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Fix regression on shader atomic SSBO operations (#1967)

* Fix regression on shader atomic SSBO operations

* Update comment
This commit is contained in:
gdkchan 2021-01-26 21:26:23 -03:00 committed by GitHub
parent caf049ed15
commit a8e9dd2f83
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@ -44,7 +44,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
// For shared memory access, the second argument is unused and should be ignored.
// It is there to make both storage and shared access have the same number of arguments.
if (argIndex == 1 && (inst & Instruction.MrMask) == Instruction.MrShared)
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
if (argIndex == 1 && (atomic || (inst & Instruction.MrMask) == Instruction.MrShared))
{
continue;
}