Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins * Shader cache version bump * Fix back color value on fragment shader * Disable IPA multiplication for fixed function attributes and back color selection
This commit is contained in:
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3dee712164
commit
911ea38e93
8 changed files with 220 additions and 38 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2826;
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private const ulong ShaderCodeGenVersion = 2816;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -319,6 +319,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
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config.SetInputUserAttribute(index, perPatch);
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}
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}
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if (!isStore &&
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((attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
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(attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)))
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{
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config.SetUsedFeature(FeatureFlags.FixedFuncAttr);
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}
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}
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}
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}
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@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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else if (op.SrcB == RegisterConsts.RegisterZeroIndex || op.P)
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{
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int offset = op.Imm11 + index * 4;
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int offset = FixedFuncToUserAttribute(context.Config, op.Imm11 + index * 4, op.O);
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context.FlagAttributeRead(offset);
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@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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else
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{
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int offset = op.Imm11 + index * 4;
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int offset = FixedFuncToUserAttribute(context.Config, op.Imm11 + index * 4, op.O);
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context.FlagAttributeRead(offset);
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@ -101,6 +101,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
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int offset = op.Imm11 + index * 4;
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if (!context.Config.IsUsedOutputAttribute(offset))
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{
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return;
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}
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offset = FixedFuncToUserAttribute(context.Config, offset, isOutput: true);
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context.FlagAttributeWritten(offset);
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Operand dest = op.P ? AttributePerPatch(offset) : Attribute(offset);
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@ -118,6 +125,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand res;
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bool isFixedFunc = false;
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if (op.Idx)
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{
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Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
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@ -130,7 +139,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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else
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{
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res = Attribute(op.Imm10);
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isFixedFunc = TryFixedFuncToUserAttributeIpa(context, op.Imm10, out res);
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if (op.Imm10 >= AttributeConsts.UserAttributeBase && op.Imm10 < AttributeConsts.UserAttributeEnd)
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{
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@ -143,7 +152,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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if (op.IpaOp == IpaOp.Multiply)
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if (op.IpaOp == IpaOp.Multiply && !isFixedFunc)
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{
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Operand srcB = GetSrcReg(context, op.SrcB);
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@ -204,5 +213,72 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.EndPrimitive();
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}
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}
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private static bool TryFixedFuncToUserAttributeIpa(EmitterContext context, int attr, out Operand selectedAttr)
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{
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if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.BackColorDiffuseR)
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{
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// TODO: If two sided rendering is enabled, then this should return
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// FrontColor if the fragment is front facing, and back color otherwise.
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int index = (attr - AttributeConsts.FrontColorDiffuseR) >> 4;
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int userAttrIndex = context.Config.GetFreeUserAttribute(isOutput: false, index);
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Operand frontAttr = Attribute(AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf));
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context.Config.SetInputUserAttributeFixedFunc(userAttrIndex);
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selectedAttr = frontAttr;
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return true;
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}
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else if (attr >= AttributeConsts.BackColorDiffuseR && attr < AttributeConsts.ClipDistance0)
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{
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selectedAttr = ConstF(((attr >> 2) & 3) == 3 ? 1f : 0f);
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return true;
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}
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else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
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{
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selectedAttr = Attribute(FixedFuncToUserAttribute(context.Config, attr, AttributeConsts.TexCoordBase, 4, isOutput: false));
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return true;
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}
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selectedAttr = Attribute(attr);
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return false;
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}
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private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
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{
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if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
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{
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attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, 0, isOutput);
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}
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else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
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{
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attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, 4, isOutput);
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}
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return attr;
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}
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private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, int baseAttr, int baseIndex, bool isOutput)
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{
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int index = (attr - baseAttr) >> 4;
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int userAttrIndex = config.GetFreeUserAttribute(isOutput, index);
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if ((uint)userAttrIndex < Constants.MaxAttributes)
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{
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userAttrIndex += baseIndex;
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attr = AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf);
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if (isOutput)
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{
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config.SetOutputUserAttributeFixedFunc(userAttrIndex);
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}
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else
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{
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config.SetInputUserAttributeFixedFunc(userAttrIndex);
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}
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}
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return attr;
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}
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}
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}
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@ -2,33 +2,52 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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static class AttributeConsts
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{
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public const int TessLevelOuter0 = 0x000;
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public const int TessLevelOuter1 = 0x004;
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public const int TessLevelOuter2 = 0x008;
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public const int TessLevelOuter3 = 0x00c;
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public const int TessLevelInner0 = 0x010;
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public const int TessLevelInner1 = 0x014;
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public const int Layer = 0x064;
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public const int PointSize = 0x06c;
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public const int PositionX = 0x070;
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public const int PositionY = 0x074;
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public const int PositionZ = 0x078;
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public const int PositionW = 0x07c;
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public const int ClipDistance0 = 0x2c0;
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public const int ClipDistance1 = 0x2c4;
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public const int ClipDistance2 = 0x2c8;
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public const int ClipDistance3 = 0x2cc;
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public const int ClipDistance4 = 0x2d0;
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public const int ClipDistance5 = 0x2d4;
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public const int ClipDistance6 = 0x2d8;
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public const int ClipDistance7 = 0x2dc;
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public const int PointCoordX = 0x2e0;
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public const int PointCoordY = 0x2e4;
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public const int TessCoordX = 0x2f0;
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public const int TessCoordY = 0x2f4;
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public const int InstanceId = 0x2f8;
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public const int VertexId = 0x2fc;
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public const int FrontFacing = 0x3fc;
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public const int TessLevelOuter0 = 0x000;
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public const int TessLevelOuter1 = 0x004;
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public const int TessLevelOuter2 = 0x008;
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public const int TessLevelOuter3 = 0x00c;
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public const int TessLevelInner0 = 0x010;
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public const int TessLevelInner1 = 0x014;
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public const int Layer = 0x064;
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public const int PointSize = 0x06c;
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public const int PositionX = 0x070;
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public const int PositionY = 0x074;
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public const int PositionZ = 0x078;
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public const int PositionW = 0x07c;
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public const int FrontColorDiffuseR = 0x280;
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public const int FrontColorDiffuseG = 0x284;
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public const int FrontColorDiffuseB = 0x288;
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public const int FrontColorDiffuseA = 0x28c;
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public const int FrontColorSpecularR = 0x290;
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public const int FrontColorSpecularG = 0x294;
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public const int FrontColorSpecularB = 0x298;
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public const int FrontColorSpecularA = 0x29c;
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public const int BackColorDiffuseR = 0x2a0;
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public const int BackColorDiffuseG = 0x2a4;
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public const int BackColorDiffuseB = 0x2a8;
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public const int BackColorDiffuseA = 0x2ac;
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public const int BackColorSpecularR = 0x2b0;
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public const int BackColorSpecularG = 0x2b4;
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public const int BackColorSpecularB = 0x2b8;
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public const int BackColorSpecularA = 0x2bc;
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public const int ClipDistance0 = 0x2c0;
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public const int ClipDistance1 = 0x2c4;
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public const int ClipDistance2 = 0x2c8;
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public const int ClipDistance3 = 0x2cc;
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public const int ClipDistance4 = 0x2d0;
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public const int ClipDistance5 = 0x2d4;
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public const int ClipDistance6 = 0x2d8;
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public const int ClipDistance7 = 0x2dc;
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public const int PointCoordX = 0x2e0;
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public const int PointCoordY = 0x2e4;
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public const int TessCoordX = 0x2f0;
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public const int TessCoordY = 0x2f4;
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public const int InstanceId = 0x2f8;
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public const int VertexId = 0x2fc;
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public const int TexCoordCount = 10;
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public const int TexCoordBase = 0x300;
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public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16;
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public const int FrontFacing = 0x3fc;
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public const int UserAttributesCount = 32;
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public const int UserAttributeBase = 0x80;
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@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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RtLayer = 1 << 4,
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CbIndexing = 1 << 5,
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IaIndexing = 1 << 6,
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OaIndexing = 1 << 7
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OaIndexing = 1 << 7,
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FixedFuncAttr = 1 << 8
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}
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}
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@ -43,11 +43,14 @@ namespace Ryujinx.Graphics.Shader.Translation
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private readonly TranslationCounts _counts;
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public bool NextUsesFixedFuncAttributes { get; private set; }
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public int UsedInputAttributes { get; private set; }
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public int UsedInputAttributesPerPatch { get; private set; }
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public int UsedOutputAttributes { get; private set; }
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public int UsedInputAttributesPerPatch { get; private set; }
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public int UsedOutputAttributesPerPatch { get; private set; }
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public int PassthroughAttributes { get; private set; }
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private int _nextUsedInputAttributes;
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private int _thisUsedInputAttributes;
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private int _usedConstantBuffers;
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private int _usedStorageBuffers;
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@ -224,6 +227,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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public void SetInputUserAttributeFixedFunc(int index)
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{
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UsedInputAttributes |= 1 << index;
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}
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public void SetOutputUserAttributeFixedFunc(int index)
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{
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UsedOutputAttributes |= 1 << index;
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}
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public void SetInputUserAttribute(int index, bool perPatch)
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{
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if (perPatch)
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}
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else
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{
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UsedInputAttributes |= 1 << index;
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int mask = 1 << index;
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UsedInputAttributes |= mask;
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_thisUsedInputAttributes |= mask;
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}
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}
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@ -248,8 +264,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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public void MergeFromtNextStage(ShaderConfig config)
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{
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NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
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MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
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}
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public void MergeOutputUserAttributes(int mask, int maskPerPatch)
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{
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_nextUsedInputAttributes = mask;
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if (GpPassthrough)
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{
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PassthroughAttributes = mask & ~UsedOutputAttributes;
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@ -261,6 +285,47 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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public bool IsUsedOutputAttribute(int attr)
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{
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// The check for fixed function attributes on the next stage is conservative,
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// returning false if the output is just not used by the next stage is also valid.
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if (NextUsesFixedFuncAttributes &&
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attr >= AttributeConsts.UserAttributeBase &&
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attr < AttributeConsts.UserAttributeEnd)
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{
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int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
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return (_nextUsedInputAttributes & (1 << index)) != 0;
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}
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return true;
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}
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public int GetFreeUserAttribute(bool isOutput, int index)
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{
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int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
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int bit = -1;
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while (useMask != -1)
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{
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bit = BitOperations.TrailingZeroCount(~useMask);
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if (bit == 32)
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{
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bit = -1;
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break;
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}
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else if (index < 1)
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{
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break;
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}
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useMask |= 1 << bit;
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index--;
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}
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return bit;
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}
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public void SetAllInputUserAttributes()
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{
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UsedInputAttributes |= Constants.AllAttributesMask;
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@ -232,6 +232,22 @@ namespace Ryujinx.Graphics.Shader.Translation
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usedAttributesPerPatch &= ~(1 << index);
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}
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if (config.NextUsesFixedFuncAttributes)
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{
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for (int i = 0; i < 4 + AttributeConsts.TexCoordCount; i++)
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{
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int index = config.GetFreeUserAttribute(isOutput: true, i);
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if (index < 0)
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{
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break;
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}
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InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
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config.SetOutputUserAttributeFixedFunc(index);
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}
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}
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}
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private static void InitializeOutput(EmitterContext context, int baseAttr, bool perPatch)
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@ -136,9 +136,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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if (nextStage != null)
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{
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_config.MergeOutputUserAttributes(
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nextStage._config.UsedInputAttributes,
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nextStage._config.UsedInputAttributesPerPatch);
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_config.MergeFromtNextStage(nextStage._config);
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}
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FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
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Reference in a new issue