
frameBufferWidth,
@ -466,20 +466,25 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
crop,
AcquireBuffer,
ReleaseBuffer,
textureCallbackInformation);
if (item.Fence.FenceCount == 0)
textureCallbackInformation))
{
_device.Gpu.Window.SignalFrameReady();
_device.Gpu.GPFifo.Interrupt();
}
else
{
item.Fence.RegisterCallback(_device.Gpu, (x) =>
if (item.Fence.FenceCount == 0)
{
_device.Gpu.Window.SignalFrameReady();
_device.Gpu.GPFifo.Interrupt();
});
}
else
{
item.Fence.RegisterCallback(_device.Gpu, (x) =>
{
_device.Gpu.Window.SignalFrameReady();
_device.Gpu.GPFifo.Interrupt();
});
}
}
else
{
ReleaseBuffer(textureCallbackInformation);
}
}