From b944941733befdfbae802c29c496fe5125f045e2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 31 Jan 2022 00:11:43 -0300 Subject: [PATCH] Fix bug that could cause depth buffer to be missing after clear (#3067) --- .../Engine/Threed/StateUpdater.cs | 16 ++++++++-------- Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 1 + 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index 1a9aeb44..a65fc908 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -369,14 +369,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed if (color != null) { - if (clipRegionWidth > color.Width) + if (clipRegionWidth > color.Width / samplesInX) { - clipRegionWidth = color.Width; + clipRegionWidth = color.Width / samplesInX; } - if (clipRegionHeight > color.Height) + if (clipRegionHeight > color.Height / samplesInY) { - clipRegionHeight = color.Height; + clipRegionHeight = color.Height / samplesInY; } } } @@ -400,14 +400,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed if (depthStencil != null) { - if (clipRegionWidth > depthStencil.Width) + if (clipRegionWidth > depthStencil.Width / samplesInX) { - clipRegionWidth = depthStencil.Width; + clipRegionWidth = depthStencil.Width / samplesInX; } - if (clipRegionHeight > depthStencil.Height) + if (clipRegionHeight > depthStencil.Height / samplesInY) { - clipRegionHeight = depthStencil.Height; + clipRegionHeight = depthStencil.Height / samplesInY; } } } diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 90e26442..a1c29291 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -434,6 +434,7 @@ namespace Ryujinx.Graphics.Gpu.Image { new Span(_rtHostColors).Fill(null); _rtHostColors[index] = _rtColors[index]?.HostTexture; + _rtHostDs = null; _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, null); }