From acb1647c86ee8410817ae22b38fcd481a07fe84d Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 7 May 2021 18:37:48 +0200 Subject: [PATCH] Fix embedded game rendering (#2275) This fix an issue when after a relaunch of a game containing other games (embedded games), the renderer window size would be 1x1. This bug was introduced by #2260. --- Ryujinx/Ui/RendererWidgetBase.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/Ryujinx/Ui/RendererWidgetBase.cs b/Ryujinx/Ui/RendererWidgetBase.cs index 5270e31e..1e388747 100644 --- a/Ryujinx/Ui/RendererWidgetBase.cs +++ b/Ryujinx/Ui/RendererWidgetBase.cs @@ -64,6 +64,9 @@ namespace Ryujinx.Ui private GraphicsDebugLevel _glLogLevel; private string _gpuVendorName; + private int _windowHeight; + private int _windowWidth; + public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel) { _inputManager = inputManager; @@ -225,7 +228,10 @@ namespace Ryujinx.Ui Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window); - Renderer?.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor); + _windowWidth = evnt.Width * monitor.ScaleFactor; + _windowHeight = evnt.Height * monitor.ScaleFactor; + + Renderer?.Window.SetSize(_windowWidth, _windowHeight); return result; } @@ -293,6 +299,7 @@ namespace Ryujinx.Ui { Device = device; Renderer = Device.Gpu.Renderer; + Renderer?.Window.SetSize(_windowWidth, _windowHeight); } public void Render()