Fix compute shader code dumping (#1960)
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@ -759,7 +759,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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{
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byte[] code = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
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byte[] code = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
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_dumper.Dump(code, compute: false, out string fullPath, out string codePath);
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_dumper.Dump(code, translatorContext.Stage == ShaderStage.Compute, out string fullPath, out string codePath);
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ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo);
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ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo);
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