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GUI: Implement context menu for the game table (#840)

* Add context menu to the game table

* Minor bugfix and cleanup

* add ability to create directory if it doesn't exist

* nit

* dont show menu when right-clicking nothing
This commit is contained in:
Xpl0itR 2019-12-22 02:49:51 +00:00 committed by Ac_K
parent 01a4c80ed5
commit bd010869a5
5 changed files with 135 additions and 44 deletions

View file

@ -43,6 +43,7 @@
<None Remove="Ui\assets\PatreonLogo.png" /> <None Remove="Ui\assets\PatreonLogo.png" />
<None Remove="Ui\assets\Icon.png" /> <None Remove="Ui\assets\Icon.png" />
<None Remove="Ui\assets\TwitterLogo.png" /> <None Remove="Ui\assets\TwitterLogo.png" />
<None Remove="Ui\GameTableContextMenu.glade" />
<None Remove="Ui\MainWindow.glade" /> <None Remove="Ui\MainWindow.glade" />
<None Remove="Ui\SwitchSettings.glade" /> <None Remove="Ui\SwitchSettings.glade" />
</ItemGroup> </ItemGroup>
@ -63,6 +64,7 @@
<EmbeddedResource Include="Ui\assets\PatreonLogo.png" /> <EmbeddedResource Include="Ui\assets\PatreonLogo.png" />
<EmbeddedResource Include="Ui\assets\Icon.png" /> <EmbeddedResource Include="Ui\assets\Icon.png" />
<EmbeddedResource Include="Ui\assets\TwitterLogo.png" /> <EmbeddedResource Include="Ui\assets\TwitterLogo.png" />
<EmbeddedResource Include="Ui\GameTableContextMenu.glade" />
<EmbeddedResource Include="Ui\MainWindow.glade" /> <EmbeddedResource Include="Ui\MainWindow.glade" />
<EmbeddedResource Include="Ui\SwitchSettings.glade" /> <EmbeddedResource Include="Ui\SwitchSettings.glade" />
</ItemGroup> </ItemGroup>

View file

@ -0,0 +1,75 @@
using Gtk;
using Ryujinx.HLE.FileSystem;
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui
{
public class GameTableContextMenu : Menu
{
private static ListStore _gameTableStore;
private static TreeIter _rowIter;
#pragma warning disable CS0649
#pragma warning disable IDE0044
[GUI] MenuItem _openSaveDir;
#pragma warning restore CS0649
#pragma warning restore IDE0044
public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter) : this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter) { }
private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter) : base(builder.GetObject("_contextMenu").Handle)
{
builder.Autoconnect(this);
_openSaveDir.Activated += OpenSaveDir_Clicked;
_gameTableStore = gameTableStore;
_rowIter = rowIter;
}
//Events
private void OpenSaveDir_Clicked(object sender, EventArgs args)
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
string saveDir = System.IO.Path.Combine(new VirtualFileSystem().GetNandPath(), "user", "save", "0000000000000000", "00000000000000000000000000000001", titleId, "0");
if (!Directory.Exists(saveDir))
{
MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
{
Title = "Ryujinx",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
Text = $"Could not find save directory for {titleName} [{titleId}]",
SecondaryText = "Would you like to create the directory?",
WindowPosition = WindowPosition.Center
};
if (messageDialog.Run() == (int)ResponseType.Yes)
{
Directory.CreateDirectory(saveDir);
}
else
{
messageDialog.Dispose();
return;
}
messageDialog.Dispose();
}
Process.Start(new ProcessStartInfo()
{
FileName = saveDir,
UseShellExecute = true,
Verb = "open"
});
}
}
}

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.22.1 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkMenu" id="_contextMenu">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkMenuItem" id="_openSaveDir">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">Open the folder where saves for the application is loaded</property>
<property name="label" translatable="yes">Open Save Directory</property>
<property name="use_underline">True</property>
</object>
</child>
</object>
</interface>

View file

@ -38,16 +38,6 @@ namespace Ryujinx.Ui
private static bool _gameLoaded; private static bool _gameLoaded;
private static bool _ending; private static bool _ending;
private static TreeViewColumn _favColumn;
private static TreeViewColumn _appColumn;
private static TreeViewColumn _devColumn;
private static TreeViewColumn _versionColumn;
private static TreeViewColumn _timePlayedColumn;
private static TreeViewColumn _lastPlayedColumn;
private static TreeViewColumn _fileExtColumn;
private static TreeViewColumn _fileSizeColumn;
private static TreeViewColumn _pathColumn;
private static TreeView _treeView; private static TreeView _treeView;
#pragma warning disable CS0649 #pragma warning disable CS0649
@ -66,6 +56,7 @@ namespace Ryujinx.Ui
[GUI] CheckMenuItem _fileSizeToggle; [GUI] CheckMenuItem _fileSizeToggle;
[GUI] CheckMenuItem _pathToggle; [GUI] CheckMenuItem _pathToggle;
[GUI] TreeView _gameTable; [GUI] TreeView _gameTable;
[GUI] TreeSelection _gameTableSelection;
[GUI] Label _progressLabel; [GUI] Label _progressLabel;
[GUI] LevelBar _progressBar; [GUI] LevelBar _progressBar;
#pragma warning restore CS0649 #pragma warning restore CS0649
@ -81,6 +72,8 @@ namespace Ryujinx.Ui
ApplicationLibrary.ApplicationAdded += Application_Added; ApplicationLibrary.ApplicationAdded += Application_Added;
_gameTable.ButtonReleaseEvent += Row_Clicked;
_renderer = new OglRenderer(); _renderer = new OglRenderer();
_audioOut = InitializeAudioEngine(); _audioOut = InitializeAudioEngine();
@ -173,26 +166,16 @@ namespace Ryujinx.Ui
foreach (TreeViewColumn column in _gameTable.Columns) foreach (TreeViewColumn column in _gameTable.Columns)
{ {
if (column.Title == "Fav") _favColumn = column; if (column.Title == "Fav" && ConfigurationState.Instance.Ui.GuiColumns.FavColumn) column.SortColumnId = 0;
else if (column.Title == "Application") _appColumn = column; else if (column.Title == "Application" && ConfigurationState.Instance.Ui.GuiColumns.AppColumn) column.SortColumnId = 2;
else if (column.Title == "Developer") _devColumn = column; else if (column.Title == "Developer" && ConfigurationState.Instance.Ui.GuiColumns.DevColumn) column.SortColumnId = 3;
else if (column.Title == "Version") _versionColumn = column; else if (column.Title == "Version" && ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) column.SortColumnId = 4;
else if (column.Title == "Time Played") _timePlayedColumn = column; else if (column.Title == "Time Played" && ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) column.SortColumnId = 5;
else if (column.Title == "Last Played") _lastPlayedColumn = column; else if (column.Title == "Last Played" && ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) column.SortColumnId = 6;
else if (column.Title == "File Ext") _fileExtColumn = column; else if (column.Title == "File Ext" && ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) column.SortColumnId = 7;
else if (column.Title == "File Size") _fileSizeColumn = column; else if (column.Title == "File Size" && ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) column.SortColumnId = 8;
else if (column.Title == "Path") _pathColumn = column; else if (column.Title == "Path" && ConfigurationState.Instance.Ui.GuiColumns.PathColumn) column.SortColumnId = 9;
} }
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favColumn.SortColumnId = 0;
if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _appColumn.SortColumnId = 2;
if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _devColumn.SortColumnId = 3;
if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _versionColumn.SortColumnId = 4;
if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _timePlayedColumn.SortColumnId = 5;
if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _lastPlayedColumn.SortColumnId = 6;
if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _fileExtColumn.SortColumnId = 7;
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeColumn.SortColumnId = 8;
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathColumn.SortColumnId = 9;
} }
private HLE.Switch InitializeSwitchInstance() private HLE.Switch InitializeSwitchInstance()
@ -421,24 +404,24 @@ namespace Ryujinx.Ui
} }
//Events //Events
private void Application_Added(object sender, ApplicationAddedEventArgs e) private void Application_Added(object sender, ApplicationAddedEventArgs args)
{ {
Application.Invoke(delegate Application.Invoke(delegate
{ {
_tableStore.AppendValues( _tableStore.AppendValues(
e.AppData.Favorite, args.AppData.Favorite,
new Gdk.Pixbuf(e.AppData.Icon, 75, 75), new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
$"{e.AppData.TitleName}\n{e.AppData.TitleId.ToUpper()}", $"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}",
e.AppData.Developer, args.AppData.Developer,
e.AppData.Version, args.AppData.Version,
e.AppData.TimePlayed, args.AppData.TimePlayed,
e.AppData.LastPlayed, args.AppData.LastPlayed,
e.AppData.FileExtension, args.AppData.FileExtension,
e.AppData.FileSize, args.AppData.FileSize,
e.AppData.Path); args.AppData.Path);
_progressLabel.Text = $"{e.NumAppsLoaded}/{e.NumAppsFound} Games Loaded"; _progressLabel.Text = $"{args.NumAppsLoaded}/{args.NumAppsFound} Games Loaded";
_progressBar.Value = (float)e.NumAppsLoaded / e.NumAppsFound; _progressBar.Value = (float)args.NumAppsLoaded / args.NumAppsFound;
}); });
} }
@ -477,12 +460,25 @@ namespace Ryujinx.Ui
private void Row_Activated(object sender, RowActivatedArgs args) private void Row_Activated(object sender, RowActivatedArgs args)
{ {
_tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path.ToString())); _gameTableSelection.GetSelected(out TreeIter treeIter);
string path = (string)_tableStore.GetValue(treeIter, 9); string path = (string)_tableStore.GetValue(treeIter, 9);
LoadApplication(path); LoadApplication(path);
} }
private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
{
if (args.Event.Button != 3) return;
_gameTableSelection.GetSelected(out TreeIter treeIter);
if (treeIter.UserData == IntPtr.Zero) return;
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter);
contextMenu.ShowAll();
contextMenu.PopupAtPointer(null);
}
private void Load_Application_File(object sender, EventArgs args) private void Load_Application_File(object sender, EventArgs args)
{ {
FileChooserDialog fileChooser = new FileChooserDialog("Choose the file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept); FileChooserDialog fileChooser = new FileChooserDialog("Choose the file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);

View file

@ -330,7 +330,7 @@
<property name="hover_selection">True</property> <property name="hover_selection">True</property>
<signal name="row-activated" handler="Row_Activated" swapped="no"/> <signal name="row-activated" handler="Row_Activated" swapped="no"/>
<child internal-child="selection"> <child internal-child="selection">
<object class="GtkTreeSelection"/> <object class="GtkTreeSelection" id="_gameTableSelection"/>
</child> </child>
</object> </object>
</child> </child>