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Disable descriptor set template updates for buffer textures on Adreno (#7002)

* Do not use template updates for buffer textures and buffer images

* No need to do it for images

* Simply buffer texture existence check

* Pipeline is now unused on DescriptorSetUpdater
This commit is contained in:
gdkchan 2024-07-07 19:19:55 -03:00 committed by GitHub
parent c525d7d9a9
commit cfc75d7e78
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GPG key ID: B5690EEEBB952194
3 changed files with 95 additions and 25 deletions

View file

@ -73,7 +73,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly PipelineBase _pipeline;
private ShaderCollection _program;
private readonly BufferRef[] _uniformBufferRefs;
@ -125,11 +124,10 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureView _dummyTexture;
private readonly SamplerHolder _dummySampler;
public DescriptorSetUpdater(VulkanRenderer gd, Device device, PipelineBase pipeline)
public DescriptorSetUpdater(VulkanRenderer gd, Device device)
{
_gd = gd;
_device = device;
_pipeline = pipeline;
// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
// regular textures/images interleaved on the same descriptor set.
@ -683,9 +681,16 @@ namespace Ryujinx.Graphics.Vulkan
}
if (_dirty.HasFlag(DirtyFlags.Texture))
{
if (program.UpdateTexturesWithoutTemplate)
{
UpdateAndBindTexturesWithoutTemplate(cbs, program, pbp);
}
else
{
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
}
}
if (_dirty.HasFlag(DirtyFlags.Image))
{
@ -918,31 +923,84 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
private unsafe void UpdateBuffers(
CommandBufferScoped cbs,
PipelineBindPoint pbp,
int baseBinding,
ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
DescriptorType type)
private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
{
if (bufferInfo.Length == 0)
int setIndex = PipelineBase.TextureSetIndex;
var bindingSegments = program.BindingSegments[setIndex];
if (bindingSegments.Length == 0)
{
return;
}
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
if (_updateDescriptorCacheCbIndex)
{
var writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstBinding = (uint)baseBinding,
DescriptorType = type,
DescriptorCount = (uint)bufferInfo.Length,
PBufferInfo = pBufferInfo,
};
_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
_updateDescriptorCacheCbIndex = false;
program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
}
var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
foreach (ResourceBindingSegment segment in bindingSegments)
{
int binding = segment.Binding;
int count = segment.Count;
if (!segment.IsArray)
{
if (segment.Type != ResourceType.BufferTexture)
{
Span<DescriptorImageInfo> textures = _textures;
for (int i = 0; i < count; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
}
dsc.UpdateImages(0, binding, textures[..count], DescriptorType.CombinedImageSampler);
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < count; i++)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
}
dsc.UpdateBufferImages(0, binding, bufferTextures[..count], DescriptorType.UniformTexelBuffer);
}
}
else
{
if (segment.Type != ResourceType.BufferTexture)
{
dsc.UpdateImages(0, binding, _textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler), DescriptorType.CombinedImageSampler);
}
else
{
dsc.UpdateBufferImages(0, binding, _textureArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.UniformTexelBuffer);
}
}
}
var sets = dsc.GetSets();
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device, this);
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device);
_vertexBufferUpdater = new VertexBufferUpdater(gd);
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];

View file

@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Vulkan
public bool IsCompute { get; }
public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
public bool UpdateTexturesWithoutTemplate { get; }
public uint Stages { get; }
public ResourceBindingSegment[][] ClearSegments { get; }
@ -127,9 +129,12 @@ namespace Ryujinx.Graphics.Vulkan
Stages = stages;
ClearSegments = BuildClearSegments(sets);
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages, out bool usesBufferTextures);
Templates = BuildTemplates(usePushDescriptors);
// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
UpdateTexturesWithoutTemplate = gd.Vendor == Vendor.Qualcomm && usesBufferTextures;
_compileTask = Task.CompletedTask;
_firstBackgroundUse = false;
}
@ -280,8 +285,10 @@ namespace Ryujinx.Graphics.Vulkan
return segments;
}
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages, out bool usesBufferTextures)
{
usesBufferTextures = false;
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
@ -295,6 +302,11 @@ namespace Ryujinx.Graphics.Vulkan
{
ResourceUsage usage = setUsages[setIndex].Usages[index];
if (usage.Type == ResourceType.BufferTexture)
{
usesBufferTextures = true;
}
if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type ||
currentUsage.Stages != usage.Stages ||