Fix shader texture LOD query (#2397)
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3 changed files with 6 additions and 6 deletions
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2362;
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private const ulong ShaderCodeGenVersion = 2397;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -889,7 +889,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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type,
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flags,
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handle,
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compIndex,
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compIndex ^ 1, // The instruction component order is the inverse of GLSL's.
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tempDest,
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sources);
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@ -897,9 +897,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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tempDest = context.FPMultiply(tempDest, ConstF(256.0f));
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Operand finalValue = context.FPConvertToS32(tempDest);
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Operand fixedPointValue = context.FPConvertToS32(tempDest);
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context.Copy(dest, finalValue);
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context.Copy(dest, fixedPointValue);
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}
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}
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}
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@ -155,7 +155,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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return node;
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}
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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texOp.Format,
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texOp.Flags,
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texOp.Handle,
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1,
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0,
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lod,
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lodSources));
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