diff --git a/Ryujinx.Headless.SDL2/Program.cs b/Ryujinx.Headless.SDL2/Program.cs index 2884f38a..f1444a84 100644 --- a/Ryujinx.Headless.SDL2/Program.cs +++ b/Ryujinx.Headless.SDL2/Program.cs @@ -43,6 +43,7 @@ namespace Ryujinx.Headless.SDL2 private static VirtualFileSystem _virtualFileSystem; private static ContentManager _contentManager; private static AccountManager _accountManager; + private static LibHacHorizonManager _libHacHorizonManager; private static UserChannelPersistence _userChannelPersistence; private static InputManager _inputManager; private static Switch _emulationContext; @@ -61,8 +62,15 @@ namespace Ryujinx.Headless.SDL2 AppDataManager.Initialize(null); _virtualFileSystem = VirtualFileSystem.CreateInstance(); + _libHacHorizonManager = new LibHacHorizonManager(); + + _libHacHorizonManager.InitializeFsServer(_virtualFileSystem); + _libHacHorizonManager.InitializeArpServer(); + _libHacHorizonManager.InitializeBcatServer(); + _libHacHorizonManager.InitializeSystemClients(); + _contentManager = new ContentManager(_virtualFileSystem); - _accountManager = new AccountManager(_virtualFileSystem); + _accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient); _userChannelPersistence = new UserChannelPersistence(); _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver()); @@ -420,6 +428,7 @@ namespace Ryujinx.Headless.SDL2 private static Switch InitializeEmulationContext(WindowBase window, Options options) { HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem, + _libHacHorizonManager, _contentManager, _accountManager, _userChannelPersistence,