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Implement copy dependency for depth and color textures (#4365)

* Implement copy dependency for depth and color textures

* Revert changes added because R32 <-> D32 copies were illegal

* Restore depth alias matches
This commit is contained in:
gdkchan 2023-10-31 19:00:39 -03:00 committed by GitHub
parent a16d582a10
commit 841dd56f4c
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 90 additions and 21 deletions

View file

@ -733,9 +733,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
if (overlap.IsView) if (overlap.IsView)
{ {
overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ? overlapCompatibility = TextureViewCompatibility.CopyOnly;
TextureViewCompatibility.Incompatible :
TextureViewCompatibility.CopyOnly;
} }
else else
{ {
@ -813,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture overlap = _textureOverlaps[index]; Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index]; OverlapInfo oInfo = _overlapInfo[index];
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias) if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
{ {
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility)) if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
{ {

View file

@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
// D32F and R32F texture have the same representation internally, // D32F and R32F texture have the same representation internally,
// however the R32F format is used to sample from depth textures. // however the R32F format is used to sample from depth textures.
if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias)) if (IsValidDepthAsColorAlias(lhs.FormatInfo.Format, rhs.FormatInfo.Format) && (forSampler || depthAlias))
{ {
return TextureMatchQuality.FormatAlias; return TextureMatchQuality.FormatAlias;
} }
@ -239,13 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
return TextureMatchQuality.FormatAlias; return TextureMatchQuality.FormatAlias;
} }
else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
{
return TextureMatchQuality.FormatAlias;
}
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm) lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
{ {
return TextureMatchQuality.FormatAlias; return TextureMatchQuality.FormatAlias;
@ -632,12 +626,27 @@ namespace Ryujinx.Graphics.Gpu.Image
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil()) if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{ {
return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch bool forSampler = flags.HasFlag(TextureSearchFlags.ForSampler);
bool depthAlias = flags.HasFlag(TextureSearchFlags.DepthAlias);
TextureMatchQuality matchQuality = FormatMatches(lhs, rhs, forSampler, depthAlias);
if (matchQuality == TextureMatchQuality.Perfect)
{ {
TextureMatchQuality.Perfect => TextureViewCompatibility.Full, return TextureViewCompatibility.Full;
TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias, }
_ => TextureViewCompatibility.Incompatible, else if (matchQuality == TextureMatchQuality.FormatAlias)
}; {
return TextureViewCompatibility.FormatAlias;
}
else if (IsValidColorAsDepthAlias(lhsFormat.Format, rhsFormat.Format) || IsValidDepthAsColorAlias(lhsFormat.Format, rhsFormat.Format))
{
return TextureViewCompatibility.CopyOnly;
}
else
{
return TextureViewCompatibility.Incompatible;
}
} }
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps)) if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
@ -666,6 +675,30 @@ namespace Ryujinx.Graphics.Gpu.Image
return TextureViewCompatibility.Incompatible; return TextureViewCompatibility.Incompatible;
} }
/// <summary>
/// Checks if it's valid to alias a color format as a depth format.
/// </summary>
/// <param name="lhsFormat">Source format to be checked</param>
/// <param name="rhsFormat">Target format to be checked</param>
/// <returns>True if it's valid to alias the formats</returns>
private static bool IsValidColorAsDepthAlias(Format lhsFormat, Format rhsFormat)
{
return (lhsFormat == Format.R32Float && rhsFormat == Format.D32Float) ||
(lhsFormat == Format.R16Unorm && rhsFormat == Format.D16Unorm);
}
/// <summary>
/// Checks if it's valid to alias a depth format as a color format.
/// </summary>
/// <param name="lhsFormat">Source format to be checked</param>
/// <param name="rhsFormat">Target format to be checked</param>
/// <returns>True if it's valid to alias the formats</returns>
private static bool IsValidDepthAsColorAlias(Format lhsFormat, Format rhsFormat)
{
return (lhsFormat == Format.D32Float && rhsFormat == Format.R32Float) ||
(lhsFormat == Format.D16Unorm && rhsFormat == Format.R16Unorm);
}
/// <summary> /// <summary>
/// Checks if aliasing of two formats that would normally be considered incompatible be allowed, /// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
/// using copy dependencies. /// using copy dependencies.

View file

@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
return to; return to;
} }
private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height) public void PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
{ {
int dstWidth = width; int dstWidth = width;
int dstHeight = height; int dstHeight = height;
@ -445,8 +445,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0); GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
return to;
} }
private void EnsurePbo(TextureView view) private void EnsurePbo(TextureView view)

View file

@ -140,6 +140,28 @@ namespace Ryujinx.Graphics.OpenGL.Image
int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel); int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels); _renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels);
} }
else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil())
{
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
for (int level = 0; level < levels; level++)
{
int srcWidth = Math.Max(1, Width >> level);
int srcHeight = Math.Max(1, Height >> level);
int dstWidth = Math.Max(1, destinationView.Width >> (firstLevel + level));
int dstHeight = Math.Max(1, destinationView.Height >> (firstLevel + level));
int minWidth = Math.Min(srcWidth, dstWidth);
int minHeight = Math.Min(srcHeight, dstHeight);
for (int layer = 0; layer < layers; layer++)
{
_renderer.TextureCopy.PboCopy(this, destinationView, 0, firstLayer + layer, 0, firstLevel + level, minWidth, minHeight);
}
}
}
else else
{ {
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel); _renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
@ -169,6 +191,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
{ {
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); _renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
} }
else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil())
{
int minWidth = Math.Min(Width, destinationView.Width);
int minHeight = Math.Min(Height, destinationView.Height);
_renderer.TextureCopy.PboCopy(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, minWidth, minHeight);
}
else else
{ {
_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); _renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);

View file

@ -211,6 +211,13 @@ namespace Ryujinx.Graphics.Vulkan
int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels); _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
} }
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
_gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
}
else else
{ {
TextureCopy.Copy( TextureCopy.Copy(
@ -260,6 +267,10 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
} }
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
_gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else else
{ {
TextureCopy.Copy( TextureCopy.Copy(