Account for negative strides on DMA copy (#2623)
* Account for negative strides on DMA copy * Should account for non-zero Y
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4 changed files with 27 additions and 11 deletions
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@ -76,6 +76,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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{
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if (linear)
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if (linear)
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{
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{
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// If the stride is negative, the texture has to be flipped, so
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// the fast copy is not trivial, use the slow path.
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if (stride <= 0)
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{
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return false;
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}
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int alignWidth = Constants.StrideAlignment / bpp;
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int alignWidth = Constants.StrideAlignment / bpp;
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return tex.RegionX == 0 &&
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return tex.RegionX == 0 &&
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tex.RegionY == 0 &&
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tex.RegionY == 0 &&
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@ -155,8 +162,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
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(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
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(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
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(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
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ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (uint)srcBaseOffset, srcSize, true);
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if (srcLinear && srcStride < 0)
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Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (uint)dstBaseOffset, dstSize).ToArray();
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{
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srcBaseOffset += srcStride * (yCount - 1);
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}
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if (dstLinear && dstStride < 0)
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{
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dstBaseOffset += dstStride * (yCount - 1);
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}
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ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
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Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (ulong)dstBaseOffset, dstSize).ToArray();
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bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
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bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
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bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
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bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
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@ -214,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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{
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srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
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srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
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memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
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memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan);
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return;
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return;
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}
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}
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@ -255,7 +272,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
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_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
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};
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};
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memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
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memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan);
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}
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}
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else
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else
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{
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{
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@ -110,10 +110,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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ulong dstGpuVa = ((ulong)state.OffsetOutUpperValue << 32) | state.OffsetOut;
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ulong dstGpuVa = ((ulong)state.OffsetOutUpperValue << 32) | state.OffsetOut;
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ulong dstBaseAddress = _channel.MemoryManager.Translate(dstGpuVa);
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// Trigger read tracking, to flush any managed resources in the destination region.
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// Trigger read tracking, to flush any managed resources in the destination region.
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_channel.MemoryManager.Physical.GetSpan(dstBaseAddress, _size, true);
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_channel.MemoryManager.GetSpan(dstGpuVa, _size, true);
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_dstGpuVa = dstGpuVa;
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_dstGpuVa = dstGpuVa;
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_dstX = state.SetDstOriginBytesXV;
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_dstX = state.SetDstOriginBytesXV;
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@ -1,4 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Common;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@ -111,9 +112,9 @@ namespace Ryujinx.Graphics.Texture
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{
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{
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if (_isLinear)
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if (_isLinear)
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{
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{
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int start = y * _stride + x * _bytesPerPixel;
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int start = y * Math.Abs(_stride) + x * _bytesPerPixel;
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int end = (y + height - 1) * _stride + (x + width) * _bytesPerPixel;
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int end = (y + height - 1) * Math.Abs(_stride) + (x + width) * _bytesPerPixel;
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return (start, end - start);
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return (y * _stride + x * _bytesPerPixel, end - start);
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}
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}
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else
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else
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{
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{
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