Vulkan: Add missing barriers for texture to buffer copy (#7092)
This barrier has always been missing, but it only became apparent when #7012 merged. I also added some barriers in case the target buffer used here is used by other commands, though right now it isn't. Fixes a regression where water would turn white on AMD GPUs with the proprietary driver. May fix other issues on this driver.
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@ -667,8 +667,36 @@ namespace Ryujinx.Graphics.Vulkan
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if (PrepareOutputBuffer(cbs, hostSize, buffer, out VkBuffer copyToBuffer, out BufferHolder tempCopyHolder))
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{
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// No barrier necessary, as this is a temporary copy buffer.
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offset = 0;
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}
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else
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{
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BufferHolder.InsertBufferBarrier(
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_gd,
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cbs.CommandBuffer,
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copyToBuffer,
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BufferHolder.DefaultAccessFlags,
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AccessFlags.TransferWriteBit,
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PipelineStageFlags.AllCommandsBit,
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PipelineStageFlags.TransferBit,
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offset,
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outSize);
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}
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InsertImageBarrier(
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_gd.Api,
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cbs.CommandBuffer,
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image,
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TextureStorage.DefaultAccessMask,
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AccessFlags.TransferReadBit,
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PipelineStageFlags.AllCommandsBit,
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PipelineStageFlags.TransferBit,
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Info.Format.ConvertAspectFlags(),
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FirstLayer + layer,
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FirstLevel + level,
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1,
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1);
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CopyFromOrToBuffer(cbs.CommandBuffer, copyToBuffer, image, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
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@ -677,6 +705,19 @@ namespace Ryujinx.Graphics.Vulkan
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CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
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tempCopyHolder.Dispose();
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}
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else
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{
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BufferHolder.InsertBufferBarrier(
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_gd,
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cbs.CommandBuffer,
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copyToBuffer,
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AccessFlags.TransferWriteBit,
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BufferHolder.DefaultAccessFlags,
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PipelineStageFlags.TransferBit,
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PipelineStageFlags.AllCommandsBit,
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offset,
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outSize);
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}
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}
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private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
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