Fix texture blit off-by-one errors (#2335)
This commit is contained in:
parent
534a45d6e8
commit
b84ba43406
2 changed files with 27 additions and 4 deletions
|
@ -24,11 +24,29 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
|
||||
|
||||
int srcX1 = (int)(region.SrcXF >> 32);
|
||||
int srcY1 = (int)(region.SrcYF >> 32);
|
||||
bool originCorner = control.UnpackOriginCorner();
|
||||
|
||||
int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
|
||||
int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
|
||||
long srcX = region.SrcXF;
|
||||
long srcY = region.SrcYF;
|
||||
|
||||
if (originCorner)
|
||||
{
|
||||
// If the origin is corner, it is assumed that the guest API
|
||||
// is manually centering the origin by adding a offset to the
|
||||
// source region X/Y coordinates.
|
||||
// Here we attempt to remove such offset to ensure we have the correct region.
|
||||
// The offset is calculated as FactorXY / 2.0, where FactorXY = SrcXY / DstXY,
|
||||
// so we do the same here by dividing the fixed point value by 2, while
|
||||
// throwing away the fractional part to avoid rounding errors.
|
||||
srcX -= (region.SrcWidthRF >> 33) << 32;
|
||||
srcY -= (region.SrcHeightRF >> 33) << 32;
|
||||
}
|
||||
|
||||
int srcX1 = (int)(srcX >> 32);
|
||||
int srcY1 = (int)(srcY >> 32);
|
||||
|
||||
int srcX2 = srcX1 + (int)((region.SrcWidthRF * region.DstWidth + uint.MaxValue) >> 32);
|
||||
int srcY2 = srcY1 + (int)((region.SrcHeightRF * region.DstHeight + uint.MaxValue) >> 32);
|
||||
|
||||
int dstX1 = region.DstX;
|
||||
int dstY1 = region.DstY;
|
||||
|
|
|
@ -9,6 +9,11 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
public uint Packed;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
public bool UnpackOriginCorner()
|
||||
{
|
||||
return (Packed & 1u) != 0;
|
||||
}
|
||||
|
||||
public bool UnpackLinearFilter()
|
||||
{
|
||||
return (Packed & (1u << 4)) != 0;
|
||||
|
|
Reference in a new issue