0
0
Fork 0

Add an ASTC Decoder (Not currently used in Ryujinx) (#131)

* Add an ASTC Decoder (Not currently used in Ryujinx)

* Update ASTCDecoder.cs
This commit is contained in:
Ac_K 2018-06-01 18:00:16 +00:00 committed by gdkchan
parent f43dd08064
commit aeb1bbf50c
4 changed files with 1911 additions and 0 deletions

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,138 @@
using System;
using System.Diagnostics;
namespace Ryujinx.Graphics.Gal.Texture
{
class ASTCPixel
{
public short R { get; set; }
public short G { get; set; }
public short B { get; set; }
public short A { get; set; }
byte[] BitDepth = new byte[4];
public ASTCPixel(short _A, short _R, short _G, short _B)
{
A = _A;
R = _R;
G = _G;
B = _B;
for (int i = 0; i < 4; i++)
BitDepth[i] = 8;
}
public void ClampByte()
{
R = Math.Min(Math.Max(R, (short)0), (short)255);
G = Math.Min(Math.Max(G, (short)0), (short)255);
B = Math.Min(Math.Max(B, (short)0), (short)255);
A = Math.Min(Math.Max(A, (short)0), (short)255);
}
public short GetComponent(int Index)
{
switch(Index)
{
case 0: return A;
case 1: return R;
case 2: return G;
case 3: return B;
}
return 0;
}
public void SetComponent(int Index, int Value)
{
switch (Index)
{
case 0:
A = (short)Value;
break;
case 1:
R = (short)Value;
break;
case 2:
G = (short)Value;
break;
case 3:
B = (short)Value;
break;
}
}
public void ChangeBitDepth(byte[] Depth)
{
for(int i = 0; i< 4; i++)
{
int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
SetComponent(i, Value);
BitDepth[i] = Depth[i];
}
}
short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
{
Debug.Assert(NewDepth <= 8);
Debug.Assert(OldDepth <= 8);
if (OldDepth == NewDepth)
{
// Do nothing
return Value;
}
else if (OldDepth == 0 && NewDepth != 0)
{
return (short)((1 << NewDepth) - 1);
}
else if (NewDepth > OldDepth)
{
return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
}
else
{
// oldDepth > newDepth
if (NewDepth == 0)
{
return 0xFF;
}
else
{
byte BitsWasted = (byte)(OldDepth - NewDepth);
short TempValue = Value;
TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
return (byte)(TempValue);
}
}
}
public int Pack()
{
ASTCPixel NewPixel = new ASTCPixel(A, R, G, B);
byte[] eightBitDepth = { 8, 8, 8, 8 };
NewPixel.ChangeBitDepth(eightBitDepth);
return (byte)NewPixel.A << 24 |
(byte)NewPixel.B << 16 |
(byte)NewPixel.G << 8 |
(byte)NewPixel.R << 0;
}
// Adds more precision to the blue channel as described
// in C.2.14
public static ASTCPixel BlueContract(int a, int r, int g, int b)
{
return new ASTCPixel((short)(a),
(short)((r + b) >> 1),
(short)((g + b) >> 1),
(short)(b));
}
}
}

View file

@ -0,0 +1,120 @@
using System;
using System.Collections;
namespace Ryujinx.Graphics.Gal.Texture
{
public class BitArrayStream
{
public BitArray BitsArray;
public int Position { get; private set; }
public BitArrayStream(BitArray BitArray)
{
BitsArray = BitArray;
Position = 0;
}
public short ReadBits(int Length)
{
int RetValue = 0;
for (int i = Position; i < Position + Length; i++)
{
if (BitsArray[i])
{
RetValue |= 1 << (i - Position);
}
}
Position += Length;
return (short)RetValue;
}
public int ReadBits(int Start, int End)
{
int RetValue = 0;
for (int i = Start; i <= End; i++)
{
if (BitsArray[i])
{
RetValue |= 1 << (i - Start);
}
}
return RetValue;
}
public int ReadBit(int Index)
{
return Convert.ToInt32(BitsArray[Index]);
}
public void WriteBits(int Value, int Length)
{
for (int i = Position; i < Position + Length; i++)
{
BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
}
Position += Length;
}
public byte[] ToByteArray()
{
byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
BitsArray.CopyTo(RetArray, 0);
return RetArray;
}
public static int Replicate(int Value, int NumberBits, int ToBit)
{
if (NumberBits == 0) return 0;
if (ToBit == 0) return 0;
int TempValue = Value & ((1 << NumberBits) - 1);
int RetValue = TempValue;
int ResLength = NumberBits;
while (ResLength < ToBit)
{
int Comp = 0;
if (NumberBits > ToBit - ResLength)
{
int NewShift = ToBit - ResLength;
Comp = NumberBits - NewShift;
NumberBits = NewShift;
}
RetValue <<= NumberBits;
RetValue |= TempValue >> Comp;
ResLength += NumberBits;
}
return RetValue;
}
public static int PopCnt(int Number)
{
int Counter;
for (Counter = 0; Number != 0; Counter++)
{
Number &= Number - 1;
}
return Counter;
}
public static void Swap<T>(ref T lhs, ref T rhs)
{
T Temp = lhs;
lhs = rhs;
rhs = Temp;
}
// Transfers a bit as described in C.2.14
public static void BitTransferSigned(ref int a, ref int b)
{
b >>= 1;
b |= a & 0x80;
a >>= 1;
a &= 0x3F;
if ((a & 0x20) != 0) a -= 0x40;
}
}
}

View file

@ -0,0 +1,269 @@
using System.Collections;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Texture
{
public struct IntegerEncoded
{
public enum EIntegerEncoding
{
JustBits,
Quint,
Trit
}
EIntegerEncoding Encoding;
public int NumberBits { get; private set; }
public int BitValue { get; private set; }
public int TritValue { get; private set; }
public int QuintValue { get; private set; }
public IntegerEncoded(EIntegerEncoding _Encoding, int NumBits)
{
Encoding = _Encoding;
NumberBits = NumBits;
BitValue = 0;
TritValue = 0;
QuintValue = 0;
}
public bool MatchesEncoding(IntegerEncoded Other)
{
return Encoding == Other.Encoding && NumberBits == Other.NumberBits;
}
public EIntegerEncoding GetEncoding()
{
return Encoding;
}
public int GetBitLength(int NumberVals)
{
int TotalBits = NumberBits * NumberVals;
if (Encoding == EIntegerEncoding.Trit)
{
TotalBits += (NumberVals * 8 + 4) / 5;
}
else if (Encoding == EIntegerEncoding.Quint)
{
TotalBits += (NumberVals * 7 + 2) / 3;
}
return TotalBits;
}
public static IntegerEncoded CreateEncoding(int MaxVal)
{
while (MaxVal > 0)
{
int Check = MaxVal + 1;
// Is maxVal a power of two?
if ((Check & (Check - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(MaxVal));
}
// Is maxVal of the type 3*2^n - 1?
if ((Check % 3 == 0) && ((Check / 3) & ((Check / 3) - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(Check / 3 - 1));
}
// Is maxVal of the type 5*2^n - 1?
if ((Check % 5 == 0) && ((Check / 5) & ((Check / 5) - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(Check / 5 - 1));
}
// Apparently it can't be represented with a bounded integer sequence...
// just iterate.
MaxVal--;
}
return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
}
public static void DecodeTritBlock(
BitArrayStream BitStream,
List<IntegerEncoded> ListIntegerEncoded,
int NumberBitsPerValue)
{
// Implement the algorithm in section C.2.12
int[] m = new int[5];
int[] t = new int[5];
int T;
// Read the trit encoded block according to
// table C.2.14
m[0] = BitStream.ReadBits(NumberBitsPerValue);
T = BitStream.ReadBits(2);
m[1] = BitStream.ReadBits(NumberBitsPerValue);
T |= BitStream.ReadBits(2) << 2;
m[2] = BitStream.ReadBits(NumberBitsPerValue);
T |= BitStream.ReadBits(1) << 4;
m[3] = BitStream.ReadBits(NumberBitsPerValue);
T |= BitStream.ReadBits(2) << 5;
m[4] = BitStream.ReadBits(NumberBitsPerValue);
T |= BitStream.ReadBits(1) << 7;
int C = 0;
BitArrayStream Tb = new BitArrayStream(new BitArray(new int[] { T }));
if (Tb.ReadBits(2, 4) == 7)
{
C = (Tb.ReadBits(5, 7) << 2) | Tb.ReadBits(0, 1);
t[4] = t[3] = 2;
}
else
{
C = Tb.ReadBits(0, 4);
if (Tb.ReadBits(5, 6) == 3)
{
t[4] = 2;
t[3] = Tb.ReadBit(7);
}
else
{
t[4] = Tb.ReadBit(7);
t[3] = Tb.ReadBits(5, 6);
}
}
BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
if (Cb.ReadBits(0, 1) == 3)
{
t[2] = 2;
t[1] = Cb.ReadBit(4);
t[0] = (Cb.ReadBit(3) << 1) | (Cb.ReadBit(2) & ~Cb.ReadBit(3));
}
else if (Cb.ReadBits(2, 3) == 3)
{
t[2] = 2;
t[1] = 2;
t[0] = Cb.ReadBits(0, 1);
}
else
{
t[2] = Cb.ReadBit(4);
t[1] = Cb.ReadBits(2, 3);
t[0] = (Cb.ReadBit(1) << 1) | (Cb.ReadBit(0) & ~Cb.ReadBit(1));
}
for (int i = 0; i < 5; i++)
{
IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Trit, NumberBitsPerValue)
{
BitValue = m[i],
TritValue = t[i]
};
ListIntegerEncoded.Add(IntEncoded);
}
}
public static void DecodeQuintBlock(
BitArrayStream BitStream,
List<IntegerEncoded> ListIntegerEncoded,
int NumberBitsPerValue)
{
// Implement the algorithm in section C.2.12
int[] m = new int[3];
int[] q = new int[3];
int Q;
// Read the trit encoded block according to
// table C.2.15
m[0] = BitStream.ReadBits(NumberBitsPerValue);
Q = BitStream.ReadBits(3);
m[1] = BitStream.ReadBits(NumberBitsPerValue);
Q |= BitStream.ReadBits(2) << 3;
m[2] = BitStream.ReadBits(NumberBitsPerValue);
Q |= BitStream.ReadBits(2) << 5;
BitArrayStream Qb = new BitArrayStream(new BitArray(new int[] { Q }));
if (Qb.ReadBits(1, 2) == 3 && Qb.ReadBits(5, 6) == 0)
{
q[0] = q[1] = 4;
q[2] = (Qb.ReadBit(0) << 2) | ((Qb.ReadBit(4) & ~Qb.ReadBit(0)) << 1) | (Qb.ReadBit(3) & ~Qb.ReadBit(0));
}
else
{
int C = 0;
if (Qb.ReadBits(1, 2) == 3)
{
q[2] = 4;
C = (Qb.ReadBits(3, 4) << 3) | ((~Qb.ReadBits(5, 6) & 3) << 1) | Qb.ReadBit(0);
}
else
{
q[2] = Qb.ReadBits(5, 6);
C = Qb.ReadBits(0, 4);
}
BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
if (Cb.ReadBits(0, 2) == 5)
{
q[1] = 4;
q[0] = Cb.ReadBits(3, 4);
}
else
{
q[1] = Cb.ReadBits(3, 4);
q[0] = Cb.ReadBits(0, 2);
}
}
for (int i = 0; i < 3; i++)
{
IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Quint, NumberBitsPerValue)
{
BitValue = m[i],
QuintValue = q[i]
};
ListIntegerEncoded.Add(IntEncoded);
}
}
public static void DecodeIntegerSequence(
List<IntegerEncoded> DecodeIntegerSequence,
BitArrayStream BitStream,
int MaxRange,
int NumberValues)
{
// Determine encoding parameters
IntegerEncoded IntEncoded = CreateEncoding(MaxRange);
// Start decoding
int NumberValuesDecoded = 0;
while (NumberValuesDecoded < NumberValues)
{
switch (IntEncoded.GetEncoding())
{
case EIntegerEncoding.Quint:
{
DecodeQuintBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
NumberValuesDecoded += 3;
break;
}
case EIntegerEncoding.Trit:
{
DecodeTritBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
NumberValuesDecoded += 5;
break;
}
case EIntegerEncoding.JustBits:
{
IntEncoded.BitValue = BitStream.ReadBits(IntEncoded.NumberBits);
DecodeIntegerSequence.Add(IntEncoded);
NumberValuesDecoded++;
break;
}
}
}
}
}
}