surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer. This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super Mario Galaxy now go ingame). Thanks to @gdkchan for tracing the memory corruption.
This commit is contained in:
parent
ace67ed324
commit
c482718d2e
1 changed files with 1 additions and 1 deletions
|
@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||||
IsAbandoned = false;
|
IsAbandoned = false;
|
||||||
OverrideMaxBufferCount = 0;
|
OverrideMaxBufferCount = 0;
|
||||||
DequeueBufferCannotBlock = false;
|
DequeueBufferCannotBlock = false;
|
||||||
UseAsyncBuffer = true;
|
UseAsyncBuffer = false;
|
||||||
DefaultWidth = 1;
|
DefaultWidth = 1;
|
||||||
DefaultHeight = 1;
|
DefaultHeight = 1;
|
||||||
DefaultMaxBufferCount = 2;
|
DefaultMaxBufferCount = 2;
|
||||||
|
|
Reference in a new issue