prepo: Resolve JSON parsing issues in prepo report handling (#1022)
It seems MsgPack.Cli incorrectly converts some unicode control characters directly to JSON literal Unicode strings (eg. '\1'). As these are invalid, pretty printing the JSON report fails. This removes pretty printing, pending a proper implementation, and tidies up MsgPack deserialization.
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1 changed files with 9 additions and 22 deletions
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@ -1,3 +1,4 @@
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using MsgPack;
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using MsgPack.Serialization;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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@ -83,35 +84,21 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
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private string ReadReportBuffer(byte[] buffer, string room, UserId userId)
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{
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StringBuilder sb = new StringBuilder();
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StringBuilder builder = new StringBuilder();
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MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(buffer);
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sb.AppendLine();
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sb.AppendLine("PlayReport log:");
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builder.AppendLine();
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builder.AppendLine("PlayReport log:");
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if (!userId.IsNull)
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{
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sb.AppendLine($" UserId: {userId.ToString()}");
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builder.AppendLine($" UserId: {userId.ToString()}");
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}
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sb.AppendLine($" Room: {room}");
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builder.AppendLine($" Room: {room}");
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builder.AppendLine($" Report: {deserializedReport}");
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var deserializedReport = Deserialize<dynamic>(buffer);
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string jsonReport = Encoding.ASCII.GetString(JsonSerializer.PrettyPrintByteArray(Encoding.UTF8.GetBytes(deserializedReport.ToString())));
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sb.AppendLine($" Report:");
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sb.AppendLine(jsonReport);
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return sb.ToString();
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}
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private static T Deserialize<T>(byte[] bytes)
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{
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MessagePackSerializer serializer = MessagePackSerializer.Get<T>();
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using (MemoryStream byteStream = new MemoryStream(bytes))
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{
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return (T)serializer.Unpack(byteStream);
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}
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return builder.ToString();
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}
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}
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}
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