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Fix shader texture LOD query (#2397)

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gdkchan 2021-06-23 18:31:14 -03:00 committed by GitHub
parent ab9d4b862d
commit c71ae9c85c
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 6 additions and 6 deletions

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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// Version of the codegen (to be changed when codegen or guest format change). /// Version of the codegen (to be changed when codegen or guest format change).
/// </summary> /// </summary>
private const ulong ShaderCodeGenVersion = 2362; private const ulong ShaderCodeGenVersion = 2397;
// Progress reporting helpers // Progress reporting helpers
private volatile int _shaderCount; private volatile int _shaderCount;

View file

@ -889,7 +889,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
type, type,
flags, flags,
handle, handle,
compIndex, compIndex ^ 1, // The instruction component order is the inverse of GLSL's.
tempDest, tempDest,
sources); sources);
@ -897,9 +897,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
tempDest = context.FPMultiply(tempDest, ConstF(256.0f)); tempDest = context.FPMultiply(tempDest, ConstF(256.0f));
Operand finalValue = context.FPConvertToS32(tempDest); Operand fixedPointValue = context.FPConvertToS32(tempDest);
context.Copy(dest, finalValue); context.Copy(dest, fixedPointValue);
} }
} }
} }

View file

@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Shader.Translation
texOp.Format, texOp.Format,
texOp.Flags, texOp.Flags,
texOp.Handle, texOp.Handle,
1, 0,
lod, lod,
lodSources)); lodSources));