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Support shared color mask, implement more shader instructions

Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
This commit is contained in:
gdkchan 2019-12-06 19:37:00 -03:00 committed by Thog
parent e25b7c9848
commit cb171f6ebf
32 changed files with 313 additions and 92 deletions

View file

@ -4,13 +4,16 @@ namespace Ryujinx.Graphics.GAL
{ {
public bool SupportsAstcCompression { get; } public bool SupportsAstcCompression { get; }
public int MaximumViewportDimensions { get; }
public int StorageBufferOffsetAlignment { get; } public int StorageBufferOffsetAlignment { get; }
public Capabilities( public Capabilities(
bool supportsAstcCompression, bool supportsAstcCompression,
int maximumViewportDimensions,
int storageBufferOffsetAlignment) int storageBufferOffsetAlignment)
{ {
SupportsAstcCompression = supportsAstcCompression; SupportsAstcCompression = supportsAstcCompression;
MaximumViewportDimensions = maximumViewportDimensions;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment; StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
} }
} }

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{ {
private void Clear(GpuState state, int argument) private void Clear(GpuState state, int argument)
{ {
UpdateRenderTargetStateIfNeeded(state); UpdateRenderTargetState(state, useControl: false);
_textureManager.CommitGraphicsBindings(); _textureManager.CommitGraphicsBindings();
@ -49,6 +49,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
stencilValue, stencilValue,
stencilMask); stencilMask);
} }
UpdateRenderTargetState(state, useControl: true);
} }
} }
} }

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private int _firstIndex; private int _firstIndex;
private int _indexCount; private int _indexCount;
private bool _instancedHasState; private bool _instancedDrawPending;
private bool _instancedIndexed; private bool _instancedIndexed;
private int _instancedFirstIndex; private int _instancedFirstIndex;
@ -32,9 +32,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (instanced) if (instanced)
{ {
if (!_instancedHasState) if (!_instancedDrawPending)
{ {
_instancedHasState = true; _instancedDrawPending = true;
_instancedIndexed = _drawIndexed; _instancedIndexed = _drawIndexed;
@ -82,20 +82,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void DrawBegin(GpuState state, int argument) private void DrawBegin(GpuState state, int argument)
{ {
PrimitiveType type = (PrimitiveType)(argument & 0xffff);
_context.Renderer.Pipeline.SetPrimitiveTopology(type.Convert());
PrimitiveType = type;
if ((argument & (1 << 26)) != 0) if ((argument & (1 << 26)) != 0)
{ {
_instanceIndex++; _instanceIndex++;
} }
else if ((argument & (1 << 27)) == 0) else if ((argument & (1 << 27)) == 0)
{ {
PerformDeferredDraws();
_instanceIndex = 0; _instanceIndex = 0;
} }
PrimitiveType type = (PrimitiveType)(argument & 0xffff);
_context.Renderer.Pipeline.SetPrimitiveTopology(type.Convert());
PrimitiveType = type;
} }
private void SetIndexBufferCount(GpuState state, int argument) private void SetIndexBufferCount(GpuState state, int argument)
@ -106,9 +108,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
public void PerformDeferredDraws() public void PerformDeferredDraws()
{ {
// Perform any pending instanced draw. // Perform any pending instanced draw.
if (_instancedHasState) if (_instancedDrawPending)
{ {
_instancedHasState = false; _instancedDrawPending = false;
if (_instancedIndexed) if (_instancedIndexed)
{ {

View file

@ -1,4 +1,3 @@
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine namespace Ryujinx.Graphics.Gpu.Engine
@ -9,11 +8,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
{ {
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState); var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
if (_context.MemoryManager.Translate(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset) == MemoryManager.BadAddress)
{
return;
}
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument); _context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
state.SetUniformBufferOffset(uniformBuffer.Offset + 4); state.SetUniformBufferOffset(uniformBuffer.Offset + 4);

View file

@ -86,7 +86,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateShaderState(state); UpdateShaderState(state);
} }
UpdateRenderTargetStateIfNeeded(state); if (state.QueryModified(MethodOffset.RtColorState,
MethodOffset.RtDepthStencilState,
MethodOffset.RtControl,
MethodOffset.RtDepthStencilSize,
MethodOffset.RtDepthStencilEnable))
{
UpdateRenderTargetState(state, useControl: true);
}
if (state.QueryModified(MethodOffset.DepthTestEnable, if (state.QueryModified(MethodOffset.DepthTestEnable,
MethodOffset.DepthWriteEnable, MethodOffset.DepthWriteEnable,
@ -155,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateFaceState(state); UpdateFaceState(state);
} }
if (state.QueryModified(MethodOffset.RtColorMask)) if (state.QueryModified(MethodOffset.RtColorMaskShared, MethodOffset.RtColorMask))
{ {
UpdateRtColorMask(state); UpdateRtColorMask(state);
} }
@ -210,19 +217,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
} }
} }
private void UpdateRenderTargetStateIfNeeded(GpuState state) private void UpdateRenderTargetState(GpuState state, bool useControl)
{ {
if (state.QueryModified(MethodOffset.RtColorState, var rtControl = state.Get<RtControl>(MethodOffset.RtControl);
MethodOffset.RtDepthStencilState,
MethodOffset.RtDepthStencilSize, int count = useControl ? rtControl.UnpackCount() : Constants.TotalRenderTargets;
MethodOffset.RtDepthStencilEnable))
{
UpdateRenderTargetState(state);
}
}
private void UpdateRenderTargetState(GpuState state)
{
var msaaMode = state.Get<TextureMsaaMode>(MethodOffset.RtMsaaMode); var msaaMode = state.Get<TextureMsaaMode>(MethodOffset.RtMsaaMode);
int samplesInX = msaaMode.SamplesInX(); int samplesInX = msaaMode.SamplesInX();
@ -230,9 +230,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
for (int index = 0; index < Constants.TotalRenderTargets; index++) for (int index = 0; index < Constants.TotalRenderTargets; index++)
{ {
var colorState = state.Get<RtColorState>(MethodOffset.RtColorState, index); int rtIndex = useControl ? rtControl.UnpackPermutationIndex(index) : index;
if (!IsRtEnabled(colorState)) var colorState = state.Get<RtColorState>(MethodOffset.RtColorState, rtIndex);
if (index >= count || !IsRtEnabled(colorState))
{ {
_textureManager.SetRenderTargetColor(index, null); _textureManager.SetRenderTargetColor(index, null);
@ -292,6 +294,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void UpdateViewportTransform(GpuState state) private void UpdateViewportTransform(GpuState state)
{ {
bool transformEnable = GetViewportTransformEnable(state);
bool flipY = (state.Get<int>(MethodOffset.YControl) & 1) != 0; bool flipY = (state.Get<int>(MethodOffset.YControl) & 1) != 0;
float yFlip = flipY ? -1 : 1; float yFlip = flipY ? -1 : 1;
@ -303,13 +307,35 @@ namespace Ryujinx.Graphics.Gpu.Engine
var transform = state.Get<ViewportTransform>(MethodOffset.ViewportTransform, index); var transform = state.Get<ViewportTransform>(MethodOffset.ViewportTransform, index);
var extents = state.Get<ViewportExtents> (MethodOffset.ViewportExtents, index); var extents = state.Get<ViewportExtents> (MethodOffset.ViewportExtents, index);
float x = transform.TranslateX - MathF.Abs(transform.ScaleX); RectangleF region;
float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
float width = transform.ScaleX * 2; if (transformEnable)
float height = transform.ScaleY * 2 * yFlip; {
float x = transform.TranslateX - MathF.Abs(transform.ScaleX);
float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
RectangleF region = new RectangleF(x, y, width, height); float width = transform.ScaleX * 2;
float height = transform.ScaleY * 2 * yFlip;
region = new RectangleF(x, y, width, height);
}
else
{
// It's not possible to fully disable viewport transform, at least with the most
// common graphics APIs, but we can effectively disable it with a dummy transform.
// The transform is defined as: xw = (width / 2) * xndc + x + (width / 2)
// By setting x to -(width / 2), we effectively remove the translation.
// By setting the width to 2, we remove the scale since 2 / 2 = 1.
// Now, the only problem is the viewport clipping, that we also can't disable.
// To prevent the values from being clipped, we multiply (-1, -1, 2, 2) by
// the maximum supported viewport dimensions.
// This must be compensated on the shader, by dividing the vertex position
// by the maximum viewport dimensions.
float maxSize = (float)_context.Capabilities.MaximumViewportDimensions;
float halfMaxSize = (float)_context.Capabilities.MaximumViewportDimensions * 0.5f;
region = new RectangleF(-halfMaxSize, -halfMaxSize, maxSize, maxSize * yFlip);
}
viewports[index] = new Viewport( viewports[index] = new Viewport(
region, region,
@ -537,11 +563,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void UpdateRtColorMask(GpuState state) private void UpdateRtColorMask(GpuState state)
{ {
bool rtColorMaskShared = state.Get<Boolean32>(MethodOffset.RtColorMaskShared);
uint[] componentMasks = new uint[Constants.TotalRenderTargets]; uint[] componentMasks = new uint[Constants.TotalRenderTargets];
for (int index = 0; index < Constants.TotalRenderTargets; index++) for (int index = 0; index < Constants.TotalRenderTargets; index++)
{ {
var colorMask = state.Get<RtColorMask>(MethodOffset.RtColorMask, index); var colorMask = state.Get<RtColorMask>(MethodOffset.RtColorMask, rtColorMaskShared ? 0 : index);
uint componentMask = 0; uint componentMask = 0;
@ -634,7 +662,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
addressesArray[index] = baseAddress + shader.Offset; addressesArray[index] = baseAddress + shader.Offset;
} }
GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses); bool viewportTransformEnable = GetViewportTransformEnable(state);
GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses, !viewportTransformEnable);
_vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId; _vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId;
@ -695,6 +725,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.BindProgram(gs.HostProgram); _context.Renderer.Pipeline.BindProgram(gs.HostProgram);
} }
private bool GetViewportTransformEnable(GpuState state)
{
// FIXME: We should read ViewportTransformEnable, but it seems that some games writes 0 there?
// return state.Get<Boolean32>(MethodOffset.ViewportTransformEnable) != 0;
return true;
}
private static Target GetTarget(SamplerType type) private static Target GetTarget(SamplerType type)
{ {
type &= ~(SamplerType.Indexed | SamplerType.Shadow); type &= ~(SamplerType.Indexed | SamplerType.Shadow);

View file

@ -105,6 +105,8 @@ namespace Ryujinx.Graphics.Gpu
{ {
case NvGpuFifoMeth.WaitForIdle: case NvGpuFifoMeth.WaitForIdle:
{ {
_context.Methods.PerformDeferredDraws();
_context.Renderer.FlushPipelines(); _context.Renderer.FlushPipelines();
break; break;

View file

@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return cpShader; return cpShader;
} }
public GraphicsShader GetGraphicsShader(ShaderAddresses addresses) public GraphicsShader GetGraphicsShader(ShaderAddresses addresses, bool dividePosXY)
{ {
bool isCached = _gpPrograms.TryGetValue(addresses, out List<GraphicsShader> list); bool isCached = _gpPrograms.TryGetValue(addresses, out List<GraphicsShader> list);
@ -86,19 +86,28 @@ namespace Ryujinx.Graphics.Gpu.Shader
GraphicsShader gpShaders = new GraphicsShader(); GraphicsShader gpShaders = new GraphicsShader();
TranslationFlags flags =
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
if (dividePosXY)
{
flags |= TranslationFlags.DividePosXY;
}
if (addresses.VertexA != 0) if (addresses.VertexA != 0)
{ {
gpShaders.Shader[0] = TranslateGraphicsShader(addresses.Vertex, addresses.VertexA); gpShaders.Shader[0] = TranslateGraphicsShader(flags, addresses.Vertex, addresses.VertexA);
} }
else else
{ {
gpShaders.Shader[0] = TranslateGraphicsShader(addresses.Vertex); gpShaders.Shader[0] = TranslateGraphicsShader(flags, addresses.Vertex);
} }
gpShaders.Shader[1] = TranslateGraphicsShader(addresses.TessControl); gpShaders.Shader[1] = TranslateGraphicsShader(flags, addresses.TessControl);
gpShaders.Shader[2] = TranslateGraphicsShader(addresses.TessEvaluation); gpShaders.Shader[2] = TranslateGraphicsShader(flags, addresses.TessEvaluation);
gpShaders.Shader[3] = TranslateGraphicsShader(addresses.Geometry); gpShaders.Shader[3] = TranslateGraphicsShader(flags, addresses.Geometry);
gpShaders.Shader[4] = TranslateGraphicsShader(addresses.Fragment); gpShaders.Shader[4] = TranslateGraphicsShader(flags, addresses.Fragment);
BackpropQualifiers(gpShaders); BackpropQualifiers(gpShaders);
@ -218,7 +227,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return new CachedShader(program, codeCached); return new CachedShader(program, codeCached);
} }
private CachedShader TranslateGraphicsShader(ulong gpuVa, ulong gpuVaA = 0) private CachedShader TranslateGraphicsShader(TranslationFlags flags, ulong gpuVa, ulong gpuVaA = 0)
{ {
if (gpuVa == 0) if (gpuVa == 0)
{ {
@ -227,10 +236,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderProgram program; ShaderProgram program;
const TranslationFlags flags =
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
int[] codeCached = null; int[] codeCached = null;
if (gpuVaA != 0) if (gpuVaA != 0)
@ -345,7 +350,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderCapabilities GetShaderCapabilities() private ShaderCapabilities GetShaderCapabilities()
{ {
return new ShaderCapabilities(_context.Capabilities.StorageBufferOffsetAlignment); return new ShaderCapabilities(
_context.Capabilities.MaximumViewportDimensions,
_context.Capabilities.StorageBufferOffsetAlignment);
} }
} }
} }

View file

@ -94,11 +94,17 @@ namespace Ryujinx.Graphics.Gpu.State
_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000; _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
} }
// Viewport transform enable.
_backingMemory[(int)MethodOffset.ViewportTransformEnable] = 1;
// Default front stencil mask. // Default front stencil mask.
_backingMemory[0x4e7] = 0xff; _backingMemory[0x4e7] = 0xff;
// Default color mask. // Default color mask.
_backingMemory[(int)MethodOffset.RtColorMask] = 0x1111; for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
_backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
}
} }
public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback) public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback)

View file

@ -29,8 +29,10 @@ namespace Ryujinx.Graphics.Gpu.State
StencilBackMasks = 0x3d5, StencilBackMasks = 0x3d5,
InvalidateTextures = 0x3dd, InvalidateTextures = 0x3dd,
TextureBarrierTiled = 0x3df, TextureBarrierTiled = 0x3df,
RtColorMaskShared = 0x3e4,
RtDepthStencilState = 0x3f8, RtDepthStencilState = 0x3f8,
VertexAttribState = 0x458, VertexAttribState = 0x458,
RtControl = 0x487,
RtDepthStencilSize = 0x48a, RtDepthStencilSize = 0x48a,
SamplerIndex = 0x48d, SamplerIndex = 0x48d,
DepthTestEnable = 0x4b3, DepthTestEnable = 0x4b3,
@ -62,6 +64,7 @@ namespace Ryujinx.Graphics.Gpu.State
DepthBiasClamp = 0x61f, DepthBiasClamp = 0x61f,
VertexBufferInstanced = 0x620, VertexBufferInstanced = 0x620,
FaceState = 0x646, FaceState = 0x646,
ViewportTransformEnable = 0x64b,
Clear = 0x674, Clear = 0x674,
RtColorMask = 0x680, RtColorMask = 0x680,
ReportState = 0x6c0, ReportState = 0x6c0,

View file

@ -0,0 +1,17 @@
namespace Ryujinx.Graphics.Gpu.State
{
struct RtControl
{
public uint Packed;
public int UnpackCount()
{
return (int)(Packed & 0xf);
}
public int UnpackPermutationIndex(int index)
{
return (int)((Packed >> (4 + index * 3)) & 7);
}
}
}

View file

@ -7,10 +7,12 @@ namespace Ryujinx.Graphics.OpenGL
{ {
private static Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr")); private static Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
private static Lazy<int> _maximumViewportDimensions = new Lazy<int>(() => GetLimit(All.MaxViewportDims));
private static Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); private static Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
public static bool SupportsAstcCompression => _supportsAstcCompression.Value; public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
public static int MaximumViewportDimensions => _maximumViewportDimensions.Value;
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
private static bool HasExtension(string name) private static bool HasExtension(string name)

View file

@ -63,6 +63,7 @@ namespace Ryujinx.Graphics.OpenGL
{ {
return new Capabilities( return new Capabilities(
HwCapabilities.SupportsAstcCompression, HwCapabilities.SupportsAstcCompression,
HwCapabilities.MaximumViewportDimensions,
HwCapabilities.StorageBufferOffsetAlignment); HwCapabilities.StorageBufferOffsetAlignment);
} }

View file

@ -142,6 +142,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine(); context.AppendLine();
} }
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
{ {
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
@ -170,6 +180,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info) public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
{ {
context.AppendLine(GetVarTypeName(VariableType.S32) + " " + DefaultNames.DummyIntName + ";");
context.AppendLine(GetVarTypeName(VariableType.U32) + " " + DefaultNames.DummyUintName + ";");
foreach (AstOperand decl in info.Locals) foreach (AstOperand decl in info.Locals)
{ {
string name = context.OperandManager.DeclareLocal(decl); string name = context.OperandManager.DeclareLocal(decl);

View file

@ -22,6 +22,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string LocalMemoryName = "local_mem"; public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem"; public const string SharedMemoryName = "shared_mem";
public const string DummyIntName = "dummyInt";
public const string DummyUintName = "dummyUint";
public const string UndefinedName = "undef"; public const string UndefinedName = "undef";
} }
} }

View file

@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ {
static class HelperFunctionNames static class HelperFunctionNames
{ {
public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
public static string Shuffle = "Helper_Shuffle"; public static string Shuffle = "Helper_Shuffle";
public static string ShuffleDown = "Helper_ShuffleDown"; public static string ShuffleDown = "Helper_ShuffleDown";
public static string ShuffleUp = "Helper_ShuffleUp"; public static string ShuffleUp = "Helper_ShuffleUp";

View file

@ -0,0 +1,7 @@
int Helper_MultiplyHighS32(int x, int y)
{
int msb;
int lsb;
imulExtended(x, y, msb, lsb);
return msb;
}

View file

@ -0,0 +1,7 @@
uint Helper_MultiplyHighU32(uint x, uint y)
{
uint msb;
uint lsb;
umulExtended(x, y, msb, lsb);
return msb;
}

View file

@ -93,6 +93,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.Minimum, InstType.CallBinary, "min"); Add(Instruction.Minimum, InstType.CallBinary, "min");
Add(Instruction.MinimumU32, InstType.CallBinary, "min"); Add(Instruction.MinimumU32, InstType.CallBinary, "min");
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1); Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);
Add(Instruction.Negate, InstType.OpUnary, "-", 0); Add(Instruction.Negate, InstType.OpUnary, "-", 0);
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt"); Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
Add(Instruction.Return, InstType.OpNullary, "return"); Add(Instruction.Return, InstType.OpNullary, "return");

View file

@ -1,6 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System; using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;

View file

@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg)); Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg));
Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf)); Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf));
Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm)); Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
Set("000011xxxxxxxx", InstEmit.Ffma32i, typeof(OpCodeFArithImm32));
Set("010100011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithRegCbuf)); Set("010100011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithRegCbuf));
Set("010110011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithReg)); Set("010110011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithReg));
Set("0100110000110x", InstEmit.Flo, typeof(OpCodeAluCbuf)); Set("0100110000110x", InstEmit.Flo, typeof(OpCodeAluCbuf));
@ -102,12 +103,16 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("0011100x11100x", InstEmit.I2I, typeof(OpCodeAluImm)); Set("0011100x11100x", InstEmit.I2I, typeof(OpCodeAluImm));
Set("0101110011100x", InstEmit.I2I, typeof(OpCodeAluReg)); Set("0101110011100x", InstEmit.I2I, typeof(OpCodeAluReg));
Set("0100110000010x", InstEmit.Iadd, typeof(OpCodeAluCbuf)); Set("0100110000010x", InstEmit.Iadd, typeof(OpCodeAluCbuf));
Set("0011100000010x", InstEmit.Iadd, typeof(OpCodeAluImm)); Set("0011100x00010x", InstEmit.Iadd, typeof(OpCodeAluImm));
Set("0001110x0xxxxx", InstEmit.Iadd, typeof(OpCodeAluImm32)); Set("0001110x0xxxxx", InstEmit.Iadd, typeof(OpCodeAluImm32));
Set("0101110000010x", InstEmit.Iadd, typeof(OpCodeAluReg)); Set("0101110000010x", InstEmit.Iadd, typeof(OpCodeAluReg));
Set("010011001100xx", InstEmit.Iadd3, typeof(OpCodeAluCbuf)); Set("010011001100xx", InstEmit.Iadd3, typeof(OpCodeAluCbuf));
Set("001110001100xx", InstEmit.Iadd3, typeof(OpCodeAluImm)); Set("0011100x1100xx", InstEmit.Iadd3, typeof(OpCodeAluImm));
Set("010111001100xx", InstEmit.Iadd3, typeof(OpCodeAluReg)); Set("010111001100xx", InstEmit.Iadd3, typeof(OpCodeAluReg));
Set("010010100xxxxx", InstEmit.Imad, typeof(OpCodeAluCbuf));
Set("0011010x0xxxxx", InstEmit.Imad, typeof(OpCodeAluImm));
Set("010110100xxxxx", InstEmit.Imad, typeof(OpCodeAluReg));
Set("010100100xxxxx", InstEmit.Imad, typeof(OpCodeAluRegCbuf));
Set("0100110000100x", InstEmit.Imnmx, typeof(OpCodeAluCbuf)); Set("0100110000100x", InstEmit.Imnmx, typeof(OpCodeAluCbuf));
Set("0011100x00100x", InstEmit.Imnmx, typeof(OpCodeAluImm)); Set("0011100x00100x", InstEmit.Imnmx, typeof(OpCodeAluImm));
Set("0101110000100x", InstEmit.Imnmx, typeof(OpCodeAluReg)); Set("0101110000100x", InstEmit.Imnmx, typeof(OpCodeAluReg));

View file

@ -200,6 +200,50 @@ namespace Ryujinx.Graphics.Shader.Instructions
// TODO: CC, X, corner cases // TODO: CC, X, corner cases
} }
public static void Imad(EmitterContext context)
{
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
bool signedA = context.CurrOp.RawOpCode.Extract(48);
bool signedB = context.CurrOp.RawOpCode.Extract(53);
bool high = context.CurrOp.RawOpCode.Extract(54);
Operand srcA = GetSrcA(context);
Operand srcB = GetSrcB(context);
Operand srcC = GetSrcC(context);
Operand res;
if (high)
{
if (signedA && signedB)
{
res = context.MultiplyHighS32(srcA, srcB);
}
else
{
res = context.MultiplyHighU32(srcA, srcB);
if (signedA)
{
res = context.IAdd(res, context.IMultiply(srcB, context.ShiftRightS32(srcA, Const(31))));
}
else if (signedB)
{
res = context.IAdd(res, context.IMultiply(srcA, context.ShiftRightS32(srcB, Const(31))));
}
}
}
else
{
res = context.IMultiply(srcA, srcB);
}
res = context.IAdd(res, srcC);
context.Copy(GetDest(context), res);
}
public static void Imnmx(EmitterContext context) public static void Imnmx(EmitterContext context)
{ {
OpCodeAlu op = (OpCodeAlu)context.CurrOp; OpCodeAlu op = (OpCodeAlu)context.CurrOp;

View file

@ -59,6 +59,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
SetFPZnFlags(context, dest, op.SetCondCode); SetFPZnFlags(context, dest, op.SetCondCode);
} }
public static void Ffma32i(EmitterContext context)
{
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
bool saturate = op.RawOpCode.Extract(55);
bool negateA = op.RawOpCode.Extract(56);
bool negateC = op.RawOpCode.Extract(57);
Operand srcA = context.FPNegate(GetSrcA(context), negateA);
Operand srcC = context.FPNegate(GetDest(context), negateC);
Operand srcB = GetSrcB(context);
Operand dest = GetDest(context);
context.Copy(dest, context.FPSaturate(context.FPFusedMultiplyAdd(srcA, srcB, srcC), saturate));
SetFPZnFlags(context, dest, op.SetCondCode);
}
public static void Fmnmx(EmitterContext context) public static void Fmnmx(EmitterContext context)
{ {
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp; IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;

View file

@ -84,6 +84,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Minimum, Minimum,
MinimumU32, MinimumU32,
Multiply, Multiply,
MultiplyHighS32,
MultiplyHighU32,
Negate, Negate,
PackDouble2x32, PackDouble2x32,
PackHalf2x16, PackHalf2x16,

View file

@ -1,6 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" /> <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" /> <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" /> <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />

View file

@ -2,14 +2,18 @@ namespace Ryujinx.Graphics.Shader
{ {
public struct ShaderCapabilities public struct ShaderCapabilities
{ {
private static readonly ShaderCapabilities _default = new ShaderCapabilities(16); private static readonly ShaderCapabilities _default = new ShaderCapabilities(32768, 16);
public static ShaderCapabilities Default => _default; public static ShaderCapabilities Default => _default;
public int MaximumViewportDimensions { get; }
public int StorageBufferOffsetAlignment { get; } public int StorageBufferOffsetAlignment { get; }
public ShaderCapabilities(int storageBufferOffsetAlignment) public ShaderCapabilities(
int maximumViewportDimensions,
int storageBufferOffsetAlignment)
{ {
MaximumViewportDimensions = maximumViewportDimensions;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment; StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
} }
} }

View file

@ -5,10 +5,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
[Flags] [Flags]
enum HelperFunctionsMask enum HelperFunctionsMask
{ {
Shuffle = 1 << 0, MultiplyHighS32 = 1 << 0,
ShuffleDown = 1 << 1, MultiplyHighU32 = 1 << 1,
ShuffleUp = 1 << 2, Shuffle = 1 << 2,
ShuffleXor = 1 << 3, ShuffleDown = 1 << 3,
SwizzleAdd = 1 << 4 ShuffleUp = 1 << 4,
ShuffleXor = 1 << 5,
SwizzleAdd = 1 << 6
} }
} }

View file

@ -102,6 +102,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MinimumU32, VariableType.U32, VariableType.U32, VariableType.U32); Add(Instruction.MinimumU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Multiply, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Multiply, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MultiplyHighS32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.MultiplyHighU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Negate, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Negate, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32); Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar); Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);

View file

@ -171,6 +171,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// decide which helper functions are needed on the final generated code. // decide which helper functions are needed on the final generated code.
switch (operation.Inst) switch (operation.Inst)
{ {
case Instruction.MultiplyHighS32:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
break;
case Instruction.MultiplyHighU32:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
break;
case Instruction.Shuffle: case Instruction.Shuffle:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle; context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
break; break;

View file

@ -11,18 +11,25 @@ namespace Ryujinx.Graphics.Shader.Translation
public Block CurrBlock { get; set; } public Block CurrBlock { get; set; }
public OpCode CurrOp { get; set; } public OpCode CurrOp { get; set; }
private ShaderStage _stage; private ShaderStage _stage;
private ShaderHeader _header;
private ShaderHeader _header; private ShaderCapabilities _capabilities;
private TranslationFlags _flags;
private List<Operation> _operations; private List<Operation> _operations;
private Dictionary<ulong, Operand> _labels; private Dictionary<ulong, Operand> _labels;
public EmitterContext(ShaderStage stage, ShaderHeader header) public EmitterContext(
ShaderStage stage,
ShaderHeader header,
ShaderCapabilities capabilities,
TranslationFlags flags)
{ {
_stage = stage; _stage = stage;
_header = header; _header = header;
_capabilities = capabilities;
_flags = flags;
_operations = new List<Operation>(); _operations = new List<Operation>();
@ -62,7 +69,18 @@ namespace Ryujinx.Graphics.Shader.Translation
public void PrepareForReturn() public void PrepareForReturn()
{ {
if (_stage == ShaderStage.Fragment) if (_stage == ShaderStage.Vertex)
{
if ((_flags & TranslationFlags.DividePosXY) != 0)
{
Operand posX = Attribute(AttributeConsts.PositionX);
Operand posY = Attribute(AttributeConsts.PositionY);
this.Copy(posX, this.FPDivide(posX, ConstF(_capabilities.MaximumViewportDimensions / 2)));
this.Copy(posY, this.FPDivide(posY, ConstF(_capabilities.MaximumViewportDimensions / 2)));
}
}
else if (_stage == ShaderStage.Fragment)
{ {
if (_header.OmapDepth) if (_header.OmapDepth)
{ {

View file

@ -476,6 +476,16 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.LoadShared, Local(), a); return context.Add(Instruction.LoadShared, Local(), a);
} }
public static Operand MultiplyHighS32(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.MultiplyHighS32, Local(), a, b);
}
public static Operand MultiplyHighU32(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.MultiplyHighU32, Local(), a, b);
}
public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b) public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b)
{ {
return context.Add(Instruction.PackHalf2x16, Local(), a, b); return context.Add(Instruction.PackHalf2x16, Local(), a, b);

View file

@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Compute = 1 << 0, Compute = 1 << 0,
DebugMode = 1 << 1, DebugMode = 1 << 1,
Unspecialized = 1 << 2 Unspecialized = 1 << 2,
DividePosXY = 1 << 3
} }
} }

View file

@ -49,15 +49,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public static ShaderProgram Translate(Span<byte> code, ShaderCapabilities capabilities, TranslationFlags flags) public static ShaderProgram Translate(Span<byte> code, ShaderCapabilities capabilities, TranslationFlags flags)
{ {
bool compute = (flags & TranslationFlags.Compute) != 0; bool compute = (flags & TranslationFlags.Compute) != 0;
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
Operation[] ops = DecodeShader( Operation[] ops = DecodeShader(code, capabilities, flags, out ShaderHeader header, out int size);
code,
compute,
debugMode,
out ShaderHeader header,
out int size);
ShaderStage stage; ShaderStage stage;
@ -94,8 +88,8 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
bool debugMode = (flags & TranslationFlags.DebugMode) != 0; bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
Operation[] vpAOps = DecodeShader(vpACode, compute: false, debugMode, out _, out _); Operation[] vpAOps = DecodeShader(vpACode, capabilities, flags, out _, out _);
Operation[] vpBOps = DecodeShader(vpBCode, compute: false, debugMode, out ShaderHeader header, out int sizeB); Operation[] vpBOps = DecodeShader(vpBCode, capabilities, flags, out ShaderHeader header, out int sizeB);
ShaderConfig config = new ShaderConfig( ShaderConfig config = new ShaderConfig(
header.Stage, header.Stage,
@ -142,23 +136,23 @@ namespace Ryujinx.Graphics.Shader.Translation
} }
private static Operation[] DecodeShader( private static Operation[] DecodeShader(
Span<byte> code, Span<byte> code,
bool compute, ShaderCapabilities capabilities,
bool debugMode, TranslationFlags flags,
out ShaderHeader header, out ShaderHeader header,
out int size) out int size)
{ {
Block[] cfg; Block[] cfg;
EmitterContext context; EmitterContext context;
if (compute) if ((flags & TranslationFlags.Compute) != 0)
{ {
header = null; header = null;
cfg = Decoder.Decode(code, 0); cfg = Decoder.Decode(code, 0);
context = new EmitterContext(ShaderStage.Compute, header); context = new EmitterContext(ShaderStage.Compute, header, capabilities, flags);
} }
else else
{ {
@ -166,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.Translation
cfg = Decoder.Decode(code, HeaderSize); cfg = Decoder.Decode(code, HeaderSize);
context = new EmitterContext(header.Stage, header); context = new EmitterContext(header.Stage, header, capabilities, flags);
} }
if (cfg == null) if (cfg == null)
@ -197,7 +191,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
OpCode op = block.OpCodes[opIndex]; OpCode op = block.OpCodes[opIndex];
if (debugMode) if ((flags & TranslationFlags.DebugMode) != 0)
{ {
string instName; string instName;
@ -274,7 +268,7 @@ namespace Ryujinx.Graphics.Shader.Translation
} }
} }
size = (int)maxEndAddress + (compute ? 0 : HeaderSize); size = (int)maxEndAddress + (((flags & TranslationFlags.Compute) != 0) ? 0 : HeaderSize);
return context.GetOperations(); return context.GetOperations();
} }