Share ResourceManager vertex vertex A and B shaders (#5181)
This commit is contained in:
parent
0e037d0213
commit
c27e453fd3
4 changed files with 9 additions and 36 deletions
|
@ -17,8 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private readonly ResourceCounts _resourceCounts;
|
||||
private readonly int _stageIndex;
|
||||
|
||||
private readonly int[] _constantBufferBindings;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU accessor.
|
||||
/// </summary>
|
||||
|
@ -28,12 +26,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
_context = context;
|
||||
_resourceCounts = resourceCounts;
|
||||
_stageIndex = stageIndex;
|
||||
|
||||
if (context.Capabilities.Api != TargetApi.Vulkan)
|
||||
{
|
||||
_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
|
||||
_constantBufferBindings.AsSpan().Fill(-1);
|
||||
}
|
||||
}
|
||||
|
||||
public int QueryBindingConstantBuffer(int index)
|
||||
|
@ -45,15 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
else
|
||||
{
|
||||
int binding = _constantBufferBindings[index];
|
||||
|
||||
if (binding < 0)
|
||||
{
|
||||
binding = _resourceCounts.UniformBuffersCount++;
|
||||
_constantBufferBindings[index] = binding;
|
||||
}
|
||||
|
||||
return binding;
|
||||
return _resourceCounts.UniformBuffersCount++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private readonly HashSet<int> _usedConstantBufferBindings;
|
||||
|
||||
public ShaderProperties Properties => _properties;
|
||||
|
||||
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
|
||||
{
|
||||
_gpuAccessor = gpuAccessor;
|
||||
|
@ -98,19 +100,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
|
||||
}
|
||||
|
||||
public void InheritFrom(ResourceManager other)
|
||||
{
|
||||
for (int i = 0; i < other._cbSlotToBindingMap.Length; i++)
|
||||
{
|
||||
int binding = other._cbSlotToBindingMap[i];
|
||||
|
||||
if (binding >= 0)
|
||||
{
|
||||
_cbSlotToBindingMap[i] = binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetShaderStagePrefix(ShaderStage stage)
|
||||
{
|
||||
uint index = (uint)stage;
|
||||
|
|
|
@ -39,9 +39,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public TranslationOptions Options { get; }
|
||||
|
||||
public ShaderProperties Properties { get; }
|
||||
public ShaderProperties Properties => ResourceManager.Properties;
|
||||
|
||||
public ResourceManager ResourceManager { get; }
|
||||
public ResourceManager ResourceManager { get; set; }
|
||||
|
||||
public bool TransformFeedbackEnabled { get; }
|
||||
|
||||
|
@ -159,8 +159,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_sbSlots = new Dictionary<int, int>();
|
||||
_sbSlotsReverse = new Dictionary<int, int>();
|
||||
|
||||
Properties = new ShaderProperties();
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, Properties);
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
|
||||
}
|
||||
|
||||
public ShaderConfig(
|
||||
|
@ -429,8 +428,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public void InheritFrom(ShaderConfig other)
|
||||
{
|
||||
ResourceManager.InheritFrom(other.ResourceManager);
|
||||
|
||||
ClipDistancesWritten |= other.ClipDistancesWritten;
|
||||
UsedFeatures |= other.UsedFeatures;
|
||||
|
||||
|
|
|
@ -155,6 +155,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
|
||||
|
||||
// We need to share the resource manager since both shaders accesses the same constant buffers.
|
||||
other._config.ResourceManager = _config.ResourceManager;
|
||||
|
||||
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
|
||||
|
||||
code = Combine(otherCode, code, aStart);
|
||||
|
|
Reference in a new issue