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Ava UI: Fix temporary volume not being set after unmute (#5833)

This commit is contained in:
rmg-x 2023-12-11 20:26:11 +00:00 committed by GitHub
parent 1df6c07f78
commit ad8d5b9b56
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 16 additions and 2 deletions

View file

@ -1088,10 +1088,11 @@ namespace Ryujinx.Ava
case KeyboardHotkeyState.ToggleMute:
if (Device.IsAudioMuted())
{
Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
Device.SetVolume(_viewModel.VolumeBeforeMute);
}
else
{
_viewModel.VolumeBeforeMute = Device.GetVolume();
Device.SetVolume(0);
}

View file

@ -90,6 +90,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private string _pauseKey = "F5";
private string _screenshotKey = "F8";
private float _volume;
private float _volumeBeforeMute;
private string _backendText;
private bool _canUpdate = true;
@ -554,6 +555,17 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public float VolumeBeforeMute
{
get => _volumeBeforeMute;
set
{
_volumeBeforeMute = value;
OnPropertyChanged();
}
}
public bool ShowStatusSeparator
{
get => _showStatusSeparator;

View file

@ -436,10 +436,11 @@ namespace Ryujinx.Ava.UI.Windows
{
if (!volumeSplitButton.IsChecked)
{
ViewModel.AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
ViewModel.AppHost.Device.SetVolume(ViewModel.VolumeBeforeMute);
}
else
{
ViewModel.VolumeBeforeMute = ViewModel.AppHost.Device.GetVolume();
ViewModel.AppHost.Device.SetVolume(0);
}