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Swap BGR components for 16-bit BGR texture formats (#2567)

This commit is contained in:
gdkchan 2021-08-20 18:26:25 -03:00 committed by GitHub
parent 6c76bc3bc0
commit c702943af3
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 15 additions and 12 deletions

View file

@ -235,14 +235,17 @@ namespace Ryujinx.Graphics.GAL
} }
/// <summary> /// <summary>
/// Checks if the texture format is a BGRA format with 8-bit components. /// Checks if the texture format is a BGR format.
/// </summary> /// </summary>
/// <param name="format">Texture format</param> /// <param name="format">Texture format</param>
/// <returns>True if the texture format is a BGRA format with 8-bit components, false otherwise</returns> /// <returns>True if the texture format is a BGR format, false otherwise</returns>
public static bool IsBgra8(this Format format) public static bool IsBgr(this Format format)
{ {
switch (format) switch (format)
{ {
case Format.B5G6R5Unorm:
case Format.B5G5R5X1Unorm:
case Format.B5G5R5A1Unorm:
case Format.B8G8R8X8Unorm: case Format.B8G8R8X8Unorm:
case Format.B8G8R8A8Unorm: case Format.B8G8R8A8Unorm:
case Format.B8G8R8X8Srgb: case Format.B8G8R8X8Srgb:

View file

@ -168,9 +168,9 @@ namespace Ryujinx.Graphics.OpenGL
Add(Format.Astc10x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc10X10Khr)); Add(Format.Astc10x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc10X10Khr));
Add(Format.Astc12x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X10Khr)); Add(Format.Astc12x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X10Khr));
Add(Format.Astc12x12Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X12Khr)); Add(Format.Astc12x12Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X12Khr));
Add(Format.B5G6R5Unorm, new FormatInfo(3, true, false, All.Rgb565, PixelFormat.Rgb, PixelType.UnsignedShort565)); Add(Format.B5G6R5Unorm, new FormatInfo(3, true, false, All.Rgb565, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed));
Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Bgra, PixelType.UnsignedShort5551)); Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed));
Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort5551)); Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed));
Add(Format.A1B5G5R5Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort1555Reversed)); Add(Format.A1B5G5R5Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort1555Reversed));
Add(Format.B8G8R8X8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte)); Add(Format.B8G8R8X8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte)); Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));

View file

@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
Extents2D dstRegion, Extents2D dstRegion,
bool linearFilter) bool linearFilter)
{ {
TextureView srcConverted = src.Format.IsBgra8() != dst.Format.IsBgra8() ? BgraSwap(src) : src; TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();

View file

@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
(int)Info.SwizzleA.Convert() (int)Info.SwizzleA.Convert()
}; };
if (Info.Format.IsBgra8()) if (Info.Format.IsBgr())
{ {
// Swap B <-> R for BGRA formats, as OpenGL has no support for them // Swap B <-> R for BGRA formats, as OpenGL has no support for them
// and we need to manually swap the components on read/write on the GPU. // and we need to manually swap the components on read/write on the GPU.

View file

@ -879,7 +879,7 @@ namespace Ryujinx.Graphics.OpenGL
_framebuffer.AttachColor(index, color); _framebuffer.AttachColor(index, color);
int isBgra = color != null && color.Format.IsBgra8() ? 1 : 0; int isBgra = color != null && color.Format.IsBgr() ? 1 : 0;
if (_fpIsBgra[index].X != isBgra) if (_fpIsBgra[index].X != isBgra)
{ {

View file

@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
TextureView viewConverted = view.Format.IsBgra8() ? _renderer.TextureCopy.BgraSwap(view) : view; TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
GL.FramebufferTexture( GL.FramebufferTexture(
FramebufferTarget.ReadFramebuffer, FramebufferTarget.ReadFramebuffer,
@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.OpenGL
if (ScreenCaptureRequested) if (ScreenCaptureRequested)
{ {
CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgra8(), crop.FlipX, crop.FlipY); CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY);
ScreenCaptureRequested = false; ScreenCaptureRequested = false;
} }