Allow launching with custom data directories (#1505)
* Allow launching with custom data directories Don't load alternate keys when using custom directory * Address gdkchan's comments * Misc fixes to log levels Added more enabled log levels by default Moved successful config updation to Notice as 1. It's not a warning 2. Warnings could've been disabled by the config load and hence message would be lost
This commit is contained in:
parent
f3e12d5b02
commit
b9398f1f3a
15 changed files with 159 additions and 70 deletions
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@ -1,6 +1,7 @@
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using ARMeilleure.CodeGen;
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using ARMeilleure.CodeGen.Unwinding;
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using ARMeilleure.Memory;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using System;
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using System.Buffers.Binary;
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@ -22,8 +23,6 @@ namespace ARMeilleure.Translation.PTC
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private const int InternalVersion = 1471; //! To be incremented manually for each change to the ARMeilleure project.
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private const string BaseDir = "Ryujinx";
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private const string ActualDir = "0";
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private const string BackupDir = "1";
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@ -49,8 +48,6 @@ namespace ARMeilleure.Translation.PTC
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private static readonly AutoResetEvent _loggerEvent;
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private static readonly string _basePath;
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private static readonly object _lock;
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private static bool _disposed;
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@ -83,8 +80,6 @@ namespace ARMeilleure.Translation.PTC
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_loggerEvent = new AutoResetEvent(false);
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_basePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), BaseDir);
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_lock = new object();
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_disposed = false;
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@ -130,8 +125,8 @@ namespace ARMeilleure.Translation.PTC
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if (enabled)
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{
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string workPathActual = Path.Combine(_basePath, "games", TitleIdText, "cache", "cpu", ActualDir);
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string workPathBackup = Path.Combine(_basePath, "games", TitleIdText, "cache", "cpu", BackupDir);
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string workPathActual = Path.Combine(AppDataManager.GamesDirPath, TitleIdText, "cache", "cpu", ActualDir);
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string workPathBackup = Path.Combine(AppDataManager.GamesDirPath, TitleIdText, "cache", "cpu", BackupDir);
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if (!Directory.Exists(workPathActual))
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{
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69
Ryujinx.Common/Configuration/AppDataManager.cs
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69
Ryujinx.Common/Configuration/AppDataManager.cs
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@ -0,0 +1,69 @@
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using Ryujinx.Common.Logging;
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using System;
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using System.IO;
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namespace Ryujinx.Common.Configuration
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{
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public static class AppDataManager
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{
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private static readonly string _defaultBaseDirPath;
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private const string DefaultBaseDir = "Ryujinx";
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// The following 3 are always part of Base Directory
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private const string GamesDir = "games";
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private const string ProfilesDir = "profiles";
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private const string KeysDir = "system";
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public static bool IsCustomBasePath { get; private set; }
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public static string BaseDirPath { get; private set; }
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public static string GamesDirPath { get; private set; }
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public static string ProfilesDirPath { get; private set; }
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public static string KeysDirPath { get; private set; }
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public static string KeysDirPathAlt { get; }
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public const string DefaultNandDir = "bis";
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public const string DefaultSdcardDir = "sdcard";
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private const string DefaultModsDir = "mods";
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public static string CustomModsPath { get; set; }
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public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
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public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
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static AppDataManager()
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{
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_defaultBaseDirPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
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KeysDirPathAlt = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
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}
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public static void Initialize(string baseDirPath)
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{
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BaseDirPath = _defaultBaseDirPath;
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if (baseDirPath != null && baseDirPath != _defaultBaseDirPath)
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{
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if (!Directory.Exists(baseDirPath))
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{
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Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Using defaults...");
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}
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else
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{
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BaseDirPath = baseDirPath;
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IsCustomBasePath = true;
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}
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}
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SetupBasePaths();
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}
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private static void SetupBasePaths()
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{
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Directory.CreateDirectory(BaseDirPath);
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Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
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Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
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Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
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}
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public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
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}
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}
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{
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ToFileFormat().SaveConfig(configurationFilePath);
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Common.Logging.Logger.Warning?.Print(LogClass.Application, "Configuration file has been updated!");
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Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
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}
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}
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@ -112,6 +112,11 @@ namespace Ryujinx.Common.Logging
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AsyncLogTargetOverflowAction.Discard));
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Notice = new Log(LogLevel.Notice);
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// Enable important log levels before configuration is loaded
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Error = new Log(LogLevel.Error);
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Warning = new Log(LogLevel.Warning);
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Info = new Log(LogLevel.Info);
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}
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public static void RestartTime()
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@ -4,6 +4,7 @@ using LibHac.Fs;
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using LibHac.FsService;
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using LibHac.FsSystem;
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using LibHac.Spl;
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using Ryujinx.Common.Configuration;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS;
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using System;
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@ -13,11 +14,8 @@ namespace Ryujinx.HLE.FileSystem
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{
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public class VirtualFileSystem : IDisposable
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{
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public const string BasePath = "Ryujinx";
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public const string NandPath = "bis";
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public const string SdCardPath = "sdcard";
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public const string SystemPath = "system";
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public const string ModsPath = "mods";
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public const string NandPath = AppDataManager.DefaultNandDir;
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public const string SdCardPath = AppDataManager.DefaultSdcardDir;
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public static string SafeNandPath = Path.Combine(NandPath, "safe");
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public static string SystemNandPath = Path.Combine(NandPath, "system");
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return fullPath;
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}
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public string GetBaseModsPath()
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{
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var baseModsDir = Path.Combine(GetBasePath(), "mods");
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ModLoader.EnsureBaseDirStructure(baseModsDir);
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return baseModsDir;
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}
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public string GetSdCardPath() => MakeFullPath(SdCardPath);
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internal string GetBasePath() => AppDataManager.BaseDirPath;
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internal string GetSdCardPath() => MakeFullPath(SdCardPath);
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public string GetNandPath() => MakeFullPath(NandPath);
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public string GetSystemPath() => MakeFullPath(SystemPath);
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internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true)
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{
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string saveUserPath = "";
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return new DriveInfo(Path.GetPathRoot(GetBasePath()));
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}
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public string GetBasePath()
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{
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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return Path.Combine(appDataPath, BasePath);
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}
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public void Reload()
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{
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ReloadKeySet();
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string titleKeyFile = null;
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string consoleKeyFile = null;
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string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
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if (!AppDataManager.IsCustomBasePath)
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{
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LoadSetAtPath(AppDataManager.KeysDirPathAlt);
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}
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LoadSetAtPath(Path.Combine(home, ".switch"));
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LoadSetAtPath(GetSystemPath());
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LoadSetAtPath(AppDataManager.KeysDirPath);
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void LoadSetAtPath(string basePath)
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{
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@ -69,7 +69,7 @@ namespace Ryujinx.HLE.HOS
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Npdm metaData = ReadNpdm(codeFs);
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_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.GetBaseModsPath());
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_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.ModLoader.GetModsBasePath());
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if (TitleId != 0)
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{
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IFileSystem codeFs = null;
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// Load Update
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string titleUpdateMetadataPath = Path.Combine(_fileSystem.GetBasePath(), "games", mainNca.Header.TitleId.ToString("x16"), "updates.json");
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string titleUpdateMetadataPath = Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "updates.json");
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if (File.Exists(titleUpdateMetadataPath))
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{
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@ -261,7 +261,7 @@ namespace Ryujinx.HLE.HOS
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}
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// Load Aoc
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string titleAocMetadataPath = Path.Combine(_fileSystem.GetBasePath(), "games", mainNca.Header.TitleId.ToString("x16"), "dlc.json");
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string titleAocMetadataPath = Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "dlc.json");
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if (File.Exists(titleAocMetadataPath))
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{
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Npdm metaData = ReadNpdm(codeFs);
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_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.GetBaseModsPath());
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_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.ModLoader.GetModsBasePath());
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if (controlNca != null)
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{
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@ -2,6 +2,7 @@ using LibHac.Common;
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using LibHac.Fs;
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using LibHac.FsSystem;
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using LibHac.FsSystem.RomFs;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Loaders.Mods;
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using Ryujinx.HLE.Loaders.Executables;
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@ -105,15 +106,18 @@ namespace Ryujinx.HLE.HOS
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private static bool StrEquals(string s1, string s2) => string.Equals(s1, s2, StringComparison.OrdinalIgnoreCase);
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public void EnsureBaseDirStructure(string modsBasePath)
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public string GetModsBasePath() => EnsureBaseDirStructure(AppDataManager.GetModsPath());
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private string EnsureBaseDirStructure(string modsBasePath)
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{
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var modsDir = new DirectoryInfo(modsBasePath);
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modsDir.Create();
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modsDir.CreateSubdirectory(AmsContentsDir);
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modsDir.CreateSubdirectory(AmsNsoPatchDir);
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modsDir.CreateSubdirectory(AmsNroPatchDir);
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// modsDir.CreateSubdirectory(AmsKipPatchDir); // uncomment when KIPs are supported
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return modsDir.FullName;
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}
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private static DirectoryInfo FindTitleDir(DirectoryInfo contentsDir, string titleId)
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using ARMeilleure.Translation.PTC;
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using Gtk;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInfo;
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using Ryujinx.Configuration;
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static void Main(string[] args)
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{
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// Parse Arguments
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string launchPath = null;
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string baseDirPath = null;
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for (int i = 0; i < args.Length; ++i)
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{
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string arg = args[i];
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if (arg == "-r" || arg == "--root-data-dir")
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{
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if (i + 1 >= args.Length)
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{
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Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
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continue;
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}
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baseDirPath = args[++i];
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}
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else if (launchPath == null)
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{
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launchPath = arg;
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}
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}
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Toolkit.Init(new ToolkitOptions
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{
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Backend = PlatformBackend.PreferNative,
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@ -38,6 +62,9 @@ namespace Ryujinx
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AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => ProgramExit();
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// Setup base data directory
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AppDataManager.Initialize(baseDirPath);
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// Initialize the configuration
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ConfigurationState.Initialize();
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@ -48,8 +75,7 @@ namespace Ryujinx
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DiscordIntegrationModule.Initialize();
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string globalBasePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx");
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string globalConfigurationPath = Path.Combine(globalBasePath, "Config.json");
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(localConfigurationPath))
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@ -60,24 +86,21 @@ namespace Ryujinx
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else if (File.Exists(globalConfigurationPath))
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else if (File.Exists(appDataConfigurationPath))
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{
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ConfigurationPath = globalConfigurationPath;
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ConfigurationPath = appDataConfigurationPath;
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(globalConfigurationPath);
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(appDataConfigurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else
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{
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// No configuration, we load the default values and save it on disk
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ConfigurationPath = globalConfigurationPath;
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|
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// Make sure to create the Ryujinx directory if needed.
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Directory.CreateDirectory(globalBasePath);
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ConfigurationPath = appDataConfigurationPath;
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|
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(appDataConfigurationPath);
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}
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PrintSystemInfo();
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@ -86,9 +109,9 @@ namespace Ryujinx
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|
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Application.Init();
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|
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string globalProdKeysPath = Path.Combine(globalBasePath, "system", "prod.keys");
|
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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if (!File.Exists(globalProdKeysPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
|
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bool hasGlobalProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
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bool hasAltProdKeys = !AppDataManager.IsCustomBasePath && File.Exists(Path.Combine(AppDataManager.KeysDirPathAlt, "prod.keys"));
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if (!hasGlobalProdKeys && !hasAltProdKeys && !Migration.IsMigrationNeeded())
|
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{
|
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GtkDialog.CreateWarningDialog("Key file was not found", "Please refer to `KEYS.md` for more info");
|
||||
}
|
||||
|
@ -96,9 +119,9 @@ namespace Ryujinx
|
|||
MainWindow mainWindow = new MainWindow();
|
||||
mainWindow.Show();
|
||||
|
||||
if (args.Length == 1)
|
||||
if (launchPath != null)
|
||||
{
|
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mainWindow.LoadApplication(args[0]);
|
||||
mainWindow.LoadApplication(launchPath);
|
||||
}
|
||||
|
||||
Application.Run();
|
||||
|
@ -114,6 +137,11 @@ namespace Ryujinx
|
|||
|
||||
var enabledLogs = Logger.GetEnabledLevels();
|
||||
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
|
||||
|
||||
if (AppDataManager.IsCustomBasePath)
|
||||
{
|
||||
Logger.Notice.Print(LogClass.Application, $"Custom Data Directory: {AppDataManager.BaseDirPath}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessUnhandledException(Exception e, bool isTerminating)
|
||||
|
|
|
@ -480,7 +480,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
internal static ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
|
||||
{
|
||||
string metadataFolder = Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "gui");
|
||||
string metadataFolder = Path.Combine(AppDataManager.GamesDirPath, titleId, "gui");
|
||||
string metadataFile = Path.Combine(metadataFolder, "metadata.json");
|
||||
|
||||
ApplicationMetadata appMetadata;
|
||||
|
@ -618,7 +618,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private static bool IsUpdateApplied(string titleId, out string version)
|
||||
{
|
||||
string jsonPath = Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "updates.json");
|
||||
string jsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
|
||||
|
||||
if (File.Exists(jsonPath))
|
||||
{
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Gtk;
|
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using OpenTK.Input;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Configuration;
|
||||
|
@ -602,7 +603,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private string GetProfileBasePath()
|
||||
{
|
||||
string path = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "profiles");
|
||||
string path = AppDataManager.ProfilesDirPath;
|
||||
|
||||
if (_inputDevice.ActiveId.StartsWith("keyboard"))
|
||||
{
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
_titleId = titleId;
|
||||
_virtualFileSystem = virtualFileSystem;
|
||||
_dlcJsonPath = System.IO.Path.Combine(virtualFileSystem.GetBasePath(), "games", _titleId, "dlc.json");
|
||||
_dlcJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "dlc.json");
|
||||
_baseTitleInfoLabel.Text = $"DLC Available for {titleName} [{titleId.ToUpper()}]";
|
||||
|
||||
try
|
||||
|
|
|
@ -339,7 +339,7 @@ namespace Ryujinx.Ui
|
|||
return;
|
||||
}
|
||||
|
||||
string titleUpdateMetadataPath = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", mainNca.Header.TitleId.ToString("x16"), "updates.json");
|
||||
string titleUpdateMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "updates.json");
|
||||
|
||||
if (File.Exists(titleUpdateMetadataPath))
|
||||
{
|
||||
|
@ -614,7 +614,7 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
||||
|
||||
var modsBasePath = _virtualFileSystem.GetBaseModsPath();
|
||||
var modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();
|
||||
var titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
|
||||
|
||||
Process.Start(new ProcessStartInfo
|
||||
|
@ -643,7 +643,7 @@ namespace Ryujinx.Ui
|
|||
private void OpenPtcDir_Clicked(object sender, EventArgs args)
|
||||
{
|
||||
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
||||
string ptcDir = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu");
|
||||
string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu");
|
||||
|
||||
string mainPath = System.IO.Path.Combine(ptcDir, "0");
|
||||
string backupPath = System.IO.Path.Combine(ptcDir, "1");
|
||||
|
@ -668,8 +668,8 @@ namespace Ryujinx.Ui
|
|||
string[] tableEntry = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n");
|
||||
string titleId = tableEntry[1].ToLower();
|
||||
|
||||
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu", "0"));
|
||||
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu", "1"));
|
||||
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "0"));
|
||||
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "1"));
|
||||
|
||||
MessageDialog warningDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
|
||||
{
|
||||
|
|
|
@ -3,6 +3,7 @@ using Gtk;
|
|||
using LibHac.Common;
|
||||
using LibHac.Ns;
|
||||
using Ryujinx.Audio;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.System;
|
||||
using Ryujinx.Configuration;
|
||||
|
@ -873,7 +874,7 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
Process.Start(new ProcessStartInfo()
|
||||
{
|
||||
FileName = _virtualFileSystem.GetBasePath(),
|
||||
FileName = AppDataManager.BaseDirPath,
|
||||
UseShellExecute = true,
|
||||
Verb = "open"
|
||||
});
|
||||
|
@ -1113,7 +1114,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void Update_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
string ryuUpdater = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "RyuUpdater.exe");
|
||||
string ryuUpdater = System.IO.Path.Combine(AppDataManager.BaseDirPath, "RyuUpdater.exe");
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Gtk;
|
||||
using LibHac;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
@ -175,6 +176,8 @@ namespace Ryujinx.Ui
|
|||
|
||||
public static bool IsMigrationNeeded()
|
||||
{
|
||||
if (AppDataManager.IsCustomBasePath) return false;
|
||||
|
||||
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
|
||||
string oldBasePath = Path.Combine(appDataPath, "RyuFs");
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
_titleId = titleId;
|
||||
_virtualFileSystem = virtualFileSystem;
|
||||
_updateJsonPath = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", _titleId, "updates.json");
|
||||
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
|
||||
_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
|
||||
|
||||
try
|
||||
|
|
Reference in a new issue