diff --git a/Ryujinx.Graphics.Gpu/State/BlendState.cs b/Ryujinx.Graphics.Gpu/State/BlendState.cs
index a98f2b03..609bcc29 100644
--- a/Ryujinx.Graphics.Gpu/State/BlendState.cs
+++ b/Ryujinx.Graphics.Gpu/State/BlendState.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Color buffer blending parameters.
+ ///
struct BlendState
{
public Boolean32 SeparateAlpha;
diff --git a/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs b/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs
index 16584531..a11cd5b1 100644
--- a/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs
+++ b/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Color buffer blending parameters, shared by all color buffers.
+ ///
struct BlendStateCommon
{
public Boolean32 SeparateAlpha;
diff --git a/Ryujinx.Graphics.Gpu/State/Boolean32.cs b/Ryujinx.Graphics.Gpu/State/Boolean32.cs
index 3db912d4..ff701d9e 100644
--- a/Ryujinx.Graphics.Gpu/State/Boolean32.cs
+++ b/Ryujinx.Graphics.Gpu/State/Boolean32.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Boolean value, stored as a 32-bits integer in memory.
+ ///
struct Boolean32
{
private uint _value;
diff --git a/Ryujinx.Graphics.Gpu/State/ClearColors.cs b/Ryujinx.Graphics.Gpu/State/ClearColors.cs
index 584c4791..b9f7b684 100644
--- a/Ryujinx.Graphics.Gpu/State/ClearColors.cs
+++ b/Ryujinx.Graphics.Gpu/State/ClearColors.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Color buffer clear color.
+ ///
struct ClearColors
{
public float Red;
diff --git a/Ryujinx.Graphics.Gpu/State/Condition.cs b/Ryujinx.Graphics.Gpu/State/Condition.cs
index 41cce519..5afdbe3e 100644
--- a/Ryujinx.Graphics.Gpu/State/Condition.cs
+++ b/Ryujinx.Graphics.Gpu/State/Condition.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Condition for conditional rendering.
+ ///
enum Condition
{
Never,
diff --git a/Ryujinx.Graphics.Gpu/State/ConditionState.cs b/Ryujinx.Graphics.Gpu/State/ConditionState.cs
index 24302c60..bad266d9 100644
--- a/Ryujinx.Graphics.Gpu/State/ConditionState.cs
+++ b/Ryujinx.Graphics.Gpu/State/ConditionState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Condition parameters for conditional rendering.
+ ///
struct ConditionState
{
public GpuVa Address;
diff --git a/Ryujinx.Graphics.Gpu/State/CopyBufferParams.cs b/Ryujinx.Graphics.Gpu/State/CopyBufferParams.cs
index 2876dedd..7393c969 100644
--- a/Ryujinx.Graphics.Gpu/State/CopyBufferParams.cs
+++ b/Ryujinx.Graphics.Gpu/State/CopyBufferParams.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Buffer to buffer copy parameters.
+ ///
struct CopyBufferParams
{
public GpuVa SrcAddress;
diff --git a/Ryujinx.Graphics.Gpu/State/CopyBufferSwizzle.cs b/Ryujinx.Graphics.Gpu/State/CopyBufferSwizzle.cs
index 24071372..5b3d7076 100644
--- a/Ryujinx.Graphics.Gpu/State/CopyBufferSwizzle.cs
+++ b/Ryujinx.Graphics.Gpu/State/CopyBufferSwizzle.cs
@@ -1,19 +1,34 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Buffer to buffer copy vector swizzle parameters.
+ ///
struct CopyBufferSwizzle
{
public uint Swizzle;
+ ///
+ /// Unpacks the size of each vector component of the copy.
+ ///
+ /// Vector component size
public int UnpackComponentSize()
{
return (int)((Swizzle >> 16) & 3) + 1;
}
+ ///
+ /// Unpacks the number of components of the source vector of the copy.
+ ///
+ /// Number of vector components
public int UnpackSrcComponentsCount()
{
return (int)((Swizzle >> 20) & 7) + 1;
}
+ ///
+ /// Unpacks the number of components of the destination vector of the copy.
+ ///
+ /// Number of vector components
public int UnpackDstComponentsCount()
{
return (int)((Swizzle >> 24) & 7) + 1;
diff --git a/Ryujinx.Graphics.Gpu/State/CopyBufferTexture.cs b/Ryujinx.Graphics.Gpu/State/CopyBufferTexture.cs
index cb63c607..98d113a3 100644
--- a/Ryujinx.Graphics.Gpu/State/CopyBufferTexture.cs
+++ b/Ryujinx.Graphics.Gpu/State/CopyBufferTexture.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Buffer to texture copy parameters.
+ ///
struct CopyBufferTexture
{
public MemoryLayout MemoryLayout;
diff --git a/Ryujinx.Graphics.Gpu/State/CopyRegion.cs b/Ryujinx.Graphics.Gpu/State/CopyRegion.cs
index cad9a5db..a256594b 100644
--- a/Ryujinx.Graphics.Gpu/State/CopyRegion.cs
+++ b/Ryujinx.Graphics.Gpu/State/CopyRegion.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Texture copy region.
+ ///
struct CopyRegion
{
public int DstX;
diff --git a/Ryujinx.Graphics.Gpu/State/CopyTexture.cs b/Ryujinx.Graphics.Gpu/State/CopyTexture.cs
index 83e7e430..df723d0d 100644
--- a/Ryujinx.Graphics.Gpu/State/CopyTexture.cs
+++ b/Ryujinx.Graphics.Gpu/State/CopyTexture.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Texture to texture (with optional resizing) copy parameters.
+ ///
struct CopyTexture
{
public RtFormat Format;
diff --git a/Ryujinx.Graphics.Gpu/State/CopyTextureControl.cs b/Ryujinx.Graphics.Gpu/State/CopyTextureControl.cs
index c49cf276..cfc64fc4 100644
--- a/Ryujinx.Graphics.Gpu/State/CopyTextureControl.cs
+++ b/Ryujinx.Graphics.Gpu/State/CopyTextureControl.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Texture to texture copy control.
+ ///
struct CopyTextureControl
{
public uint Packed;
diff --git a/Ryujinx.Graphics.Gpu/State/DepthBiasState.cs b/Ryujinx.Graphics.Gpu/State/DepthBiasState.cs
index 45d9c93f..75270625 100644
--- a/Ryujinx.Graphics.Gpu/State/DepthBiasState.cs
+++ b/Ryujinx.Graphics.Gpu/State/DepthBiasState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Depth bias (also called polygon offset) parameters.
+ ///
struct DepthBiasState
{
public Boolean32 PointEnable;
diff --git a/Ryujinx.Graphics.Gpu/State/FaceState.cs b/Ryujinx.Graphics.Gpu/State/FaceState.cs
index 2e62968c..10dec3b9 100644
--- a/Ryujinx.Graphics.Gpu/State/FaceState.cs
+++ b/Ryujinx.Graphics.Gpu/State/FaceState.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Face culling and orientation parameters.
+ ///
struct FaceState
{
public Boolean32 CullEnable;
diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs
index 509f6715..8f851bca 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuState.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs
@@ -3,6 +3,9 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// GPU state.
+ ///
class GpuState
{
private const int RegistersCount = 0xe00;
@@ -11,6 +14,9 @@ namespace Ryujinx.Graphics.Gpu.State
private int[] _backingMemory;
+ ///
+ /// GPU register information.
+ ///
private struct Register
{
public MethodCallback Callback;
@@ -25,6 +31,9 @@ namespace Ryujinx.Graphics.Gpu.State
private Register[] _registers;
+ ///
+ /// Creates a new instance of the GPU state.
+ ///
public GpuState()
{
_backingMemory = new int[RegistersCount];
@@ -56,6 +65,10 @@ namespace Ryujinx.Graphics.Gpu.State
InitializeDefaultState();
}
+ ///
+ /// Calls a GPU method, using this state.
+ ///
+ /// The GPU method to be called
public void CallMethod(MethodParams meth)
{
Register register = _registers[meth.Method];
@@ -67,24 +80,31 @@ namespace Ryujinx.Graphics.Gpu.State
_backingMemory[meth.Method] = meth.Argument;
- MethodCallback callback = register.Callback;
-
- if (callback != null)
- {
- callback(this, meth.Argument);
- }
+ register.Callback?.Invoke(this, meth.Argument);
}
+ ///
+ /// Reads data from a GPU register at the given offset.
+ ///
+ /// Offset to be read
+ /// Data at the register
public int Read(int offset)
{
return _backingMemory[offset];
}
+ ///
+ /// Writes a offset value at the uniform buffer offset register.
+ ///
+ /// The offset to be written
public void SetUniformBufferOffset(int offset)
{
_backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset;
}
+ ///
+ /// Initializes registers with the default state.
+ ///
private void InitializeDefaultState()
{
// Depth ranges.
@@ -107,6 +127,12 @@ namespace Ryujinx.Graphics.Gpu.State
}
}
+ ///
+ /// Registers a callback that is called every time a GPU method, or methods are called.
+ ///
+ /// Offset of the method
+ /// Word count of the methods region
+ /// Calllback to be called
public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback)
{
for (int index = 0; index < count; index++)
@@ -115,11 +141,21 @@ namespace Ryujinx.Graphics.Gpu.State
}
}
+ ///
+ /// Registers a callback that is called every time a GPU method is called.
+ ///
+ /// Offset of the method
+ /// Calllback to be called
public void RegisterCallback(MethodOffset offset, MethodCallback callback)
{
_registers[(int)offset].Callback = callback;
}
+ ///
+ /// Checks if a given register has been modified since the last call to this method.
+ ///
+ /// Register offset
+ /// True if modified, false otherwise
public bool QueryModified(MethodOffset offset)
{
bool modified = _registers[(int)offset].Modified;
@@ -129,6 +165,12 @@ namespace Ryujinx.Graphics.Gpu.State
return modified;
}
+ ///
+ /// Checks if two registers have been modified since the last call to this method.
+ ///
+ /// First register offset
+ /// Second register offset
+ /// True if any register was modified, false otherwise
public bool QueryModified(MethodOffset m1, MethodOffset m2)
{
bool modified = _registers[(int)m1].Modified ||
@@ -140,6 +182,13 @@ namespace Ryujinx.Graphics.Gpu.State
return modified;
}
+ ///
+ /// Checks if two registers have been modified since the last call to this method.
+ ///
+ /// First register offset
+ /// Second register offset
+ /// Third register offset
+ /// True if any register was modified, false otherwise
public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3)
{
bool modified = _registers[(int)m1].Modified ||
@@ -153,6 +202,14 @@ namespace Ryujinx.Graphics.Gpu.State
return modified;
}
+ ///
+ /// Checks if two registers have been modified since the last call to this method.
+ ///
+ /// First register offset
+ /// Second register offset
+ /// Third register offset
+ /// Fourth register offset
+ /// True if any register was modified, false otherwise
public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4)
{
bool modified = _registers[(int)m1].Modified ||
@@ -168,6 +225,15 @@ namespace Ryujinx.Graphics.Gpu.State
return modified;
}
+ ///
+ /// Checks if two registers have been modified since the last call to this method.
+ ///
+ /// First register offset
+ /// Second register offset
+ /// Third register offset
+ /// Fourth register offset
+ /// Fifth register offset
+ /// True if any register was modified, false otherwise
public bool QueryModified(
MethodOffset m1,
MethodOffset m2,
@@ -190,6 +256,13 @@ namespace Ryujinx.Graphics.Gpu.State
return modified;
}
+ ///
+ /// Gets indexed data from a given register offset.
+ ///
+ /// Type of the data
+ /// Register offset
+ /// Index for indexed data
+ /// The data at the specified location
public T Get(MethodOffset offset, int index) where T : struct
{
Register register = _registers[(int)offset];
@@ -202,6 +275,12 @@ namespace Ryujinx.Graphics.Gpu.State
return Get(offset + index * register.Stride);
}
+ ///
+ /// Gets data from a given register offset.
+ ///
+ /// Type of the data
+ /// Register offset
+ /// The data at the specified location
public T Get(MethodOffset offset) where T : struct
{
return MemoryMarshal.Cast(_backingMemory.AsSpan().Slice((int)offset))[0];
diff --git a/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs b/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs
index 268b1fdc..db8d141e 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs
@@ -4,15 +4,37 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// GPU State item sizes table.
+ ///
static class GpuStateTable
{
+ ///
+ /// GPU state table item, with size for structures, and count for indexed state data.
+ ///
public struct TableItem
{
+ ///
+ /// Offset of the data.
+ ///
public MethodOffset Offset { get; }
- public int Size { get; }
+ ///
+ /// Size in words.
+ ///
+ public int Size { get; }
+
+ ///
+ /// Count for indexed data, or 1 if not indexed.
+ ///
public int Count { get; }
+ ///
+ /// Constructs the table item structure.
+ ///
+ /// Data offset
+ /// Data type
+ /// Data count, for indexed data
public TableItem(MethodOffset offset, Type type, int count)
{
int sizeInBytes = Marshal.SizeOf(type);
@@ -25,6 +47,9 @@ namespace Ryujinx.Graphics.Gpu.State
}
}
+ ///
+ /// Table of GPU state structure sizes and counts.
+ ///
public static TableItem[] Table = new TableItem[]
{
new TableItem(MethodOffset.RtColorState, typeof(RtColorState), 8),
diff --git a/Ryujinx.Graphics.Gpu/State/GpuVa.cs b/Ryujinx.Graphics.Gpu/State/GpuVa.cs
index 4bb56a10..d2ae5eb9 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuVa.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuVa.cs
@@ -1,10 +1,17 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Split GPU virtual address.
+ ///
struct GpuVa
{
public uint High;
public uint Low;
+ ///
+ /// Packs the split address into a 64-bits address value.
+ ///
+ ///
public ulong Pack()
{
return Low | ((ulong)High << 32);
diff --git a/Ryujinx.Graphics.Gpu/State/IndexBufferState.cs b/Ryujinx.Graphics.Gpu/State/IndexBufferState.cs
index 8a07bb52..b7868bb9 100644
--- a/Ryujinx.Graphics.Gpu/State/IndexBufferState.cs
+++ b/Ryujinx.Graphics.Gpu/State/IndexBufferState.cs
@@ -2,6 +2,10 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// GPU index buffer state.
+ /// This is used on indexed draws.
+ ///
struct IndexBufferState
{
public GpuVa Address;
diff --git a/Ryujinx.Graphics.Gpu/State/Inline2MemoryParams.cs b/Ryujinx.Graphics.Gpu/State/Inline2MemoryParams.cs
index 10d24900..45555be2 100644
--- a/Ryujinx.Graphics.Gpu/State/Inline2MemoryParams.cs
+++ b/Ryujinx.Graphics.Gpu/State/Inline2MemoryParams.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Inline-to-memory copy parameters.
+ ///
struct Inline2MemoryParams
{
public int LineLengthIn;
diff --git a/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs b/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
index 8e53a36a..9b72b097 100644
--- a/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
+++ b/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Memory layout parameters, for block linear textures.
+ ///
struct MemoryLayout
{
public uint Packed;
diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
index 5e43eb51..ddc17d15 100644
--- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
+++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// GPU method offset.
+ ///
enum MethodOffset
{
I2mParams = 0x60,
diff --git a/Ryujinx.Graphics.Gpu/State/PoolState.cs b/Ryujinx.Graphics.Gpu/State/PoolState.cs
index 3d51eb7e..eeb56918 100644
--- a/Ryujinx.Graphics.Gpu/State/PoolState.cs
+++ b/Ryujinx.Graphics.Gpu/State/PoolState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Texture or sampler pool state.
+ ///
struct PoolState
{
public GpuVa Address;
diff --git a/Ryujinx.Graphics.Gpu/State/PrimitiveRestartState.cs b/Ryujinx.Graphics.Gpu/State/PrimitiveRestartState.cs
index 0b4e1024..96795083 100644
--- a/Ryujinx.Graphics.Gpu/State/PrimitiveRestartState.cs
+++ b/Ryujinx.Graphics.Gpu/State/PrimitiveRestartState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Primitive restart state.
+ ///
struct PrimitiveRestartState
{
public Boolean32 Enable;
diff --git a/Ryujinx.Graphics.Gpu/State/PrimitiveTopology.cs b/Ryujinx.Graphics.Gpu/State/PrimitiveTopology.cs
index 02df9ac1..bb9eb5a7 100644
--- a/Ryujinx.Graphics.Gpu/State/PrimitiveTopology.cs
+++ b/Ryujinx.Graphics.Gpu/State/PrimitiveTopology.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Draw primitive type.
+ ///
enum PrimitiveType
{
Points,
@@ -23,28 +26,32 @@ namespace Ryujinx.Graphics.Gpu.State
static class PrimitiveTypeConverter
{
- public static PrimitiveTopology Convert(this PrimitiveType topology)
+ ///
+ /// Converts the primitive type into something that can be used with the host API.
+ ///
+ /// The primitive type to convert
+ /// A host compatible enum value
+ public static PrimitiveTopology Convert(this PrimitiveType type)
{
- switch (topology)
+ return type switch
{
- case PrimitiveType.Points: return PrimitiveTopology.Points;
- case PrimitiveType.Lines: return PrimitiveTopology.Lines;
- case PrimitiveType.LineLoop: return PrimitiveTopology.LineLoop;
- case PrimitiveType.LineStrip: return PrimitiveTopology.LineStrip;
- case PrimitiveType.Triangles: return PrimitiveTopology.Triangles;
- case PrimitiveType.TriangleStrip: return PrimitiveTopology.TriangleStrip;
- case PrimitiveType.TriangleFan: return PrimitiveTopology.TriangleFan;
- case PrimitiveType.Quads: return PrimitiveTopology.Quads;
- case PrimitiveType.QuadStrip: return PrimitiveTopology.QuadStrip;
- case PrimitiveType.Polygon: return PrimitiveTopology.Polygon;
- case PrimitiveType.LinesAdjacency: return PrimitiveTopology.LinesAdjacency;
- case PrimitiveType.LineStripAdjacency: return PrimitiveTopology.LineStripAdjacency;
- case PrimitiveType.TrianglesAdjacency: return PrimitiveTopology.TrianglesAdjacency;
- case PrimitiveType.TriangleStripAdjacency: return PrimitiveTopology.TriangleStripAdjacency;
- case PrimitiveType.Patches: return PrimitiveTopology.Patches;
- }
-
- return PrimitiveTopology.Triangles;
+ PrimitiveType.Points => PrimitiveTopology.Points,
+ PrimitiveType.Lines => PrimitiveTopology.Lines,
+ PrimitiveType.LineLoop => PrimitiveTopology.LineLoop,
+ PrimitiveType.LineStrip => PrimitiveTopology.LineStrip,
+ PrimitiveType.Triangles => PrimitiveTopology.Triangles,
+ PrimitiveType.TriangleStrip => PrimitiveTopology.TriangleStrip,
+ PrimitiveType.TriangleFan => PrimitiveTopology.TriangleFan,
+ PrimitiveType.Quads => PrimitiveTopology.Quads,
+ PrimitiveType.QuadStrip => PrimitiveTopology.QuadStrip,
+ PrimitiveType.Polygon => PrimitiveTopology.Polygon,
+ PrimitiveType.LinesAdjacency => PrimitiveTopology.LinesAdjacency,
+ PrimitiveType.LineStripAdjacency => PrimitiveTopology.LineStripAdjacency,
+ PrimitiveType.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
+ PrimitiveType.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
+ PrimitiveType.Patches => PrimitiveTopology.Patches,
+ _ => PrimitiveTopology.Triangles
+ };
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs b/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs
index 38a0de71..cface55d 100644
--- a/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs
+++ b/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Counter type for GPU counter reporting.
+ ///
enum ReportCounterType
{
Zero = 0,
diff --git a/Ryujinx.Graphics.Gpu/State/ReportMode.cs b/Ryujinx.Graphics.Gpu/State/ReportMode.cs
index 84af3d75..e557f4ca 100644
--- a/Ryujinx.Graphics.Gpu/State/ReportMode.cs
+++ b/Ryujinx.Graphics.Gpu/State/ReportMode.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// GPU counter report mode.
+ ///
enum ReportMode
{
Semaphore = 0,
diff --git a/Ryujinx.Graphics.Gpu/State/ReportState.cs b/Ryujinx.Graphics.Gpu/State/ReportState.cs
index 212281aa..7430ea31 100644
--- a/Ryujinx.Graphics.Gpu/State/ReportState.cs
+++ b/Ryujinx.Graphics.Gpu/State/ReportState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// GPU counter report state.
+ ///
struct ReportState
{
public GpuVa Address;
diff --git a/Ryujinx.Graphics.Gpu/State/ResetCounterType.cs b/Ryujinx.Graphics.Gpu/State/ResetCounterType.cs
index 49b3b6da..aaf575e1 100644
--- a/Ryujinx.Graphics.Gpu/State/ResetCounterType.cs
+++ b/Ryujinx.Graphics.Gpu/State/ResetCounterType.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Counter type for GPU counter reset.
+ ///
enum ResetCounterType
{
SamplesPassed = 1,
diff --git a/Ryujinx.Graphics.Gpu/State/RtColorMask.cs b/Ryujinx.Graphics.Gpu/State/RtColorMask.cs
index 5992673f..4aa5c331 100644
--- a/Ryujinx.Graphics.Gpu/State/RtColorMask.cs
+++ b/Ryujinx.Graphics.Gpu/State/RtColorMask.cs
@@ -1,24 +1,44 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Render target color buffer mask.
+ /// This defines which color channels are written to the color buffer.
+ ///
struct RtColorMask
{
public uint Packed;
+ ///
+ /// Unpacks red channel enable.
+ ///
+ /// True to write the new red channel color, false to keep the old value
public bool UnpackRed()
{
return (Packed & 0x1) != 0;
}
+ ///
+ /// Unpacks green channel enable.
+ ///
+ /// True to write the new green channel color, false to keep the old value
public bool UnpackGreen()
{
return (Packed & 0x10) != 0;
}
+ ///
+ /// Unpacks blue channel enable.
+ ///
+ /// True to write the new blue channel color, false to keep the old value
public bool UnpackBlue()
{
return (Packed & 0x100) != 0;
}
+ ///
+ /// Unpacks alpha channel enable.
+ ///
+ /// True to write the new alpha channel color, false to keep the old value
public bool UnpackAlpha()
{
return (Packed & 0x1000) != 0;
diff --git a/Ryujinx.Graphics.Gpu/State/RtColorState.cs b/Ryujinx.Graphics.Gpu/State/RtColorState.cs
index beec2593..9261526a 100644
--- a/Ryujinx.Graphics.Gpu/State/RtColorState.cs
+++ b/Ryujinx.Graphics.Gpu/State/RtColorState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Render target color buffer state.
+ ///
struct RtColorState
{
public GpuVa Address;
diff --git a/Ryujinx.Graphics.Gpu/State/RtControl.cs b/Ryujinx.Graphics.Gpu/State/RtControl.cs
index 4c6fbc34..2e28660b 100644
--- a/Ryujinx.Graphics.Gpu/State/RtControl.cs
+++ b/Ryujinx.Graphics.Gpu/State/RtControl.cs
@@ -1,14 +1,26 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Render target draw buffers control.
+ ///
struct RtControl
{
public uint Packed;
+ ///
+ /// Unpacks the number of active draw buffers.
+ ///
+ /// Number of active draw buffers
public int UnpackCount()
{
return (int)(Packed & 0xf);
}
+ ///
+ /// Unpacks the color attachment index for a given draw buffer.
+ ///
+ /// Index of the draw buffer
+ /// Attachment index
public int UnpackPermutationIndex(int index)
{
return (int)((Packed >> (4 + index * 3)) & 7);
diff --git a/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs b/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs
index bfa812cb..abc28fca 100644
--- a/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs
+++ b/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Render target depth-stencil buffer state.
+ ///
struct RtDepthStencilState
{
public GpuVa Address;
diff --git a/Ryujinx.Graphics.Gpu/State/RtFormat.cs b/Ryujinx.Graphics.Gpu/State/RtFormat.cs
index 7f9ad63d..e6490336 100644
--- a/Ryujinx.Graphics.Gpu/State/RtFormat.cs
+++ b/Ryujinx.Graphics.Gpu/State/RtFormat.cs
@@ -3,6 +3,9 @@ using Ryujinx.Graphics.Gpu.Image;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Render target buffer texture format.
+ ///
enum RtFormat
{
D32Float = 0xa,
@@ -69,73 +72,77 @@ namespace Ryujinx.Graphics.Gpu.State
static class RtFormatConverter
{
+ ///
+ /// Converts the render target buffer texture format to a host compatible format.
+ ///
+ /// Render target format
+ /// Host compatible format enum value
public static FormatInfo Convert(this RtFormat format)
{
- switch (format)
+ return format switch
{
- case RtFormat.D32Float: return new FormatInfo(Format.D32Float, 1, 1, 4);
- case RtFormat.D16Unorm: return new FormatInfo(Format.D16Unorm, 1, 1, 2);
- case RtFormat.D24UnormS8Uint: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
- case RtFormat.D24Unorm: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
- case RtFormat.S8UintD24Unorm: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
- case RtFormat.S8Uint: return new FormatInfo(Format.S8Uint, 1, 1, 1);
- case RtFormat.D32FloatS8Uint: return new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8);
- case RtFormat.R32G32B32A32Float: return new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16);
- case RtFormat.R32G32B32A32Sint: return new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16);
- case RtFormat.R32G32B32A32Uint: return new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16);
- case RtFormat.R32G32B32X32Float: return new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16);
- case RtFormat.R32G32B32X32Sint: return new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16);
- case RtFormat.R32G32B32X32Uint: return new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16);
- case RtFormat.R16G16B16X16Unorm: return new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8);
- case RtFormat.R16G16B16X16Snorm: return new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8);
- case RtFormat.R16G16B16X16Sint: return new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8);
- case RtFormat.R16G16B16X16Uint: return new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8);
- case RtFormat.R16G16B16A16Float: return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8);
- case RtFormat.R32G32Float: return new FormatInfo(Format.R32G32Float, 1, 1, 8);
- case RtFormat.R32G32Sint: return new FormatInfo(Format.R32G32Sint, 1, 1, 8);
- case RtFormat.R32G32Uint: return new FormatInfo(Format.R32G32Uint, 1, 1, 8);
- case RtFormat.R16G16B16X16Float: return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8);
- case RtFormat.B8G8R8A8Unorm: return new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4);
- case RtFormat.B8G8R8A8Srgb: return new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4);
- case RtFormat.R10G10B10A2Unorm: return new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4);
- case RtFormat.R10G10B10A2Uint: return new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4);
- case RtFormat.R8G8B8A8Unorm: return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
- case RtFormat.R8G8B8A8Srgb: return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4);
- case RtFormat.R8G8B8X8Snorm: return new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4);
- case RtFormat.R8G8B8X8Sint: return new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4);
- case RtFormat.R8G8B8X8Uint: return new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4);
- case RtFormat.R16G16Unorm: return new FormatInfo(Format.R16G16Unorm, 1, 1, 4);
- case RtFormat.R16G16Snorm: return new FormatInfo(Format.R16G16Snorm, 1, 1, 4);
- case RtFormat.R16G16Sint: return new FormatInfo(Format.R16G16Sint, 1, 1, 4);
- case RtFormat.R16G16Uint: return new FormatInfo(Format.R16G16Uint, 1, 1, 4);
- case RtFormat.R16G16Float: return new FormatInfo(Format.R16G16Float, 1, 1, 4);
- case RtFormat.R11G11B10Float: return new FormatInfo(Format.R11G11B10Float, 1, 1, 4);
- case RtFormat.R32Sint: return new FormatInfo(Format.R32Sint, 1, 1, 4);
- case RtFormat.R32Uint: return new FormatInfo(Format.R32Uint, 1, 1, 4);
- case RtFormat.R32Float: return new FormatInfo(Format.R32Float, 1, 1, 4);
- case RtFormat.B8G8R8X8Unorm: return new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4);
- case RtFormat.B8G8R8X8Srgb: return new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4);
- case RtFormat.B5G6R5Unorm: return new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2);
- case RtFormat.B5G5R5A1Unorm: return new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2);
- case RtFormat.R8G8Unorm: return new FormatInfo(Format.R8G8Unorm, 1, 1, 2);
- case RtFormat.R8G8Snorm: return new FormatInfo(Format.R8G8Snorm, 1, 1, 2);
- case RtFormat.R8G8Sint: return new FormatInfo(Format.R8G8Sint, 1, 1, 2);
- case RtFormat.R8G8Uint: return new FormatInfo(Format.R8G8Uint, 1, 1, 2);
- case RtFormat.R16Unorm: return new FormatInfo(Format.R16Unorm, 1, 1, 2);
- case RtFormat.R16Snorm: return new FormatInfo(Format.R16Snorm, 1, 1, 2);
- case RtFormat.R16Sint: return new FormatInfo(Format.R16Sint, 1, 1, 2);
- case RtFormat.R16Uint: return new FormatInfo(Format.R16Uint, 1, 1, 2);
- case RtFormat.R16Float: return new FormatInfo(Format.R16Float, 1, 1, 2);
- case RtFormat.R8Unorm: return new FormatInfo(Format.R8Unorm, 1, 1, 1);
- case RtFormat.R8Snorm: return new FormatInfo(Format.R8Snorm, 1, 1, 1);
- case RtFormat.R8Sint: return new FormatInfo(Format.R8Sint, 1, 1, 1);
- case RtFormat.R8Uint: return new FormatInfo(Format.R8Uint, 1, 1, 1);
- case RtFormat.B5G5R5X1Unorm: return new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2);
- case RtFormat.R8G8B8X8Unorm: return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
- case RtFormat.R8G8B8X8Srgb: return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4);
- }
-
- return FormatInfo.Default;
+ RtFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4),
+ RtFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2),
+ RtFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4),
+ RtFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4),
+ RtFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4),
+ RtFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1),
+ RtFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8),
+ RtFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16),
+ RtFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16),
+ RtFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16),
+ RtFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16),
+ RtFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16),
+ RtFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16),
+ RtFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8),
+ RtFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8),
+ RtFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8),
+ RtFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8),
+ RtFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8),
+ RtFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8),
+ RtFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8),
+ RtFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8),
+ RtFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8),
+ RtFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4),
+ RtFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4),
+ RtFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4),
+ RtFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4),
+ RtFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4),
+ RtFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4),
+ RtFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4),
+ RtFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4),
+ RtFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4),
+ RtFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4),
+ RtFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4),
+ RtFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4),
+ RtFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4),
+ RtFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4),
+ RtFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4),
+ RtFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4),
+ RtFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4),
+ RtFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4),
+ RtFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4),
+ RtFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4),
+ RtFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2),
+ RtFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2),
+ RtFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2),
+ RtFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2),
+ RtFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2),
+ RtFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2),
+ RtFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2),
+ RtFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2),
+ RtFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2),
+ RtFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2),
+ RtFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2),
+ RtFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1),
+ RtFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1),
+ RtFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1),
+ RtFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1),
+ RtFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2),
+ RtFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4),
+ RtFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4),
+ _ => FormatInfo.Default
+ };
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/State/SamplerIndex.cs b/Ryujinx.Graphics.Gpu/State/SamplerIndex.cs
index 651983f1..c2aaff43 100644
--- a/Ryujinx.Graphics.Gpu/State/SamplerIndex.cs
+++ b/Ryujinx.Graphics.Gpu/State/SamplerIndex.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Sampler pool indexing mode.
+ ///
enum SamplerIndex
{
Independently = 0,
diff --git a/Ryujinx.Graphics.Gpu/State/ShaderState.cs b/Ryujinx.Graphics.Gpu/State/ShaderState.cs
index e5c9c35a..62c7ed4d 100644
--- a/Ryujinx.Graphics.Gpu/State/ShaderState.cs
+++ b/Ryujinx.Graphics.Gpu/State/ShaderState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Graphics shader stage state.
+ ///
struct ShaderState
{
public uint Control;
@@ -19,6 +22,11 @@ namespace Ryujinx.Graphics.Gpu.State
public uint Unknown0x38;
public uint Unknown0x3c;
+ ///
+ /// Unpacks shader enable information.
+ /// Must be ignored for vertex shaders, those are always enabled.
+ ///
+ /// True if the stage is enabled, false otherwise
public bool UnpackEnable()
{
return (Control & 1) != 0;
diff --git a/Ryujinx.Graphics.Gpu/State/ShaderType.cs b/Ryujinx.Graphics.Gpu/State/ShaderType.cs
index 703159f4..58506821 100644
--- a/Ryujinx.Graphics.Gpu/State/ShaderType.cs
+++ b/Ryujinx.Graphics.Gpu/State/ShaderType.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Shader stage name.
+ ///
enum ShaderType
{
Vertex,
diff --git a/Ryujinx.Graphics.Gpu/State/Size3D.cs b/Ryujinx.Graphics.Gpu/State/Size3D.cs
index 82771389..0fa3314a 100644
--- a/Ryujinx.Graphics.Gpu/State/Size3D.cs
+++ b/Ryujinx.Graphics.Gpu/State/Size3D.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// 3D, 2D or 1D texture size.
+ ///
struct Size3D
{
public int Width;
diff --git a/Ryujinx.Graphics.Gpu/State/StateWriteFlags.cs b/Ryujinx.Graphics.Gpu/State/StateWriteFlags.cs
deleted file mode 100644
index 32d5127a..00000000
--- a/Ryujinx.Graphics.Gpu/State/StateWriteFlags.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.State
-{
- enum StateWriteFlags
- {
- InputAssemblerGroup =
- VertexAttribState |
- PrimitiveRestartState |
- IndexBufferState |
- VertexBufferState,
-
- RenderTargetGroup =
- RtColorState |
- RtDepthStencilState,
-
- RtColorState = 1 << 0,
- ViewportTransform = 1 << 1,
- DepthBiasState = 1 << 2,
- RtDepthStencilState = 1 << 3,
- DepthTestState = 1 << 4,
- VertexAttribState = 1 << 5,
- StencilTestState = 1 << 6,
- SamplerPoolState = 1 << 7,
- TexturePoolState = 1 << 8,
- PrimitiveRestartState = 1 << 9,
- IndexBufferState = 1 << 10,
- FaceState = 1 << 11,
- RtColorMask = 1 << 12,
- VertexBufferState = 1 << 13,
- BlendState = 1 << 14,
- ShaderState = 1 << 15,
-
- Any = -1
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/State/StencilBackMasks.cs b/Ryujinx.Graphics.Gpu/State/StencilBackMasks.cs
index d3779f87..f9ee613f 100644
--- a/Ryujinx.Graphics.Gpu/State/StencilBackMasks.cs
+++ b/Ryujinx.Graphics.Gpu/State/StencilBackMasks.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Stencil test masks for back tests.
+ ///
struct StencilBackMasks
{
public int FuncRef;
diff --git a/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs b/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs
index 842ffa0e..0169b5e7 100644
--- a/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs
+++ b/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Stencil back test state.
+ ///
struct StencilBackTestState
{
public Boolean32 TwoSided;
diff --git a/Ryujinx.Graphics.Gpu/State/StencilTestState.cs b/Ryujinx.Graphics.Gpu/State/StencilTestState.cs
index f76f77a7..a50de6e6 100644
--- a/Ryujinx.Graphics.Gpu/State/StencilTestState.cs
+++ b/Ryujinx.Graphics.Gpu/State/StencilTestState.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Stencil front test state and masks.
+ ///
struct StencilTestState
{
public Boolean32 Enable;
diff --git a/Ryujinx.Graphics.Gpu/State/UniformBufferState.cs b/Ryujinx.Graphics.Gpu/State/UniformBufferState.cs
index 80e4b6bc..15fe556e 100644
--- a/Ryujinx.Graphics.Gpu/State/UniformBufferState.cs
+++ b/Ryujinx.Graphics.Gpu/State/UniformBufferState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Uniform buffer state for the uniform buffer currently being modified.
+ ///
struct UniformBufferState
{
public int Size;
diff --git a/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs b/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs
index 0e327a75..897da797 100644
--- a/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs
+++ b/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs
@@ -1,19 +1,34 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Vertex buffer attribute state.
+ ///
struct VertexAttribState
{
public uint Attribute;
+ ///
+ /// Unpacks the index of the vertex buffer this attribute belongs to.
+ ///
+ /// Vertex buffer index
public int UnpackBufferIndex()
{
return (int)(Attribute & 0x1f);
}
+ ///
+ /// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
+ ///
+ /// Attribute offset in bytes
public int UnpackOffset()
{
return (int)((Attribute >> 7) & 0x3fff);
}
+ ///
+ /// Unpacks the Maxwell attribute format integer.
+ ///
+ /// Attribute format integer
public uint UnpackFormat()
{
return Attribute & 0x3fe00000;
diff --git a/Ryujinx.Graphics.Gpu/State/VertexBufferDrawState.cs b/Ryujinx.Graphics.Gpu/State/VertexBufferDrawState.cs
index c2f3b7bb..b1c9a087 100644
--- a/Ryujinx.Graphics.Gpu/State/VertexBufferDrawState.cs
+++ b/Ryujinx.Graphics.Gpu/State/VertexBufferDrawState.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Draw state for non-indexed draws.
+ ///
struct VertexBufferDrawState
{
public int First;
diff --git a/Ryujinx.Graphics.Gpu/State/VertexBufferState.cs b/Ryujinx.Graphics.Gpu/State/VertexBufferState.cs
index a8bd2c92..e514f2a9 100644
--- a/Ryujinx.Graphics.Gpu/State/VertexBufferState.cs
+++ b/Ryujinx.Graphics.Gpu/State/VertexBufferState.cs
@@ -1,16 +1,27 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Vertex buffer state.
+ ///
struct VertexBufferState
{
public uint Control;
public GpuVa Address;
public int Divisor;
+ ///
+ /// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
+ ///
+ /// Vertex buffer stride
public int UnpackStride()
{
return (int)(Control & 0xfff);
}
+ ///
+ /// Vertex buffer enable.
+ ///
+ /// True if the vertex buffer is enabled, false otherwise
public bool UnpackEnable()
{
return (Control & (1 << 12)) != 0;
diff --git a/Ryujinx.Graphics.Gpu/State/ViewportExtents.cs b/Ryujinx.Graphics.Gpu/State/ViewportExtents.cs
index 4be2db90..6675c909 100644
--- a/Ryujinx.Graphics.Gpu/State/ViewportExtents.cs
+++ b/Ryujinx.Graphics.Gpu/State/ViewportExtents.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Viewport extents for viewport clipping, also includes depth range.
+ ///
struct ViewportExtents
{
public ushort X;
diff --git a/Ryujinx.Graphics.Gpu/State/ViewportTransform.cs b/Ryujinx.Graphics.Gpu/State/ViewportTransform.cs
index 335b039c..c7db311d 100644
--- a/Ryujinx.Graphics.Gpu/State/ViewportTransform.cs
+++ b/Ryujinx.Graphics.Gpu/State/ViewportTransform.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
+ ///
+ /// Viewport transform parameters, for viewport transformation.
+ ///
struct ViewportTransform
{
public float ScaleX;
@@ -13,21 +16,37 @@ namespace Ryujinx.Graphics.Gpu.State
public uint Swizzle;
public uint SubpixelPrecisionBias;
+ ///
+ /// Unpacks viewport swizzle of the position X component.
+ ///
+ /// Swizzle enum value
public ViewportSwizzle UnpackSwizzleX()
{
return (ViewportSwizzle)(Swizzle & 7);
}
+ ///
+ /// Unpacks viewport swizzle of the position Y component.
+ ///
+ /// Swizzle enum value
public ViewportSwizzle UnpackSwizzleY()
{
return (ViewportSwizzle)((Swizzle >> 4) & 7);
}
+ ///
+ /// Unpacks viewport swizzle of the position Z component.
+ ///
+ /// Swizzle enum value
public ViewportSwizzle UnpackSwizzleZ()
{
return (ViewportSwizzle)((Swizzle >> 8) & 7);
}
+ ///
+ /// Unpacks viewport swizzle of the position W component.
+ ///
+ /// Swizzle enum value
public ViewportSwizzle UnpackSwizzleW()
{
return (ViewportSwizzle)((Swizzle >> 12) & 7);