0
0
Fork 0

Vulkan: Batch vertex buffer updates (#4843)

* Vulkan: Batch vertex buffer updates

Some games can bind a large number of vertex buffers for draws. This PR allows for vertex buffers to be updated with one call rather than one per buffer.

This mostly affects the AMD Mesa driver, the testing platform was Steam Deck with Super Mario Odyssey. It was taking about 12% before, should be greatly reduced now.

A small optimization has been added to avoid looking up the same buffer multiple times, as a common pattern is for the same buffer to be bound many times in a row with different ranges.

* Only rebind vertex buffers if they have changed

* Address feedback
This commit is contained in:
riperiperi 2023-05-08 09:59:26 +01:00 committed by GitHub
parent 0e06aace45
commit 895d9b53bc
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 124 additions and 42 deletions

View file

@ -66,6 +66,8 @@ namespace Ryujinx.Graphics.Vulkan
private ulong _vertexBuffersDirty;
protected Rectangle<int> ClearScissor;
private readonly VertexBufferUpdater _vertexBufferUpdater;
public SupportBufferUpdater SupportBufferUpdater;
public IndexBufferPattern QuadsToTrisPattern;
public IndexBufferPattern TriFanToTrisPattern;
@ -96,6 +98,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
_descriptorSetUpdater = new DescriptorSetUpdater(gd, this);
_vertexBufferUpdater = new VertexBufferUpdater(gd);
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
_vertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers + 1];
@ -1185,6 +1188,9 @@ namespace Ryujinx.Graphics.Vulkan
int validCount = 1;
BufferHandle lastHandle = default;
Auto<DisposableBuffer> lastBuffer = default;
for (int i = 0; i < count; i++)
{
var vertexBuffer = vertexBuffers[i];
@ -1194,7 +1200,12 @@ namespace Ryujinx.Graphics.Vulkan
if (vertexBuffer.Buffer.Handle != BufferHandle.Null)
{
var vb = Gd.BufferManager.GetBuffer(CommandBuffer, vertexBuffer.Buffer.Handle, false);
Auto<DisposableBuffer> vb = (vertexBuffer.Buffer.Handle == lastHandle) ? lastBuffer :
Gd.BufferManager.GetBuffer(CommandBuffer, vertexBuffer.Buffer.Handle, false);
lastHandle = vertexBuffer.Buffer.Handle;
lastBuffer = vb;
if (vb != null)
{
int binding = i + 1;
@ -1222,24 +1233,29 @@ namespace Ryujinx.Graphics.Vulkan
ref var buffer = ref _vertexBuffers[binding];
int oldScalarAlign = buffer.AttributeScalarAlignment;
buffer.Dispose();
if (Gd.Capabilities.VertexBufferAlignment < 2 &&
(vertexBuffer.Stride % FormatExtensions.MaxBufferFormatScalarSize) == 0)
{
buffer = new VertexBufferState(
vb,
descriptorIndex,
vertexBuffer.Buffer.Offset,
vbSize,
vertexBuffer.Stride);
if (!buffer.Matches(vb, descriptorIndex, vertexBuffer.Buffer.Offset, vbSize, vertexBuffer.Stride))
{
buffer.Dispose();
buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState);
buffer = new VertexBufferState(
vb,
descriptorIndex,
vertexBuffer.Buffer.Offset,
vbSize,
vertexBuffer.Stride);
buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState, _vertexBufferUpdater);
}
}
else
{
// May need to be rewritten. Bind this buffer before draw.
buffer.Dispose();
buffer = new VertexBufferState(
vertexBuffer.Buffer.Handle,
descriptorIndex,
@ -1255,6 +1271,8 @@ namespace Ryujinx.Graphics.Vulkan
}
}
_vertexBufferUpdater.Commit(Cbs);
_newState.VertexBindingDescriptionsCount = (uint)validCount;
SignalStateChange();
}
@ -1596,10 +1614,12 @@ namespace Ryujinx.Graphics.Vulkan
{
int i = BitOperations.TrailingZeroCount(_vertexBuffersDirty);
_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState);
_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState, _vertexBufferUpdater);
_vertexBuffersDirty &= ~(1UL << i);
}
_vertexBufferUpdater.Commit(Cbs);
}
if (_stateDirty || Pbp != pbp)
@ -1712,6 +1732,7 @@ namespace Ryujinx.Graphics.Vulkan
_framebuffer?.Dispose();
_newState.Dispose();
_descriptorSetUpdater.Dispose();
_vertexBufferUpdater.Dispose();
for (int i = 0; i < _vertexBuffers.Length; i++)
{

View file

@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Vulkan
AttributeScalarAlignment = 1;
}
public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding, ref PipelineState state)
public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding, ref PipelineState state, VertexBufferUpdater updater)
{
var autoBuffer = _buffer;
@ -65,21 +65,7 @@ namespace Ryujinx.Graphics.Vulkan
var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
binding,
1,
buffer,
0,
(ulong)newSize,
(ulong)stride);
}
else
{
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
}
updater.BindVertexBuffer(cbs, binding, buffer, 0, (ulong)newSize, (ulong)stride);
_buffer = autoBuffer;
@ -106,21 +92,7 @@ namespace Ryujinx.Graphics.Vulkan
{
var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
binding,
1,
buffer,
(ulong)_offset,
(ulong)_size,
(ulong)_stride);
}
else
{
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset);
}
updater.BindVertexBuffer(cbs, binding, buffer, (ulong)_offset, (ulong)_size, (ulong)_stride);
}
}
@ -129,6 +101,11 @@ namespace Ryujinx.Graphics.Vulkan
return _buffer == buffer;
}
public bool Matches(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
{
return _buffer == buffer && DescriptorIndex == descriptorIndex && _offset == offset && _size == size && _stride == stride;
}
public void Swap(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
{
if (_buffer == from)

View file

@ -0,0 +1,84 @@
using Silk.NET.Vulkan;
using System;
using VkBuffer = Silk.NET.Vulkan.Buffer;
namespace Ryujinx.Graphics.Vulkan
{
internal class VertexBufferUpdater : IDisposable
{
private VulkanRenderer _gd;
private uint _baseBinding;
private uint _count;
private NativeArray<VkBuffer> _buffers;
private NativeArray<ulong> _offsets;
private NativeArray<ulong> _sizes;
private NativeArray<ulong> _strides;
public VertexBufferUpdater(VulkanRenderer gd)
{
_gd = gd;
_buffers = new NativeArray<VkBuffer>(Constants.MaxVertexBuffers);
_offsets = new NativeArray<ulong>(Constants.MaxVertexBuffers);
_sizes = new NativeArray<ulong>(Constants.MaxVertexBuffers);
_strides = new NativeArray<ulong>(Constants.MaxVertexBuffers);
}
public void BindVertexBuffer(CommandBufferScoped cbs, uint binding, VkBuffer buffer, ulong offset, ulong size, ulong stride)
{
if (_count == 0)
{
_baseBinding = binding;
}
else if (_baseBinding + _count != binding)
{
Commit(cbs);
_baseBinding = binding;
}
int index = (int)_count;
_buffers[index] = buffer;
_offsets[index] = offset;
_sizes[index] = size;
_strides[index] = stride;
_count++;
}
public unsafe void Commit(CommandBufferScoped cbs)
{
if (_count != 0)
{
if (_gd.Capabilities.SupportsExtendedDynamicState)
{
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
_baseBinding,
_count,
_buffers.Pointer,
_offsets.Pointer,
_sizes.Pointer,
_strides.Pointer);
}
else
{
_gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, _baseBinding, _count, _buffers.Pointer, _offsets.Pointer);
}
_count = 0;
}
}
public void Dispose()
{
_buffers.Dispose();
_offsets.Dispose();
_sizes.Dispose();
_strides.Dispose();
}
}
}