Don't restore Viewport 0 if it hasn't been set yet. (#3219)
Fixes a driver crash when starting some games caused by #3217
This commit is contained in:
parent
79408b68c3
commit
d1146a5af2
1 changed files with 5 additions and 2 deletions
|
@ -612,7 +612,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_program?.Bind();
|
||||
_unit0Sampler?.Bind(0);
|
||||
|
||||
GL.ViewportArray(0, 1, _viewportArray);
|
||||
RestoreViewport0();
|
||||
|
||||
Enable(EnableCap.CullFace, _cullEnable);
|
||||
Enable(EnableCap.StencilTest, _stencilTestEnable);
|
||||
|
@ -1501,7 +1501,10 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void RestoreViewport0()
|
||||
{
|
||||
GL.ViewportArray(0, 1, _viewportArray);
|
||||
if (_viewportArray.Length > 0)
|
||||
{
|
||||
GL.ViewportArray(0, 1, _viewportArray);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
|
||||
|
|
Reference in a new issue