Fix the AOC manager using incorrect paths (#5840)
* Fix the content manager using incorrect path for some AOC NCAs * Check Results in a few more places in the content manager
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1 changed files with 7 additions and 7 deletions
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@ -198,7 +198,7 @@ namespace Ryujinx.HLE.FileSystem
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{
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using var ncaFile = new UniqueRef<IFile>();
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fs.OpenFile(ref ncaFile.Ref, ncaPath.FullPath.ToU8Span(), OpenMode.Read);
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fs.OpenFile(ref ncaFile.Ref, ncaPath.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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var nca = new Nca(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
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if (nca.Header.ContentType != NcaContentType.Meta)
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{
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@ -210,7 +210,7 @@ namespace Ryujinx.HLE.FileSystem
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using var pfs0 = nca.OpenFileSystem(0, integrityCheckLevel);
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using var cnmtFile = new UniqueRef<IFile>();
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pfs0.OpenFile(ref cnmtFile.Ref, pfs0.EnumerateEntries().Single().FullPath.ToU8Span(), OpenMode.Read);
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pfs0.OpenFile(ref cnmtFile.Ref, pfs0.EnumerateEntries().Single().FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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var cnmt = new Cnmt(cnmtFile.Get.AsStream());
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if (cnmt.Type != ContentMetaType.AddOnContent || (cnmt.TitleId & 0xFFFFFFFFFFFFE000) != aocBaseId)
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@ -220,7 +220,7 @@ namespace Ryujinx.HLE.FileSystem
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string ncaId = Convert.ToHexString(cnmt.ContentEntries[0].NcaId).ToLower();
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AddAocItem(cnmt.TitleId, containerPath, $"{ncaId}.nca", true);
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AddAocItem(cnmt.TitleId, containerPath, $"/{ncaId}.nca", true);
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}
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}
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@ -265,12 +265,12 @@ namespace Ryujinx.HLE.FileSystem
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{
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case ".xci":
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var xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage()).OpenPartition(XciPartitionType.Secure);
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xci.OpenFile(ref ncaFile.Ref, aoc.NcaPath.ToU8Span(), OpenMode.Read);
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xci.OpenFile(ref ncaFile.Ref, aoc.NcaPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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break;
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case ".nsp":
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var pfs = new PartitionFileSystem();
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pfs.Initialize(file.AsStorage());
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pfs.OpenFile(ref ncaFile.Ref, aoc.NcaPath.ToU8Span(), OpenMode.Read);
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pfs.OpenFile(ref ncaFile.Ref, aoc.NcaPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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break;
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default:
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return false; // Print error?
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@ -607,11 +607,11 @@ namespace Ryujinx.HLE.FileSystem
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if (filesystem.FileExists($"{path}/00"))
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{
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filesystem.OpenFile(ref file.Ref, $"{path}/00".ToU8Span(), mode);
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filesystem.OpenFile(ref file.Ref, $"{path}/00".ToU8Span(), mode).ThrowIfFailure();
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}
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else
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{
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filesystem.OpenFile(ref file.Ref, path.ToU8Span(), mode);
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filesystem.OpenFile(ref file.Ref, path.ToU8Span(), mode).ThrowIfFailure();
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}
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return file.Release();
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