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Handle the case where byte optionValues are sent to BSD (#3405)

Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
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riperiperi 2022-07-11 23:50:01 +01:00 committed by GitHub
parent 2fa6413ed8
commit b7fb474bfe
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@ -304,7 +304,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
return LinuxError.EOPNOTSUPP; return LinuxError.EOPNOTSUPP;
} }
int value = MemoryMarshal.Read<int>(optionValue); int value = optionValue.Length >= 4 ? MemoryMarshal.Read<int>(optionValue) : MemoryMarshal.Read<byte>(optionValue);
if (option == BsdSocketOption.SoLinger) if (option == BsdSocketOption.SoLinger)
{ {