Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB * Update texts and tooltips
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parent
cd74ae1bbd
commit
cf77c011e4
7 changed files with 11 additions and 11 deletions
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@ -647,7 +647,7 @@ namespace Ryujinx.UI
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}
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}
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var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value
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var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value
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? HLE.MemoryConfiguration.MemoryConfiguration6GiB
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? HLE.MemoryConfiguration.MemoryConfiguration8GiB
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: HLE.MemoryConfiguration.MemoryConfiguration4GiB;
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: HLE.MemoryConfiguration.MemoryConfiguration4GiB;
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IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
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IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
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@ -28,8 +28,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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MemoryArrange.MemoryArrange4GiBSystemDev or
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MemoryArrange.MemoryArrange4GiBSystemDev or
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MemoryArrange.MemoryArrange6GiBAppletDev => 3285 * MiB,
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MemoryArrange.MemoryArrange6GiBAppletDev => 3285 * MiB,
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MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB,
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MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB,
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MemoryArrange.MemoryArrange6GiB or
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MemoryArrange.MemoryArrange6GiB => 4916 * MiB,
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MemoryArrange.MemoryArrange8GiB => 4916 * MiB,
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MemoryArrange.MemoryArrange8GiB => 6964 * MiB,
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_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
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_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
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};
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};
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}
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}
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@ -42,8 +42,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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MemoryArrange.MemoryArrange4GiBAppletDev => 1554 * MiB,
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MemoryArrange.MemoryArrange4GiBAppletDev => 1554 * MiB,
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MemoryArrange.MemoryArrange4GiBSystemDev => 448 * MiB,
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MemoryArrange.MemoryArrange4GiBSystemDev => 448 * MiB,
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MemoryArrange.MemoryArrange6GiB => 562 * MiB,
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MemoryArrange.MemoryArrange6GiB => 562 * MiB,
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MemoryArrange.MemoryArrange6GiBAppletDev or
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MemoryArrange.MemoryArrange6GiBAppletDev => 2193 * MiB,
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MemoryArrange.MemoryArrange8GiB => 2193 * MiB,
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MemoryArrange.MemoryArrange8GiB => 562 * MiB,
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_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
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_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
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};
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};
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}
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}
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@ -219,7 +219,7 @@ namespace Ryujinx.Headless.SDL2
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// Hacks
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// Hacks
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[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
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[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 8GiB.")]
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public bool ExpandRAM { get; set; }
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public bool ExpandRAM { get; set; }
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[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
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[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
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@ -562,7 +562,7 @@ namespace Ryujinx.Headless.SDL2
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_userChannelPersistence,
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_userChannelPersistence,
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renderer,
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renderer,
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new SDL2HardwareDeviceDriver(),
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new SDL2HardwareDeviceDriver(),
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options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
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options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration8GiB : MemoryConfiguration.MemoryConfiguration4GiB,
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window,
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window,
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options.SystemLanguage,
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options.SystemLanguage,
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options.SystemRegion,
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options.SystemRegion,
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@ -238,7 +238,7 @@ namespace Ryujinx.UI.Common.Configuration
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public MemoryManagerMode MemoryManagerMode { get; set; }
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public MemoryManagerMode MemoryManagerMode { get; set; }
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/// <summary>
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/// <summary>
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/// Expands the RAM amount on the emulated system from 4GiB to 6GiB
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/// Expands the RAM amount on the emulated system from 4GiB to 8GiB
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/// </summary>
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/// </summary>
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public bool ExpandRam { get; set; }
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public bool ExpandRam { get; set; }
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@ -845,7 +845,7 @@ namespace Ryujinx.Ava
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALThreaded}");
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALThreaded}");
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// Initialize Configuration.
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// Initialize Configuration.
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var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB;
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var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? MemoryConfiguration.MemoryConfiguration8GiB : MemoryConfiguration.MemoryConfiguration4GiB;
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HLEConfiguration configuration = new(VirtualFileSystem,
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HLEConfiguration configuration = new(VirtualFileSystem,
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_viewModel.LibHacHorizonManager,
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_viewModel.LibHacHorizonManager,
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@ -145,7 +145,7 @@
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemHacks": "Hacks",
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"SettingsTabSystemHacks": "Hacks",
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"SettingsTabSystemHacksNote": "May cause instability",
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"SettingsTabSystemHacksNote": "May cause instability",
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"SettingsTabSystemExpandDramSize": "Use alternative memory layout (Developers)",
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"SettingsTabSystemExpandDramSize": "Expand DRAM to 8GiB",
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"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
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"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
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"SettingsTabGraphics": "Graphics",
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"SettingsTabGraphics": "Graphics",
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"SettingsTabGraphicsAPI": "Graphics API",
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"SettingsTabGraphicsAPI": "Graphics API",
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@ -575,7 +575,7 @@
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"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
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"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
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"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
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"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
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"UseHypervisorTooltip": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.",
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"UseHypervisorTooltip": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.",
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"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
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"DRamTooltip": "Utilizes an alternative memory mode with 8GiB of DRAM to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
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"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
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"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
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"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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