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Ava UI: Mod Manager Fixes (#6179)

* Fix string format + Crash

* Better Logging

* Properly Delete Mods

Rename

* Catch when trying to access bad directory
This commit is contained in:
Isaac Marovitz 2024-01-26 14:25:48 +00:00 committed by GitHub
parent cea204d48e
commit a620cbcc90
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 69 additions and 5 deletions

View file

@ -383,6 +383,8 @@
"DialogControllerSettingsModifiedConfirmSubMessage": "Do you want to save?",
"DialogLoadFileErrorMessage": "{0}. Errored File: {1}",
"DialogModAlreadyExistsMessage": "Mod already exists",
"DialogModInvalidMessage": "The specified directory does not contain a mod!",
"DialogModDeleteNoParentMessage": "Failed to Delete: Could not find the parent directory for mod \"{0}\"!",
"DialogDlcNoDlcErrorMessage": "The specified file does not contain a DLC for the selected title!",
"DialogPerformanceCheckLoggingEnabledMessage": "You have trace logging enabled, which is designed to be used by developers only.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "For optimal performance, it's recommended to disable trace logging. Would you like to disable trace logging now?",

View file

@ -8,8 +8,10 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using System;
using System.IO;
using System.Linq;
@ -181,7 +183,30 @@ namespace Ryujinx.Ava.UI.ViewModels
public void Delete(ModModel model)
{
Directory.Delete(model.Path, true);
var modsDir = ModLoader.GetApplicationDir(ModLoader.GetSdModsBasePath(), _applicationId.ToString("x16"));
var parentDir = String.Empty;
foreach (var dir in Directory.GetDirectories(modsDir, "*", SearchOption.TopDirectoryOnly))
{
if (Directory.GetDirectories(dir, "*", SearchOption.AllDirectories).Contains(model.Path))
{
parentDir = dir;
}
}
if (parentDir == String.Empty)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.DialogModDeleteNoParentMessage,
parentDir));
});
return;
}
Logger.Info?.Print(LogClass.Application, $"Deleting mod at \"{model.Path}\"");
Directory.Delete(parentDir, true);
Mods.Remove(model);
OnPropertyChanged(nameof(ModCount));
@ -190,9 +215,43 @@ namespace Ryujinx.Ava.UI.ViewModels
private void AddMod(DirectoryInfo directory)
{
var directories = Directory.GetDirectories(directory.ToString(), "*", SearchOption.AllDirectories);
string[] directories;
try
{
directories = Directory.GetDirectories(directory.ToString(), "*", SearchOption.AllDirectories);
}
catch (Exception exception)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.DialogLoadFileErrorMessage,
exception.ToString(),
directory));
});
return;
}
var destinationDir = ModLoader.GetApplicationDir(ModLoader.GetSdModsBasePath(), _applicationId.ToString("x16"));
// TODO: More robust checking for valid mod folders
var isDirectoryValid = true;
if (directories.Length == 0)
{
isDirectoryValid = false;
}
if (!isDirectoryValid)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogModInvalidMessage]);
});
return;
}
foreach (var dir in directories)
{
string dirToCreate = dir.Replace(directory.Parent.ToString(), destinationDir);
@ -202,7 +261,10 @@ namespace Ryujinx.Ava.UI.ViewModels
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadFileErrorMessage, LocaleKeys.DialogModAlreadyExistsMessage, dirToCreate));
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.DialogLoadFileErrorMessage,
LocaleManager.Instance[LocaleKeys.DialogModAlreadyExistsMessage],
dirToCreate));
});
return;
@ -239,7 +301,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
foreach (var mod in Mods)
{
Directory.Delete(mod.Path, true);
Delete(mod);
}
Mods.Clear();

View file

@ -324,7 +324,7 @@ namespace Ryujinx.HLE.HOS
return;
}
Logger.Info?.Print(LogClass.ModLoader, $"Searching mods for {((applicationId & 0x1000) != 0 ? "DLC" : "Application")} {applicationId:X16}");
Logger.Info?.Print(LogClass.ModLoader, $"Searching mods for {((applicationId & 0x1000) != 0 ? "DLC" : "Application")} {applicationId:X16} in \"{contentsDir.FullName}\"");
var applicationDir = FindApplicationDir(contentsDir, $"{applicationId:x16}");