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Avalonia: Use overlay dialog for controller applet (#3777)

* use overlay dialog for controller applet

* Update Ryujinx.Ava/Ui/Controls/ContentDialogHelper.cs

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
Emmanuel Hansen 2022-10-23 09:15:45 +00:00 committed by GitHub
parent 286e5d39b2
commit baba2c2467
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@ -4,6 +4,7 @@ using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Controls.Primitives;
using Avalonia.Media;
using Avalonia.Threading;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
@ -27,7 +28,10 @@ namespace Ryujinx.Ava.Ui.Controls
string secondaryButton,
string closeButton,
int iconSymbol,
UserResult primaryButtonResult = UserResult.Ok)
UserResult primaryButtonResult = UserResult.Ok,
ManualResetEvent deferResetEvent = null,
Func<Window, Task> doWhileDeferred = null,
TypedEventHandler<ContentDialog, ContentDialogButtonClickEventArgs> deferCloseAction = null)
{
UserResult result = UserResult.None;
@ -110,12 +114,19 @@ namespace Ryujinx.Ava.Ui.Controls
contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.No;
contentDialog.PrimaryButtonClick -= deferCloseAction;
});
contentDialog.CloseButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.Cancel;
contentDialog.PrimaryButtonClick -= deferCloseAction;
});
if (deferResetEvent != null)
{
contentDialog.PrimaryButtonClick += deferCloseAction;
}
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
overlay?.Close();
@ -143,35 +154,20 @@ namespace Ryujinx.Ava.Ui.Controls
Func<Window, Task> doWhileDeferred = null)
{
bool startedDeferring = false;
UserResult result = UserResult.None;
ContentDialog contentDialog = new ContentDialog
{
Title = title,
PrimaryButtonText = primaryButton,
SecondaryButtonText = secondaryButton,
CloseButtonText = closeButton,
Content = CreateDialogTextContent(primaryText, secondaryText, iconSymbol),
PrimaryButtonCommand = MiniCommand.Create(() =>
{
result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
}),
};
contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
{
contentDialog.PrimaryButtonClick -= DeferClose;
result = UserResult.No;
});
contentDialog.CloseButtonCommand = MiniCommand.Create(() =>
{
contentDialog.PrimaryButtonClick -= DeferClose;
result = UserResult.Cancel;
});
contentDialog.PrimaryButtonClick += DeferClose;
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
return result;
return await ShowContentDialog(
title,
primaryText,
secondaryText,
primaryButton,
secondaryButton,
closeButton,
iconSymbol,
primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok,
deferResetEvent,
doWhileDeferred,
DeferClose);
async void DeferClose(ContentDialog sender, ContentDialogButtonClickEventArgs args)
{
@ -180,7 +176,7 @@ namespace Ryujinx.Ava.Ui.Controls
return;
}
contentDialog.PrimaryButtonClick -= DeferClose;
sender.PrimaryButtonClick -= DeferClose;
startedDeferring = true;
@ -188,7 +184,7 @@ namespace Ryujinx.Ava.Ui.Controls
result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
contentDialog.PrimaryButtonClick -= DeferClose;
sender.PrimaryButtonClick -= DeferClose;
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
Task.Run(() =>