Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
* PBO single layer copy, part 1 Still needs ability to take and set width/height slices. (using pack paramaters) * PBO Copies pt 2 * Some fixes and cleanup. * Misc Cleanup * Move handle into the TextureInfo interface. This interface is shared between texture storages and views. * Move unscaled copy to the TextureCopy class. * Address feedback.
This commit is contained in:
parent
9852cb9c9e
commit
cf7044e37b
7 changed files with 432 additions and 105 deletions
10
Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
Normal file
10
Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
interface ITextureInfo
|
||||
{
|
||||
int Handle { get; }
|
||||
TextureCreateInfo Info { get; }
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL;
|
|||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class TextureBase
|
||||
class TextureBase : ITextureInfo
|
||||
{
|
||||
public int Handle { get; protected set; }
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
|
@ -80,6 +81,116 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
}
|
||||
|
||||
public void CopyUnscaled(
|
||||
ITextureInfo src,
|
||||
ITextureInfo dst,
|
||||
int srcLayer,
|
||||
int dstLayer,
|
||||
int srcLevel,
|
||||
int dstLevel)
|
||||
{
|
||||
TextureCreateInfo srcInfo = src.Info;
|
||||
TextureCreateInfo dstInfo = dst.Info;
|
||||
|
||||
int srcHandle = src.Handle;
|
||||
int dstHandle = dst.Handle;
|
||||
|
||||
int srcWidth = srcInfo.Width;
|
||||
int srcHeight = srcInfo.Height;
|
||||
int srcDepth = srcInfo.GetDepthOrLayers();
|
||||
int srcLevels = srcInfo.Levels;
|
||||
|
||||
int dstWidth = dstInfo.Width;
|
||||
int dstHeight = dstInfo.Height;
|
||||
int dstDepth = dstInfo.GetDepthOrLayers();
|
||||
int dstLevels = dstInfo.Levels;
|
||||
|
||||
srcWidth = Math.Max(1, srcWidth >> srcLevel);
|
||||
srcHeight = Math.Max(1, srcHeight >> srcLevel);
|
||||
|
||||
dstWidth = Math.Max(1, dstWidth >> dstLevel);
|
||||
dstHeight = Math.Max(1, dstHeight >> dstLevel);
|
||||
|
||||
if (dstInfo.Target == Target.Texture3D)
|
||||
{
|
||||
dstDepth = Math.Max(1, dstDepth >> dstLevel);
|
||||
}
|
||||
|
||||
int blockWidth = 1;
|
||||
int blockHeight = 1;
|
||||
bool sizeInBlocks = false;
|
||||
|
||||
// When copying from a compressed to a non-compressed format,
|
||||
// the non-compressed texture will have the size of the texture
|
||||
// in blocks (not in texels), so we must adjust that size to
|
||||
// match the size in texels of the compressed texture.
|
||||
if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
|
||||
{
|
||||
srcWidth *= dstInfo.BlockWidth;
|
||||
srcHeight *= dstInfo.BlockHeight;
|
||||
blockWidth = dstInfo.BlockWidth;
|
||||
blockHeight = dstInfo.BlockHeight;
|
||||
|
||||
sizeInBlocks = true;
|
||||
}
|
||||
else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
|
||||
{
|
||||
dstWidth *= srcInfo.BlockWidth;
|
||||
dstHeight *= srcInfo.BlockHeight;
|
||||
blockWidth = srcInfo.BlockWidth;
|
||||
blockHeight = srcInfo.BlockHeight;
|
||||
}
|
||||
|
||||
int width = Math.Min(srcWidth, dstWidth);
|
||||
int height = Math.Min(srcHeight, dstHeight);
|
||||
int depth = Math.Min(srcDepth, dstDepth);
|
||||
int levels = Math.Min(srcLevels, dstLevels);
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
// Stop copy if we are already out of the levels range.
|
||||
if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if ((width % blockWidth != 0 || height % blockHeight != 0) && src is TextureView srcView && dst is TextureView dstView)
|
||||
{
|
||||
PboCopy(srcView, dstView, srcLayer, dstLayer, srcLevel + level, dstLevel + level, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
|
||||
int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
|
||||
|
||||
GL.CopyImageSubData(
|
||||
srcHandle,
|
||||
srcInfo.Target.ConvertToImageTarget(),
|
||||
srcLevel + level,
|
||||
0,
|
||||
0,
|
||||
srcLayer,
|
||||
dstHandle,
|
||||
dstInfo.Target.ConvertToImageTarget(),
|
||||
dstLevel + level,
|
||||
0,
|
||||
0,
|
||||
dstLayer,
|
||||
copyWidth,
|
||||
copyHeight,
|
||||
depth);
|
||||
}
|
||||
|
||||
width = Math.Max(1, width >> 1);
|
||||
height = Math.Max(1, height >> 1);
|
||||
|
||||
if (srcInfo.Target == Target.Texture3D)
|
||||
{
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void Attach(FramebufferTarget target, Format format, int handle)
|
||||
{
|
||||
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
|
||||
|
@ -147,6 +258,88 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
return to;
|
||||
}
|
||||
|
||||
private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
|
||||
{
|
||||
int dstWidth = width;
|
||||
int dstHeight = height;
|
||||
|
||||
// The size of the source texture.
|
||||
int unpackWidth = from.Width;
|
||||
int unpackHeight = from.Height;
|
||||
|
||||
if (from.Info.IsCompressed != to.Info.IsCompressed)
|
||||
{
|
||||
if (from.Info.IsCompressed)
|
||||
{
|
||||
// Dest size is in pixels, but should be in blocks
|
||||
dstWidth = BitUtils.DivRoundUp(width, from.Info.BlockWidth);
|
||||
dstHeight = BitUtils.DivRoundUp(height, from.Info.BlockHeight);
|
||||
|
||||
// When copying from a compressed texture, the source size must be taken in blocks for unpacking to the uncompressed block texture.
|
||||
unpackWidth = BitUtils.DivRoundUp(from.Info.Width, from.Info.BlockWidth);
|
||||
unpackHeight = BitUtils.DivRoundUp(from.Info.Height, from.Info.BlockHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
// When copying to a compressed texture, the source size must be scaled by the block width for unpacking on the compressed target.
|
||||
unpackWidth = from.Info.Width * to.Info.BlockWidth;
|
||||
unpackHeight = from.Info.Height * to.Info.BlockHeight;
|
||||
}
|
||||
}
|
||||
|
||||
EnsurePbo(from);
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
|
||||
|
||||
// The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
|
||||
// The offset points to the base at which the requested layer is at.
|
||||
|
||||
int offset = from.WriteToPbo2D(0, srcLayer, srcLevel);
|
||||
|
||||
// If the destination size is not an exact match for the source unpack parameters, we need to set them to slice the data correctly.
|
||||
|
||||
bool slice = (unpackWidth != dstWidth || unpackHeight != dstHeight);
|
||||
|
||||
if (slice)
|
||||
{
|
||||
// Set unpack parameters to take a slice of width/height:
|
||||
GL.PixelStore(PixelStoreParameter.UnpackRowLength, unpackWidth);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackImageHeight, unpackHeight);
|
||||
|
||||
if (to.Info.IsCompressed)
|
||||
{
|
||||
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
|
||||
}
|
||||
}
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
|
||||
|
||||
to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
|
||||
|
||||
if (slice)
|
||||
{
|
||||
// Reset unpack parameters
|
||||
GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackImageHeight, 0);
|
||||
|
||||
if (to.Info.IsCompressed)
|
||||
{
|
||||
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
|
||||
}
|
||||
}
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
|
||||
|
||||
return to;
|
||||
}
|
||||
|
||||
private void EnsurePbo(TextureView view)
|
||||
{
|
||||
int requiredSize = 0;
|
||||
|
|
|
@ -1,93 +0,0 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
static class TextureCopyUnscaled
|
||||
{
|
||||
public static void Copy(
|
||||
TextureCreateInfo srcInfo,
|
||||
TextureCreateInfo dstInfo,
|
||||
int srcHandle,
|
||||
int dstHandle,
|
||||
int srcLayer,
|
||||
int dstLayer,
|
||||
int srcLevel,
|
||||
int dstLevel)
|
||||
{
|
||||
int srcWidth = srcInfo.Width;
|
||||
int srcHeight = srcInfo.Height;
|
||||
int srcDepth = srcInfo.GetDepthOrLayers();
|
||||
int srcLevels = srcInfo.Levels;
|
||||
|
||||
int dstWidth = dstInfo.Width;
|
||||
int dstHeight = dstInfo.Height;
|
||||
int dstDepth = dstInfo.GetDepthOrLayers();
|
||||
int dstLevels = dstInfo.Levels;
|
||||
|
||||
dstWidth = Math.Max(1, dstWidth >> dstLevel);
|
||||
dstHeight = Math.Max(1, dstHeight >> dstLevel);
|
||||
|
||||
if (dstInfo.Target == Target.Texture3D)
|
||||
{
|
||||
dstDepth = Math.Max(1, dstDepth >> dstLevel);
|
||||
}
|
||||
|
||||
// When copying from a compressed to a non-compressed format,
|
||||
// the non-compressed texture will have the size of the texture
|
||||
// in blocks (not in texels), so we must adjust that size to
|
||||
// match the size in texels of the compressed texture.
|
||||
if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
|
||||
{
|
||||
dstWidth = BitUtils.DivRoundUp(dstWidth, dstInfo.BlockWidth);
|
||||
dstHeight = BitUtils.DivRoundUp(dstHeight, dstInfo.BlockHeight);
|
||||
}
|
||||
else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
|
||||
{
|
||||
dstWidth *= srcInfo.BlockWidth;
|
||||
dstHeight *= srcInfo.BlockHeight;
|
||||
}
|
||||
|
||||
int width = Math.Min(srcWidth, dstWidth);
|
||||
int height = Math.Min(srcHeight, dstHeight);
|
||||
int depth = Math.Min(srcDepth, dstDepth);
|
||||
int levels = Math.Min(srcLevels, dstLevels);
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
// Stop copy if we are already out of the levels range.
|
||||
if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
GL.CopyImageSubData(
|
||||
srcHandle,
|
||||
srcInfo.Target.ConvertToImageTarget(),
|
||||
srcLevel + level,
|
||||
0,
|
||||
0,
|
||||
srcLayer,
|
||||
dstHandle,
|
||||
dstInfo.Target.ConvertToImageTarget(),
|
||||
dstLevel + level,
|
||||
0,
|
||||
0,
|
||||
dstLayer,
|
||||
width,
|
||||
height,
|
||||
depth);
|
||||
|
||||
width = Math.Max(1, width >> 1);
|
||||
height = Math.Max(1, height >> 1);
|
||||
|
||||
if (srcInfo.Target == Target.Texture3D)
|
||||
{
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,7 +5,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class TextureStorage
|
||||
class TextureStorage : ITextureInfo
|
||||
{
|
||||
public int Handle { get; private set; }
|
||||
public float ScaleFactor { get; private set; }
|
||||
|
|
|
@ -112,6 +112,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
// so it doesn't work for all cases.
|
||||
TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
|
||||
|
||||
_renderer.TextureCopy.CopyUnscaled(
|
||||
this,
|
||||
emulatedView,
|
||||
0,
|
||||
firstLayer,
|
||||
0,
|
||||
firstLevel);
|
||||
|
||||
emulatedView._emulatedViewParent = this;
|
||||
|
||||
emulatedView.FirstLayer = firstLayer;
|
||||
|
@ -134,7 +142,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
|
||||
}
|
||||
|
||||
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
|
||||
_renderer.TextureCopy.CopyUnscaled(_parent, _incompatibleFormatView, FirstLayer, 0, FirstLevel, 0);
|
||||
|
||||
return _incompatibleFormatView.Handle;
|
||||
}
|
||||
|
@ -146,7 +154,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
{
|
||||
if (_incompatibleFormatView != null)
|
||||
{
|
||||
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
|
||||
_renderer.TextureCopy.CopyUnscaled(_incompatibleFormatView, _parent, 0, FirstLayer, 0, FirstLevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -154,15 +162,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
{
|
||||
TextureView destinationView = (TextureView)destination;
|
||||
|
||||
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
|
||||
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
|
||||
|
||||
if (destinationView._emulatedViewParent != null)
|
||||
{
|
||||
TextureCopyUnscaled.Copy(
|
||||
Info,
|
||||
destinationView._emulatedViewParent.Info,
|
||||
Handle,
|
||||
destinationView._emulatedViewParent.Handle,
|
||||
_renderer.TextureCopy.CopyUnscaled(
|
||||
this,
|
||||
destinationView._emulatedViewParent,
|
||||
0,
|
||||
destinationView.FirstLayer,
|
||||
0,
|
||||
|
@ -202,6 +208,50 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
WriteTo(IntPtr.Zero + offset, forceBgra);
|
||||
}
|
||||
|
||||
public int WriteToPbo2D(int offset, int layer, int level)
|
||||
{
|
||||
return WriteTo2D(IntPtr.Zero + offset, layer, level);
|
||||
}
|
||||
|
||||
private int WriteTo2D(IntPtr data, int layer, int level)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
||||
Bind(target, 0);
|
||||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||
|
||||
PixelFormat pixelFormat = format.PixelFormat;
|
||||
PixelType pixelType = format.PixelType;
|
||||
|
||||
if (target == TextureTarget.TextureCubeMap || target == TextureTarget.TextureCubeMapArray)
|
||||
{
|
||||
target = TextureTarget.TextureCubeMapPositiveX + (layer % 6);
|
||||
}
|
||||
|
||||
int mipSize = Info.GetMipSize2D(level);
|
||||
|
||||
// The GL function returns all layers. Must return the offset of the layer we're interested in.
|
||||
int resultOffset = target switch
|
||||
{
|
||||
TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
|
||||
TextureTarget.Texture1DArray => layer * mipSize,
|
||||
TextureTarget.Texture2DArray => layer * mipSize,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.GetCompressedTexImage(target, level, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.GetTexImage(target, level, pixelFormat, pixelType, data);
|
||||
}
|
||||
|
||||
return resultOffset;
|
||||
}
|
||||
|
||||
private void WriteTo(IntPtr data, bool forceBgra = false)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
@ -263,6 +313,172 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
ReadFrom(IntPtr.Zero + offset, size);
|
||||
}
|
||||
|
||||
public void ReadFromPbo2D(int offset, int layer, int level, int width, int height)
|
||||
{
|
||||
ReadFrom2D(IntPtr.Zero + offset, layer, level, width, height);
|
||||
}
|
||||
|
||||
private void ReadFrom2D(IntPtr data, int layer, int level, int width, int height)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
||||
int mipSize = Info.GetMipSize2D(level);
|
||||
|
||||
Bind(target, 0);
|
||||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||
|
||||
switch (Target)
|
||||
{
|
||||
case Target.Texture1D:
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage1D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
width,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage1D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
width,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data);
|
||||
}
|
||||
break;
|
||||
|
||||
case Target.Texture1DArray:
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
layer,
|
||||
width,
|
||||
1,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
layer,
|
||||
width,
|
||||
1,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data);
|
||||
}
|
||||
break;
|
||||
|
||||
case Target.Texture2D:
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data);
|
||||
}
|
||||
break;
|
||||
|
||||
case Target.Texture2DArray:
|
||||
case Target.Texture3D:
|
||||
case Target.CubemapArray:
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage3D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
layer,
|
||||
width,
|
||||
height,
|
||||
1,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage3D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
layer,
|
||||
width,
|
||||
height,
|
||||
1,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data);
|
||||
}
|
||||
break;
|
||||
|
||||
case Target.Cubemap:
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage2D(
|
||||
TextureTarget.TextureCubeMapPositiveX + layer,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage2D(
|
||||
TextureTarget.TextureCubeMapPositiveX + layer,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadFrom(IntPtr data, int size)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
|
|
@ -197,7 +197,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
alignment = GobStride / bytesPerPixel;
|
||||
}
|
||||
|
||||
(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, blockHeight, gobBlocksInY, gobBlocksInZ);
|
||||
// Height has already been divided by block height, so pass it as 1.
|
||||
(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, 1, gobBlocksInY, gobBlocksInZ);
|
||||
|
||||
int blockOfGobsHeight = gobBlocksInY * GobHeight;
|
||||
int blockOfGobsDepth = gobBlocksInZ;
|
||||
|
|
Reference in a new issue