surfaceflinger: FreeBufferLocked doesn't reset the graphic buffer
That's the job of the user on Horizon (via SetPreallocatedBuffer).
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@ -175,8 +175,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public void FreeBufferLocked(int slot)
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public void FreeBufferLocked(int slot)
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{
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{
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Slots[slot].GraphicBuffer.Reset();
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if (Slots[slot].BufferState == BufferState.Acquired)
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if (Slots[slot].BufferState == BufferState.Acquired)
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{
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{
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Slots[slot].NeedsCleanupOnRelease = true;
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Slots[slot].NeedsCleanupOnRelease = true;
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