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vulkan: Pass Vk instance to VulkanRenderer (#4859)

This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
This commit is contained in:
Mary 2023-05-08 13:05:37 +02:00 committed by GitHub
parent 162798b026
commit a8950d6ac4
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 23 additions and 20 deletions

View file

@ -35,6 +35,7 @@ using Ryujinx.Input.HLE;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using Silk.NET.Vulkan;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
@ -701,6 +702,7 @@ namespace Ryujinx.Ava
if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
{
renderer = new VulkanRenderer(
Vk.GetApi(),
(_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions,
ConfigurationState.Instance.Graphics.PreferredGpu.Value);

View file

@ -25,6 +25,7 @@ using System.Linq;
using System.Runtime.InteropServices;
using System.Net.NetworkInformation;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.UI.ViewModels
{
@ -310,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
_gpuIds = new List<string>();
List<string> names = new();
var devices = VulkanRenderer.GetPhysicalDevices();
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
if (devices.Length == 0)
{

View file

@ -89,11 +89,12 @@ namespace Ryujinx.Graphics.Vulkan
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
public VulkanRenderer(Vk api, Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
{
_getSurface = surfaceFunc;
_getRequiredExtensions = requiredExtensionsFunc;
_preferredGpuId = preferredGpuId;
Api = api;
Shaders = new HashSet<ShaderCollection>();
Textures = new HashSet<ITexture>();
Samplers = new HashSet<SamplerHolder>();
@ -345,31 +346,27 @@ namespace Ryujinx.Graphics.Vulkan
private unsafe void SetupContext(GraphicsDebugLevel logLevel)
{
var api = Vk.GetApi();
_instance = VulkanInitialization.CreateInstance(Api, logLevel, _getRequiredExtensions());
_debugMessenger = new VulkanDebugMessenger(Api, _instance.Instance, logLevel);
Api = api;
_instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions());
_debugMessenger = new VulkanDebugMessenger(api, _instance.Instance, logLevel);
if (api.TryGetInstanceExtension(_instance.Instance, out KhrSurface surfaceApi))
if (Api.TryGetInstanceExtension(_instance.Instance, out KhrSurface surfaceApi))
{
SurfaceApi = surfaceApi;
}
_surface = _getSurface(_instance.Instance, api);
_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
_surface = _getSurface(_instance.Instance, Api);
_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(Api, _instance, _surface, _preferredGpuId);
var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(Api, _physicalDevice, _surface, out uint maxQueueCount);
_device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, maxQueueCount);
_device = VulkanInitialization.CreateDevice(Api, _physicalDevice, queueFamilyIndex, maxQueueCount);
if (api.TryGetDeviceExtension(_instance.Instance, _device, out KhrSwapchain swapchainApi))
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrSwapchain swapchainApi))
{
SwapchainApi = swapchainApi;
}
api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
Queue = queue;
QueueLock = new object();
@ -603,11 +600,11 @@ namespace Ryujinx.Graphics.Vulkan
return new HardwareInfo(GpuVendor, GpuRenderer);
}
public static DeviceInfo[] GetPhysicalDevices()
public static DeviceInfo[] GetPhysicalDevices(Vk api)
{
try
{
return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
return VulkanInitialization.GetSuitablePhysicalDevices(api);
}
catch (Exception)
{

View file

@ -487,11 +487,12 @@ namespace Ryujinx.Headless.SDL2
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGpuVendor))
{
string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
@ -504,6 +505,7 @@ namespace Ryujinx.Headless.SDL2
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);

View file

@ -426,7 +426,7 @@ namespace Ryujinx.Ui
if (ConfigurationState.Instance.Graphics.GraphicsBackend == GraphicsBackend.Vulkan)
{
string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
renderer = new VulkanRenderer(CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
renderer = new VulkanRenderer(Vk.GetApi(), CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
}
else
{

View file

@ -13,6 +13,7 @@ using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Configuration.System;
using Ryujinx.Ui.Helper;
using Ryujinx.Ui.Widgets;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Globalization;
@ -477,7 +478,7 @@ namespace Ryujinx.Ui.Windows
if (Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan)
{
var devices = VulkanRenderer.GetPhysicalDevices();
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
string preferredGpuId = preferredGpuIdFromConfig;
bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig);