Add support for the R4G4 texture format (#2956)
This commit is contained in:
parent
1485780d90
commit
c05c8e09d4
7 changed files with 72 additions and 18 deletions
|
@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
public bool HasVectorIndexingBug { get; }
|
||||
|
||||
public bool SupportsAstcCompression { get; }
|
||||
public bool SupportsR4G4Format { get; }
|
||||
public bool SupportsFragmentShaderInterlock { get; }
|
||||
public bool SupportsFragmentShaderOrderingIntel { get; }
|
||||
public bool SupportsImageLoadFormatted { get; }
|
||||
|
@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
bool hasFrontFacingBug,
|
||||
bool hasVectorIndexingBug,
|
||||
bool supportsAstcCompression,
|
||||
bool supportsR4G4Format,
|
||||
bool supportsFragmentShaderInterlock,
|
||||
bool supportsFragmentShaderOrderingIntel,
|
||||
bool supportsImageLoadFormatted,
|
||||
|
@ -40,6 +42,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
HasFrontFacingBug = hasFrontFacingBug;
|
||||
HasVectorIndexingBug = hasVectorIndexingBug;
|
||||
SupportsAstcCompression = supportsAstcCompression;
|
||||
SupportsR4G4Format = supportsR4G4Format;
|
||||
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
||||
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
||||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||
|
|
|
@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
D32FloatS8Uint,
|
||||
R8G8B8X8Srgb,
|
||||
R8G8B8A8Srgb,
|
||||
R4G4Unorm,
|
||||
R4G4B4A4Unorm,
|
||||
R5G5B5X1Unorm,
|
||||
R5G5B5A1Unorm,
|
||||
|
|
|
@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
|
||||
{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
|
||||
{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },
|
||||
{ 0x2491e, new FormatInfo(Format.R4G4Unorm, 1, 1, 1, 2) },
|
||||
{ 0x24912, new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4) },
|
||||
{ 0x24914, new FormatInfo(Format.R5G5B5A1Unorm, 1, 1, 2, 4) },
|
||||
{ 0x24915, new FormatInfo(Format.R5G6B5Unorm, 1, 1, 2, 3) },
|
||||
|
|
|
@ -785,7 +785,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// Handle compressed cases not supported by the host:
|
||||
// - ASTC is usually not supported on desktop cards.
|
||||
// - BC4/BC5 is not supported on 3D textures.
|
||||
if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
|
||||
if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
|
||||
{
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
data.ToArray(),
|
||||
|
@ -805,11 +805,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
data = decoded;
|
||||
}
|
||||
else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
|
||||
else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
|
||||
{
|
||||
data = PixelConverter.ConvertR4G4ToR4G4B4A4(data);
|
||||
}
|
||||
else if (Target == Target.Texture3D && Format.IsBc4())
|
||||
{
|
||||
data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc4Snorm);
|
||||
}
|
||||
else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
|
||||
else if (Target == Target.Texture3D && Format.IsBc5())
|
||||
{
|
||||
data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc5Snorm);
|
||||
}
|
||||
|
|
|
@ -66,6 +66,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
if (!caps.SupportsR4G4Format && info.FormatInfo.Format == Format.R4G4Unorm)
|
||||
{
|
||||
return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
|
||||
}
|
||||
|
||||
if (info.Target == Target.Texture3D)
|
||||
{
|
||||
// The host API does not support 3D BC4/BC5 compressed formats.
|
||||
|
|
|
@ -101,21 +101,22 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
public Capabilities GetCapabilities()
|
||||
{
|
||||
return new Capabilities(
|
||||
HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
|
||||
HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
|
||||
HwCapabilities.SupportsAstcCompression,
|
||||
HwCapabilities.SupportsFragmentShaderInterlock,
|
||||
HwCapabilities.SupportsFragmentShaderOrdering,
|
||||
HwCapabilities.SupportsImageLoadFormatted,
|
||||
HwCapabilities.SupportsMismatchingViewFormat,
|
||||
HwCapabilities.SupportsNonConstantTextureOffset,
|
||||
HwCapabilities.SupportsShaderBallot,
|
||||
HwCapabilities.SupportsTextureShadowLod,
|
||||
HwCapabilities.SupportsViewportSwizzle,
|
||||
HwCapabilities.SupportsIndirectParameters,
|
||||
HwCapabilities.MaximumComputeSharedMemorySize,
|
||||
HwCapabilities.MaximumSupportedAnisotropy,
|
||||
HwCapabilities.StorageBufferOffsetAlignment);
|
||||
hasFrontFacingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
|
||||
hasVectorIndexingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
|
||||
supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
|
||||
supportsR4G4Format: false,
|
||||
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
|
||||
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
||||
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
||||
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
|
||||
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
||||
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
||||
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
||||
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
|
||||
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
|
||||
maximumComputeSharedMemorySize: HwCapabilities.MaximumComputeSharedMemorySize,
|
||||
maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy,
|
||||
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment);
|
||||
}
|
||||
|
||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||
|
|
39
Ryujinx.Graphics.Texture/PixelConverter.cs
Normal file
39
Ryujinx.Graphics.Texture/PixelConverter.cs
Normal file
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public static class PixelConverter
|
||||
{
|
||||
public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
int start = 0;
|
||||
|
||||
if (Sse41.IsSupported)
|
||||
{
|
||||
int sizeTrunc = data.Length & ~7;
|
||||
start = sizeTrunc;
|
||||
|
||||
fixed (byte* inputPtr = data, outputPtr = output)
|
||||
{
|
||||
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
||||
{
|
||||
Sse2.Store(outputPtr + offset * 2, Sse41.ConvertToVector128Int16(inputPtr + offset).AsByte());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
|
||||
for (int i = start; i < data.Length; i++)
|
||||
{
|
||||
outputSpan[i] = (ushort)data[i];
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
Reference in a new issue