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Load default config when an invalid config is found (#1008)

- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened 😬

- Write to disk immediately to decrease the chances of corruption
This commit is contained in:
Xpl0itR 2021-02-09 09:24:37 +00:00 committed by GitHub
parent 51f7cc1483
commit 94f93727cf
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 50 additions and 35 deletions

View file

@ -227,9 +227,20 @@ namespace Ryujinx.Configuration
/// Loads a configuration file from disk /// Loads a configuration file from disk
/// </summary> /// </summary>
/// <param name="path">The path to the JSON configuration file</param> /// <param name="path">The path to the JSON configuration file</param>
public static ConfigurationFileFormat Load(string path) public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
{ {
return JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path); try
{
configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
return true;
}
catch
{
configurationFileFormat = null;
return false;
}
} }
/// <summary> /// <summary>
@ -238,7 +249,8 @@ namespace Ryujinx.Configuration
/// <param name="path">The path to the JSON configuration file</param> /// <param name="path">The path to the JSON configuration file</param>
public void SaveConfig(string path) public void SaveConfig(string path)
{ {
File.WriteAllText(path, JsonHelper.Serialize(this, true)); using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
JsonHelper.Serialize(fileStream, this, true);
} }
} }
} }

View file

@ -89,30 +89,32 @@ namespace Ryujinx
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json"); string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json"); string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
// Now load the configuration as the other subsystems are now registered. // Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath)) ConfigurationPath = File.Exists(localConfigurationPath)
{ ? localConfigurationPath
ConfigurationPath = localConfigurationPath; : File.Exists(appDataConfigurationPath)
? appDataConfigurationPath
: null;
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(localConfigurationPath); if (ConfigurationPath == null)
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else if (File.Exists(appDataConfigurationPath))
{ {
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath; ConfigurationPath = appDataConfigurationPath;
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(appDataConfigurationPath); ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath); ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
} }
else else
{ {
// No configuration, we load the default values and save it on disk.
ConfigurationPath = appDataConfigurationPath;
ConfigurationState.Instance.LoadDefault(); ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(appDataConfigurationPath); Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
}
} }
if (startFullscreenArg) if (startFullscreenArg)
@ -120,7 +122,7 @@ namespace Ryujinx
ConfigurationState.Instance.Ui.StartFullscreen.Value = true; ConfigurationState.Instance.Ui.StartFullscreen.Value = true;
} }
// Logging system informations. // Logging system information.
PrintSystemInfo(); PrintSystemInfo();
// Initialize Gtk. // Initialize Gtk.

View file

@ -157,6 +157,17 @@ namespace Ryujinx.Ui
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true;
_favToggle.Toggled += Fav_Toggled;
_iconToggle.Toggled += Icon_Toggled;
_appToggle.Toggled += App_Toggled;
_developerToggle.Toggled += Developer_Toggled;
_versionToggle.Toggled += Version_Toggled;
_timePlayedToggle.Toggled += TimePlayed_Toggled;
_lastPlayedToggle.Toggled += LastPlayed_Toggled;
_fileExtToggle.Toggled += FileExt_Toggled;
_fileSizeToggle.Toggled += FileSize_Toggled;
_pathToggle.Toggled += Path_Toggled;
_gameTable.Model = _tableStore = new ListStore( _gameTable.Model = _tableStore = new ListStore(
typeof(bool), typeof(bool),
typeof(Gdk.Pixbuf), typeof(Gdk.Pixbuf),
@ -1142,7 +1153,7 @@ namespace Ryujinx.Ui
UpdateColumns(); UpdateColumns();
} }
private void Title_Toggled(object sender, EventArgs args) private void App_Toggled(object sender, EventArgs args)
{ {
ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active; ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active;

View file

@ -171,7 +171,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable Favorite Games Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable Favorite Games Column in the game list</property>
<property name="label" translatable="yes">Enable Favorite Games Column</property> <property name="label" translatable="yes">Enable Favorite Games Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="Fav_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -181,7 +180,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable Icon Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable Icon Column in the game list</property>
<property name="label" translatable="yes">Enable Icon Column</property> <property name="label" translatable="yes">Enable Icon Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="Icon_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -191,7 +189,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable Title Name/ID Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable Title Name/ID Column in the game list</property>
<property name="label" translatable="yes">Enable Title Name/ID Column</property> <property name="label" translatable="yes">Enable Title Name/ID Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="Title_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -201,7 +198,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable Developer Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable Developer Column in the game list</property>
<property name="label" translatable="yes">Enable Developer Column</property> <property name="label" translatable="yes">Enable Developer Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="Developer_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -211,7 +207,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable Version Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable Version Column in the game list</property>
<property name="label" translatable="yes">Enable Version Column</property> <property name="label" translatable="yes">Enable Version Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="Version_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -221,7 +216,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable Time Played Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable Time Played Column in the game list</property>
<property name="label" translatable="yes">Enable Time Played Column</property> <property name="label" translatable="yes">Enable Time Played Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="TimePlayed_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -231,7 +225,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable Last Played Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable Last Played Column in the game list</property>
<property name="label" translatable="yes">Enable Last Played Column</property> <property name="label" translatable="yes">Enable Last Played Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="LastPlayed_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -241,7 +234,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable file extension column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable file extension column in the game list</property>
<property name="label" translatable="yes">Enable File Ext Column</property> <property name="label" translatable="yes">Enable File Ext Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="FileExt_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -251,7 +243,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable File Size Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable File Size Column in the game list</property>
<property name="label" translatable="yes">Enable File Size Column</property> <property name="label" translatable="yes">Enable File Size Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="FileSize_Toggled" swapped="no"/>
</object> </object>
</child> </child>
<child> <child>
@ -261,7 +252,6 @@
<property name="tooltip_text" translatable="yes">Enable or Disable Path Column in the game list</property> <property name="tooltip_text" translatable="yes">Enable or Disable Path Column in the game list</property>
<property name="label" translatable="yes">Enable Path Column</property> <property name="label" translatable="yes">Enable Path Column</property>
<property name="use_underline">True</property> <property name="use_underline">True</property>
<signal name="toggled" handler="Path_Toggled" swapped="no"/>
</object> </object>
</child> </child>
</object> </object>